polypheus said:
1 .For instance, in AGCEEP (and vanilla too), Spain 95% usually doesn't conquer the Aztecs and Incas. Its fine if it isn't 100% deterministic and Spain can sometimes fail or struggle but 95% struggling?
Spain cannot conquer the Incas without AI cheats. The engine is simply not designed to be able to handle that kind of a circumstance. It can conquer the Aztecs without AI cheats, but it is unlikely that it can be made to do it consistently and within a reasonable timeframe without AI cheats.
polypheus said:
2. IRL history, Ak Koyunlu and Kara Koyunlu are both minors and Kara Koyunlu is supposed to be defeated by Ak Koyunlu then Ak Koyunlu is defeated by Persia in 1501. But in AGCEEP, 100% of the time Ak Koyunlu is destroyed, Kara Koyunlu 100% of the time takes over half of the Western Timurid Empire and becomes a "major" when that was supposed to be Persia.
This is extremely improbable without AI cheats.
polypheus said:
3. Ottomans are nearly completely dismembered or destroyed around in the mid 18th century. Yes they are supposed to go into decline but consistently reduced to minor status all the time is a bit much. This would be historically accurate if this were the Polish-Lithuania Empire (which OTOH doesn't nearly decline and get dismembered as often as it should).
This cannot be corrected without AI cheats.
polypheus said:
I'm not 100% sure on this one, as I do not know the history well, and thus don't know how event sequences could be historically justified to be arranged. Personally, I suspect that without AI cheats it's not going to happen.
polypheus said:
1. HYW French win England loses France forms (1453)
This can be done without AI cheats but only with a certain degree of consistency, and of course a human English player can easily prevent it.
polypheus said:
2. Rise and Fall of Ottoman Empire resembling history
There is no chance that this can happen without AI cheats. The Ottos run into way too many engine defects to be able to pull this off without AI cheats pulling him out of the rut situations.
polypheus said:
3. Spain forms and by 1550 or so should have colonized/conquered Mexico and Peru
Spain cannot colonize well without being formed(meaning Aragon AND Castile are one country not one as a vassal of the other)about the time or slightly earlier than Columbus' appearance. In addition to this the current AGCEEP Spanish DP settings are fairly hostile to optimal colonization. With a single Spanish country and optimal DP settings, Spain can colonize fairly well, but it cannot colonize in the first half of the 16th century, with historic proportions without AI cheats, because he simply has too much ground to cover too quickly. Nonetheless, even without AI cheats he can be much improved in this area.
polypheus said:
4. Formation of Safavid Persia starting in 1501
If it's done with a forced independence, forced province cessessions, and cash and troop stacks, it can be made to happen without AI cheats.
polypheus said:
6. Timurid defeat/destruction -> Rise of Mughal in India starting in 1525
The Mughals cannot be made to conquer India without AI cheats. Sure it could still happen, but it would be extremely rare. Once again the engine dynamics are very hostile to this situation developing.
polypheus said:
9, Thirty Years War (1600-1648) (including formation of Netherlands)
This can be modelled, but without AI cheats, the Dutch AI cannot perform historically. Without AI cheats it is also extremely difficult to stop human or even a large AI's exploitation of the emerging Netherlands AI.
polypheus said:
11. English colonization of North America leading later to USA formation
The primary problem here is the DP settings of England and his horrible inflation due to too many forced wars early and cash and stab hits prior to his needing to so this. The AGCEEP English events and their hostility to the English AI are the bulk of the problem here. Asking the English AI to accomplish all of that colonizing without AI cheats, is a heavy task, but I think it could be made to happen if he has ideal circumstances leading up to that time period.
polypheus said:
13. Partition/Destruction of Poland-Lithuania
This can likely be modelled, though it is awfully hard to make it consistent without AI cheats.
polypheus said:
The engine is not well designed to be able to handle this. But obviously without AI cheats it can still be modelled to a limited extent.
Anyways, I've pointed some of these things out to you guys before, for example the English and Spanish colonization problems and how a good chunk of it can be solidly fixed. So far no one has done anything about those problems.
But the main point of my post here, is to point out to you the futility in even discussing fixing some problems, because they are literally impossible to fix with AI cheats. Being that some people here simply don't want AI cheats or to resort to them just yet, perhaps it is better to stick to the areas that can be fixed without them.