Can reformation be triggered via event to simulate alternative reformation systems? If not yet, how difficult would it be to add that effect?There has been no change in the requirements.
Can reformation be triggered via event to simulate alternative reformation systems? If not yet, how difficult would it be to add that effect?There has been no change in the requirements.
Yes, this is possible. I, in my main mod (Better Slavic Pagan Mod) created other system of reformation, based on decisions and events.Can reformation be triggered via event to simulate alternative reformation systems?
Honestly, since The Old Gods, I've only ever taken a break from playing Pagans to occasionally play Zoroastrian. And now I might not even do that one.With all these slick Pagan Reformation options compiled into a single list- I might not play as an non-Pagan ever again!
Honestly, since The Old Gods, I've only ever taken a break from playing Pagans to occasionally play Zoroastrian. And now I might not even do that one.
Actually kinda itching to do Slavic or Baltic Pagan and crush the Northern Crusades.
Well, that and holy war random duchies just to grind down Catholic MA.Crush? You mean send a Great Holy War back at those pesky christian right?
Well, that and holy war random duchies just to grind down Catholic MA.
- How does Dogmatic's interfaith marriage blocker interact with the nomadic government's intermarriage feature, both when the nomad is Dogmatic and when a nomad is trying to set up a marriage with a Dogmatic ruler of a different faith?
- How does Cosmopolitan's intermarriage feature interact with other Natures' various levels of aversion to it? I assume Dogmatic rulers will refuse their offers, but will all other versions potentially accept intermarriage if they're bordering the Cosmopolitan ruler?
Dogmatic disables intermarry for any other religion, including the parent one.- Will Dogmatic rulers be able to marry heretics of their own faith (e.g. Old Whatevers being possible to marry for Dogmatic Whatevers), or is that as forbidden as completely unrelated religions and other branches in the same group? If not, is that possible to set up in a dynamic way?
It can be modded, yes, intermarriage towards any religion or religious group can be enabled or disabled via Doctrine.- Partially related to the above questions, but is it possible to set up a dynamic intra-group Dogmatic marriage doctrine, e.g. making Catholics open to the idea of marrying all Christians but never open to the idea of marrying a non-Christian?
The original religion and the Reformer's traits can influence the choice of the AI. When opening the Reformation tab in game, it will usually show the combination of features that your ruler would pick if he were an AI.What happens if the AI does it ?
Does it make it randomly ? Can we see what it chose ?
I cannot check right now, but I seem to recall that Nomads still override it.
Cosmopolitan vs Dogmatic compatibility depends on which religion was reformed last.
It can be modded, yes, intermarriage towards any religion or religious group can be enabled or disabled via Doctrine.
Ooh, that's interesting. I often enjoy seeing what the AI would do in my shoes (even if I might not necessarily do the same).The original religion and the Reformer's traits can influence the choice of the AI. When opening the Reformation tab in game, it will usually show the combination of features that your ruler would pick if he were an AI.
Ooh, that's interesting. I often enjoy seeing what the AI would do in my shoes (even if I might not necessarily do the same).
Is there a game rule to restrict the impact of traits/etc. for the AI to some extent (or even completely)? While some randomness could be fun, there are probably a bunch of things that would end up rather silly and immersion-breaking (e.g. a landlocked Bön reformer picking Sea-Bound, the Aztecs picking Peaceful under any circumstances, or the Norse not picking Sea-Bound (or Sons of Ragnarok, since it is part of that))...
I'd hope that Seafaring would check for coastal as one of the modifiers.Is there a game rule to restrict the impact of traits/etc. for the AI to some extent (or even completely)? While some randomness could be fun, there are probably a bunch of things that would end up rather silly and immersion-breaking (e.g. a landlocked Bön reformer picking Sea-Bound, the Aztecs picking Peaceful under any circumstances, or the Norse not picking Sea-Bound (or Sons of Ragnarok, since it is part of that))...
Also, a bit further aside, is it possible to mod the conditions for the Reform button in HF beyond the current defines, e.g. could we mod the holy site condition to "Has 3 holy sites OR 2 holy sites and realm size X OR 1 holy site and realm size Y OR realm size Z"?