But that seems to me a pretty valuable result: that by foregoing CIC entirely, you boost your military production by a mere 8%, explicitly discounting trade effects. Or in other words, building CIC means exchanging 8% of raw output, again without calculating the effects of trade, for the benefits said CIC give you.
I do not understand how one would properly include trade into the calculation. Is trade static? Is it not subject to considerably price fluctuations? A worthwhile study must be reproducible, with trade, can you have that or will we end up discussing whether or not some big trade deal was particularly good or bad, distorting the entire experiment?
It's not real production output. You'd never actually be able to get that 8% output.
So what did you actually learn? That in some instance that would literally never, ever happen, you might be 8% ahead. But that's not actually valuable information, because the things you need to produce to actually win don't conform to the experiment!
I don't understand how not including trade in the calculation makes a useful result, you've learned nothing of value. Trade has to be included for the test to actually be useful, since you lack the rubber and tungsten to produce tanks and planes as Germany and that obviously impacts your production capabilities on things you actually need to produce. Also, I'm not sure what you mean by price fluctuations. Its a civ for 8 resources no matter what.
I don't think it would be that hard to do exactly the same test, but produce only fighters and make sure that you were sitting at near peak efficiency for resource use. Parameters for trade (most important for the MIC I guess)- once you get to -4 rubber start another trade for another batch of rubber. The other requirement is 15 synths by Aug 1939. Obviously trade is not static because the number of mils coming online dictates how much you're trading. But the impact of said trading is what you want to test, so including variable trade in the experiment is desirable, not a drawback. Just build mils only in one case, with a switch to synths so you hit the 15 in Aug '39 (i'm guessing that means you stop building mils in novemberish of '38 since you're going to be civ starved). For civs, do that same path that SM did in his first test, but just build fighters instead of ACs. Similarly, keep your resources balanced so that you never drop below -4 rubber. Again, you still have to hit the 15 synths by 1939, but you have many more civs, so that means start building these in febuaryish of '39. After that, just keep building mils on both builds with a synth dropped in every 6 mils to take care of the rubber requirements. Take identical focus paths.
Compare the number of fighters in Aug '39, June '41.
edit: actually, after thinking about it the best thing to do is actually probably make Medium Tanks 1 non stop. The problem with fighters is that 15 synths is enough to cover ~60 mils worth of fighter production, which is likely what you'll be putting on them, but producing more fighters means you have to keep building synths, as you can't trade for rubber... but tungsten doesn't have this problem as Portugal and the Soviets have plenty up until 1941. The requirement to keep building more synths would obviously restrict the MIC build more than CIC, so would skew the test. However, medium tanks 1 and medium tanks 2 don't suffer from the trade problem, but also have the same tungsten cost. I usually hold off building MT until MT2, but since they cost the same tungsten it doesn't matter for the test, so the best thing to do is the following:
Cheat and research 1939 medium right off the bat for both builds. Put your mils on tank production, keeping tungsten balance relatively ok (add in a new trade once you get to -4 tungsten). You still have to build 15 synths (even though you're not using the rubber output) because you'd build at least that many in a normal game anyways.
Compare medium tank 1 numbers in August '39 and June '41.
This would give you a realistic look at the production outputs including trade for a MIC only vs. a CIC only build that at least kind of matches what a German player might get in a real game.
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