Imperator Developer Diary 2.0 : Change Log

Imperator Developer Diary 2.0 : Change Log

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Huzid

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Looks very interesting - for someone who spent the last few days trying to get the basics down - looks like a lot of re-learning is in order.

Looked at Egypt and a barbarian country. Seeing both helped understand quite a few things - that the patch notes change.

The 150/200 for the buildings is going to be difficult for barbarians (up from 90 or 120 iirc) - especially if the ability to get income has been reduced. And, makes the cost of 'creating' a city, relatively, much less.

Might have made more sense to have build-cost related to 'civilization' aka 'technology' level. While the name is the same, the cost to a culture might not be.

Will be interesting to compare.
 

Rabid

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I think they have had MP in mind with the whole revision. I will pay attention to MP games after 2.0, but please tell us after you try 2.0 what is your impression about how MP game play experience has changed.
I suspect that the MP concerns are more around QoL issues such as lack of in game chat and server instability rather than being gameplay related (I also don't play MP)
 
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Jarolleon

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It is at least a slightly disincentive factor, but 0.2% is very moderate and I assume it is more of a balance factor to gold costs, as levie-based warefare means no Generals (which cost 2.0% of the national income each)
I never liked most costs based on income in Paradox games, though I guess they have to represent the inefficiency of a large empire somehow.
 
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Emre Yigit

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The MG and HoA DLCs bought to show my thanks.


EDIT: It has changed so much that I need a fresh mind and coffee to attempt it. But the visuals have changed so much that after exiting the game and opening Chrome to write this edit, I felt more than a moment of disassociation. But the gameplay has changed too, and it seems for the better.

(TBH any game that allows me to design pyramids I will like.) :)

I hope the modders don't collectively suicide, but I think I will like 2.0.
 
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Herennius

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- hidden health for characters
Correcting myself here - this missing from the list is not a case of undocumented change...sadly health is currently still a completly open book:

StillHealthInPercent.jpg


Hoping that the masking announced here...

I’ve actually gone on a purge of ‘odd to have’ info that isn’t represented here. Health in character screen; manpower and gold in diplo screen are currently gone, with more to come probably.

...will come soon :)
 
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Ca1apha5

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Hi everyone, just wondering if there is an obvious way to tell when the wives are pregnant, can't see it as obviously as before, unless I am just missing something.
 

Hemothep

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Hi everyone, just wondering if there is an obvious way to tell when the wives are pregnant, can't see it as obviously as before, unless I am just missing something.
if they eat cucumbers with nutella they're almost always pregnant.
 
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Flavius Anthemius

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[BUG]

Hi,

First the UI looks nice.

Second, I can't cancel a claim fabrication of a phrygian province when playing as Isauria. Neither in the diplomacy view nor the (the thing to the right with a resume of the current situation). Please fix, I'm in danger.
 

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Master of Commerce

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Before the marius update i played IR 100hours now i played 1.8 hours more and de-installed, why:

- Played my favorite nation Tripolitana: No intro history text like with Europa Universalis, why Oyat is city and not capital? Lapki is settlement and capital, why?
- Politics screen not clearly explained
- Trade mechanics still not worked out well
- Building building an absolute disaster, badly explained what they to do (who had the idea that a mill eg. in oyat can produce more olives? why a mill? prdx please! use brain)
- Colonisation also badly arranged, this should be more of an investment (like Eu, which i not play anymore due to high GUI clutter) instead of moving a pop
- The new UI looks a bit better but does not deliver
- Combat system needs to be revised thoroughly (i see some work went into doctrines, that is right direction)
- Bugs spotted, character pays out of pocket 250 he not has to increase friendship

I suggest building the game from the foundation new, the map is beautiful, but everything else what is built on top is too complicated or not thought out well

There is much explanation lacking, a thing what CK is doing better.


I think this is the latest major financial injection the game got, let prdx prove me the contrary. Also i think the developers are stuck with the game design as they come across balance problems, due to not smart creativity a layer of destructive standardisation ruins the game.

This could be a cash cow

Start nation:
-see history text
- see soldier choose his equipment and quantity trade - economy
- same for ships
Much potential to improve visuals and personalisation of nation. I come back at mid Autumn this year.
 
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Herennius

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  • All countries with Pirate Heritage now have access to the Slave Raid naval ability

Just for the record: As nice as this change is, the number of tags which actually have this heritage has somehow greatly shrinked compared to 1.5:

PirateHeritage.jpg
 
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