HoI4 Dev Teasers (previously Podcat's Twitter Teasers)

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Kadanz

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to be fair the fact japan managed to invade indonesia is a huge improvement already :)
Japan always manages to invade indonesia in my games. But loses 3 times the number of troops to subs and other allied fleets because it refuses to escort them or secure naval invasion routes.
 

Dark Jakkaru

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With MTG are we going to have the option to rebuild, re-purpose, or cannibalize old equipment?

For example, The Kongo in the screenshot did go through a rebuilding phase in '35 to make it into an escort for the fleet carriers in service. It's essentially a new ship and not so much an upgrade. Also, most early Interwar Tanks were essentially gone from the battlefield in their original role by '43 as they were re-purposed into other roles (like TDs) or cannibalized for their metallic components.
 
Last edited:

James Hale

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With MTG are we going to have the option to rebuild, re-purpose, or cannibalize old equipment?

For example, The Kongo in the screenshot did go through a rebuilding phase in 35 to make it into an escort for the fleet carriers in service. It's essentially a new ship and not so much an upgrade. Also, most early Interwar Tanks were essential gone from the battlefield in their original role by 43 as they were repurposed into other roles (like TDs) or cannibalized for their metallic components.
Even after rebuilds and being reclassified as battleships, the Kongos still weren't very good - they all got torn apart as soon as they entered battle against other capital ships.
 

Cpack

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Even after rebuilds and being reclassified as battleships, the Kongos still weren't very good - they all got torn apart as soon as they entered battle against other capital ships.

Sure, you can't compare them to newer BB's, but against older cruisers and for naval invasion assist like shore bombardement , they're sufficient
 

Vohen

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For example, The Kongo in the screenshot did go through a rebuilding phase in '35 to make it into an escort for the fleet carriers in service. It's essentially a new ship and not so much an upgrade.
Yes, ship refitting will be a thing.

Also, most early Interwar Tanks were essentially gone from the battlefield in their original role by '43 as they were re-purposed into other roles (like TDs) or cannibalized for their metallic components.
We have been able to do that since DoD.
Granted, it wasn't terribly useful, but it's there nevertheless.
 

Daelyn75

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We have been able to do that since DoD.
Granted, it wasn't terribly useful, but it's there nevertheless.
Well realistically, you wouldn't want to send trained and skilled crews in obsolete tanks to the front. In the game, does it matter if you use a bunch of old tanks and they all get slaughtered? I'm not sure if it will decrease the training of the armored unit, but I could be wrong.
 

pvt.conners

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Well realistically, you wouldn't want to send trained and skilled crews in obsolete tanks to the front. In the game, does it matter if you use a bunch of old tanks and they all get slaughtered? I'm not sure if it will decrease the training of the armored unit, but I could be wrong.
You lose manpower and experience as a result.
 

Duke_Dave

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You lose manpower and experience as a result.
well if you have medics and in 1943 tech it won't matter too much. The problem isn't so much trained crews the gunner training goes pretty fast and driving a tank ain't that hard, its having skilled officers and NCO's that is the issue, and that is not represented in game.
 

Daelyn75

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well if you have medics and in 1943 tech it won't matter too much. The problem isn't so much trained crews the gunner training goes pretty fast and driving a tank ain't that hard, its having skilled officers and NCO's that is the issue, and that is not represented in game.
This is also true and what I was thinking of in real life.

I don't know, would people welcome a return of officers from HOI3?

Personally, if it had a good game mechanic attached to it, why not? I'm not sure how they could represent things like officers or pilots in the game. Maybe you'd have to construct more military training schools, and each one bleeds a small bit of your political points while in use? That way you couldn't just have so many that you wouldn't care about losses.

We'd better get used to new features since this game will be supported until the mid 2020s, I assume. If you could go forward in time to 2025, and take a look at this game with all of it's expansions, I am sure there will be a crap ton of new features.

Officers might come into the game at some future point.
 

Gort11

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I don't know, would people welcome a return of officers from HOI3?

I absolutely don't want to see every division with a statted-up leader. That's just busywork, and a whole bunch of decisions that mostly have no impact.

I wouldn't mind seeing "remarkable leaders" though - something akin to air aces. There might be the occasional division leader or ship captain who is special - maybe they're a tank ace, or a cavalier, or a stooge of your leader who is incompetent but must be given a plum assignment.

But I really don't want to go back to the bad old days of assigning 300 division commanders because my army has 300 divisions. That's just tedious.
 

Daelyn75

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I absolutely don't want to see every division with a statted-up leader. That's just busywork, and a whole bunch of decisions that mostly have no impact.

I wouldn't mind seeing "remarkable leaders" though - something akin to air aces. There might be the occasional division leader or ship captain who is special - maybe they're a tank ace, or a cavalier, or a stooge of your leader who is incompetent but must be given a plum assignment.

But I really don't want to go back to the bad old days of assigning 300 division commanders because my army has 300 divisions. That's just tedious.
That is not what I was talking about at all. Officers were a number you had that filled out all of your units. Every new unit took from the pool, and casualties would take from the pool as well. This had nothing to do with assigning generals to divisions.
 

Vohen

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I absolutely don't want to see every division with a statted-up leader. That's just busywork, and a whole bunch of decisions that mostly have no impact.

I wouldn't mind seeing "remarkable leaders" though - something akin to air aces. There might be the occasional division leader or ship captain who is special - maybe they're a tank ace, or a cavalier, or a stooge of your leader who is incompetent but must be given a plum assignment.

But I really don't want to go back to the bad old days of assigning 300 division commanders because my army has 300 divisions. That's just tedious.
Iirc, it was all altomated in HoI3 if you wanted to, I mostly only cared about armies and higher levels.

But one thing that I have pretty strong feelings about is the need to give divisions some individuality.
Templates were a very good change for this game, but it did have the side effect of making divisions feel a little too much mass produced, with no particularity in any of them.
Perhaps a commander could do the trick, without needing to add any micro.
 

Duke_Dave

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This is not the place to discuss offciers but with all features it should tie in with existing systems and give the player more options each with its own down and upsides.
 

Jabby

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Cover it in basalmic vinegar, then liberally with crushed chips - pick your fave flavor, but All Season works well - and then bake at 350 to 400 - depends on the oven - for 30 min.
q958i9pxfj521.jpg

And also
im-sickened-but-curious-34608053.png
 

Jabby

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  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Does anyone else see that icon next to the admirals and think “expeditionary fleets”?