Great stuff, SM. But, I have to be honest, I do wonder if you have a real life.
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Well, he has to put up with me on a virtual daily basis. That gets more real than most people like.Great stuff, SM. But, I have to be honest, I do wonder if you have a real life.![]()
| CIC run | MIC Run | |
| Synth | 0 | 8 |
| CIV | 127 | 65 |
| MIC | 102 | 101 |
| NIC | 24 | 25 |
| Fuel Depot | 0 | 0 |
| Summary | 2259600 | 1705200 |
| Stockpile CIC run | Stockpile MIC run | |
| AA | 3902 | 3731 |
| Armored Car | 906 | 1177 |
| Art | 5664 | 12570 |
| Inf | 135150 | 149300 |
| Mot | 3160 | 5880 |
| Sup | 8400 | 9020 |
| LT 1 | 913 | 906 |
| LT 2 | 1270 | 925 |
| MT 1 | 1034 | 2386 |
| MT 2 | 72 | 102 |
| TP | 4 | 4 |
| Interwar Fighter | 290 | 269 |
| Fighter | 3772 | 4770 |
| CAS | 476 | 1028 |
| Nav | 72 | 199 |
| Early Tac | 275 | 247 |
| Tacs | 219 | 793 |
| Summary of total | 307909 | 421482 |
| Sub II | 75 | 94 |
Perhaps you could repeat this and build nothing but strategic bombers.
Ok ill run my own test.
I think a more realistic test might be to produce 25% light tank, 25% artillery, and 50% fighter, as strategic bombers are more expensive than fighters, and you can delete your stockpile so you don't need to only produce things your country doesn't have from the start to have an accurate count. The artillery because it uses some tungsten to represent hypothetical medium tank production, since players switch their tank production at different times, the light tank to represent materials you don't need tungsten and rubber for, and the planes to represent the rubber and aluminium needs. I'd do it myself, but I don't have the time.Thank you Porta. Why did you build Synths with the MIC run and not the CIC run?
SecretMaster, your original post is interesting but doesn't have much value to me. Like others have mentioned, you conveniently chose to build only equipment that Germany has a lot of raw resources to build. I understand that the all steel strategy is a choice you can make in this game. But it is a failing strategy.
Perhaps you could repeat this and build nothing but strategic bombers. After all Germany starts with none of them so we could keep an accurate count.
Perhaps you could repeat this and build nothing but strategic bombers. After all Germany starts with none of them so we could keep an accurate count.
Like others have mentioned, you conveniently chose to build only equipment that Germany has a lot of raw resources to build. I understand that the all steel strategy is a choice you can make in this game. But it is a failing strategy.
They are in the production queue just not finished yet, also mic run is still building more both up to 20 in total.Thank you Porta. Why did you build Synths with the MIC run and not the CIC run?
Since the test is not about measuring the resources Germany needs, I don't see how it's relevant. We all know you need tungsten and aluminum and rubber and fuel. How you budget for that is your own business. No one said anything about running a steel only strategy as a winning strategy in this thread. I did mention someone using a LARM strategy in MP, but that wasn't a steel only strategy. It just minimized tungsten, not eliminated it.
Although I'm sure I could beat the AI with no tungsten or chromium imports at all.
From what I understood, many argue that Barbarossa is the decisive moment of the game, so you should optimize your army for about 1941. Later drawbacks from that strategy supposedly are easily made good by having defeated the USSR, while later advantages from another build won't matter you fail then and there.Since the test is not about measuring the resources Germany needs, I don't see how it's relevant.
Because Germany needs them, and lack of civ factories obviously hampers the ability to meet that need. As I think about it really not sure how this analysis does not prove that civ builds are the way to go. Not that much difference between equipment and military factories. Both sides of the column are more than adequate to do what needs to be done for Fall Weiss and Fall Gelb. But one hampers your ability to do other things you need to and incurs a quick pitfall right about when Barbarossa gets underway and months before the US joins the war.
But 1941 is break even point anyway. Indeed, not so much less mic or equipment from civ build....From what I understood, many argue that Barbarossa is the decisive moment of the game, so you should optimize your army for about 1941. Later drawbacks from that strategy supposedly are easily made good by having defeated the USSR, while later advantages from another build won't matter you fail then and there.
Of course, a build for later benefits that still allows you to defeat the Soviets would be best, but there is the danger of sacrificing today for a golden tomorrow that will never happen because you didn't make it there. One of my weaknesses.
I play EAI. I build nothing but MIC until '38, and then MIC/refineries. I also run collaberaion missions; 2 in France, 1 in Poland, 1 in Denmark, and 1 in Yugoslavia.From what I understood, many argue that Barbarossa is the decisive moment of the game, so you should optimize your army for about 1941. Later drawbacks from that strategy supposedly are easily made good by having defeated the USSR, while later advantages from another build won't matter you fail then and there.
Of course, a build for later benefits that still allows you to defeat the Soviets would be best, but there is the danger of sacrificing today for a golden tomorrow that will never happen because you didn't make it there. One of my weaknesses.
Great stuff, SM. But, I have to be honest, I do wonder if you have a real life.![]()
Very good post. Question - why MP are so modded as you said?
What is your view on UK's reaction to MIC/CIV build up.
Since the test is not about measuring the resources Germany needs, I don't see how it's relevant.
Because Germany needs them, and lack of civ factories obviously hampers the ability to meet that need. As I think about it really not sure how this analysis does not prove that civ builds are the way to go. Not that much difference between equipment and military factories. Both sides of the column are more than adequate to do what needs to be done for Fall Weiss and Fall Gelb. But one hampers your ability to do other things you need to and incurs a quick pitfall right about when Barbarossa gets underway and months before the US joins the war.
But in trying to "show the total production that could be achieved" it seems to me he disregards this consideration. The problem is that output is boundup in these considerations, ie tradig for rubber and tungstem building airstrips, radars, etc. For me and I think many others, this really proves that CIC is the way to go. The difference in MIC and equipment production is not all that great, and the tradeoff for such a small difference is forfeiting substantial industrial production going forward.He is not trying to show a plan that Germany should use to go to war. As good as he is, I really don't think SM would even try this in a game. My understanding is that he is trying to show the total production that could be achieved, all things being equal. I don't know how many messages I have read where players argue over going cic or mic. This gives and idea as to which approach is better to follow while building your production plan for all the equipment, divisions, planes and ship you will need.