Well i playtested 2 GC:
there are 2 main flawns:
a) ai deviances on the political map
b) ai inactivity after 50-70 years game
Causes:
a) 1. innacurate initial set up
2. wrong choice in events
3. random wars-diploannexation with random alliances aggravating
4. Players choices
b) Engine? Founded super power balance? Cant answear to this question
Solutions:
a) 1. work on set up off course
2. no solution
3. have the courage to set up in the ai files war propensetion near to 0 and asking paradox for a alliance command that works
4. no solution off course
b) have the courage to add war command in every proper event regarding wars.
Don't know if this is against agceep philosophy, but i find it the only way to handle this flawns.
Dont' want to flame again a war around determism. All the proposed solution let a lot of indetermineted, the player will ever made some strange choice, the ai will ever chose some wrong option in events, or start some engine war, but in this way i'm sure we'll enjoy a game nearer to history with still the possibility to change history or with a history with a strange outcome. Further players will have a much more interesting game from the 16th century to the end, that is really not the case now. As stated by many person very few have the interest to go on playing after 15th century, the unansweared question is why?
there are 2 main flawns:
a) ai deviances on the political map
b) ai inactivity after 50-70 years game
Causes:
a) 1. innacurate initial set up
2. wrong choice in events
3. random wars-diploannexation with random alliances aggravating
4. Players choices
b) Engine? Founded super power balance? Cant answear to this question
Solutions:
a) 1. work on set up off course
2. no solution
3. have the courage to set up in the ai files war propensetion near to 0 and asking paradox for a alliance command that works
4. no solution off course
b) have the courage to add war command in every proper event regarding wars.
Don't know if this is against agceep philosophy, but i find it the only way to handle this flawns.
Dont' want to flame again a war around determism. All the proposed solution let a lot of indetermineted, the player will ever made some strange choice, the ai will ever chose some wrong option in events, or start some engine war, but in this way i'm sure we'll enjoy a game nearer to history with still the possibility to change history or with a history with a strange outcome. Further players will have a much more interesting game from the 16th century to the end, that is really not the case now. As stated by many person very few have the interest to go on playing after 15th century, the unansweared question is why?