EU4: 1.31.4 Majapahit is now LIVE! - Checksum [0f53] - Not for Problem Reports

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Idle America

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Really not sure how I feel about the HRE emperor being added to the empire, Doesn't really make sense historically, but if it's for balancing purposes I guess it's alright, it rarely happens anyway
*Traumatic memories of Great Britain becoming HRE when I was trying to form Ireland*
 
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Greetings!

Following a period of public beta testing - 1.31.4 is now live!

As usual - there might be unforeseen consequences if you load a <= 1.31.3 save in 1.31.4 - so it should be avoided if possible. If you still want to load an old save - make sure to create a backup if possible. You can also finish off your ongoing save in the previous version before updating. For instructions on how to revert to a previous version, please go here!

And as always, please report any issues in our bug report forum or submit a support ticket. Thank you!

###################
# Gamebalance
###################
# Other
- Should a foreign country become the Emperor of the HRE then all of their European provinces, which have a connection to their capital, will be added to the Empire.
###################
# Interface
###################
# Tooltips
- Add new line to "Proclaim Erbkaisertum" tooltip explaining that it removes vassal princes from the diplomatic relations of the emperor.
- Fixed Piracy in Palembang tooltip containing wrong ruler name.
- Fixed issue where tactics difference would be displayed incorrectly in siege phase tooltip.# Other
- Added new icon for "Missionary Strength against Heathen".
###################
# Script
###################
# Decisions
- Forming Malaya will now ask the player if they want to update their ideas.
- The decision "Flee to Brazil" will now properly set your capital to Brazil - regardless if it was in Europe or elsewhere on the world before.# Events
- The event "The Completion of Borobudur" has now additional modifiers of its Mean-Time-To-Happen, which will drastically increase the chance for that event to happen for Sunda and Majapahit.
- The event "The Completion of Borobudur" triggers for Sunda only when they have fulfilled the mission "Restore Borobudur".# Ideas
- The Samoan Idea "Fa's Samoa" now grants you +10% Governing Capacity instead of the +5% Administrative Efficiency.# Missions
- Adjusted some mission icons for the Indonesian Mission Tree.
- Fixed issue with Palembang having duplicated missions.
- The Ayutthayan mission "Royal Absolutism" will now ask the player if they want to update their ideas while switching to Siam.
- The Maori mission "Centralize the Realm" gives now monarch points if you are no longer tribal instead of trying to enact the Polynesian Kingdom.
- The Maori mission "Loyal Subjects" will no longer require that all estates have less than 10 influence. Instead, it will now require that every estate has less 40 influence and a loyalty of 65 or higher.
- The Maori mission "Own a Center of Trade" will now upgrade only ONE of your Centers of Trade instead of every single one.
- The Maori mission "Riri Wars" will give you now +100 ADM power and 0.15 years of Manpower if there is no rival left for getting a CB against.
- The Maori mission "Expand the Trade Routes"'s requirement is now consistent with itself, meaning the amount of trade buildings you need to have is always 3 or 2 with 20 light ships.
- The Maori mission "Gain Mana"'s requirement has been nerfed to having 1 stability down from 3.
###################
# Bugfixes
###################
- All province modifiers, which are granted by estate privileges, will now properly affect provinces, which weren't owned by the country at the point when the privilege got enacted (for example: newly conquered Christian provinces will now be affected by the Dhimni privilege if active).
- Fixed issue with custom nations overriding others in MP.
- Declare War interface no longer falsely suggests that Emperor's allies are called to war.
- The define_heir effect can now allow random higher stats than given if fixed = yes isn't specified.
- Non-active countries now have their revolutions crushed just like everyone else so they don't pop back up as revolutionary if released later on.
- Majapahit and Khmer national disasters will now trigger as expected.
- Fixed the monarch names of Fars.
- Can now stop building spy network via diplo menu of a country whom you took the capital of.
- Fixed issue with not being able to speed up progress on monuments construction after continuing save.
- Changing displayed Unit Type or Technology Tier does not close Sprite Pack list in Nation Designer.
- Conquering a province with a monument under construction now cancels construction.
- Fixed a CTD related to AI disbanding mercenaries.
- Fixed a CTD when tooltipping siege in outliner.
- Fleet basing rights are now granted automatically by war allies.
- Fixed issue where "Left the Empire" would not tick down over time.
- Fixed issue for subjects not fabricate claims.
- Last federation advancement now inherits properly without auto-settling, and gives all tribal land correctly.
- Various issues with CBs and war goals fixed.
- Fixed OOS related to leader initialization.
- Fixed OOS related to naval modifiers.
- Fixed issue where a hotjoin request would be duplicated if player cancels hotjoin and request it again.
- Fixed some issues related to monument events.
- Fixed a CTD in eventwindow related to selecting an event picture to display.
- Fixed an issue for pending events not loading property if they do not have an end date set.
- Fixed an issue for events not showing up when playing coop in MP.
- Fixed a CTD related to building spy networks.

Older changelogs for 1.31.x
1.31.3
1.31.2
1.31.1
1.31.0

Please fix the agressive expansion bug.
 
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Dsingis

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- Should a foreign country become the Emperor of the HRE then all of their European provinces, which have a connection to their capital, will be added to the Empire.
I was going to say something about France being part of the HRE, but then I looked it up an there never was a king of France being emperor. Strange, I could have sworn.
 

brifbates

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So we still have to wait for the next patch before massive bugs are fixed. It's been how long now?

Like maybe 6 weeks? With the massive number of bugs they introduced in the patch it's going to take time to find and fix all of them. Assuming there were no additional changes from the open beta (still waiting for a response to that question) there are still some pretty annoying things that need fixed but rushing them isn't going to help. It just changes the bugs (i.e. only subjugate CB can force vassals "fixed" and now subjugate and force PU work on co-belligerents instead of just the target nation), two steps forward one step back type stuff...
 
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Please note that the 1.31.4 build released is the same as the initial Public Beta Build - we deemed it stable and good enough to go out in its current form and all the bugs you reported are included in the upcoming 1.31.5 beta patch - which we plan to make available as a public beta in a near future
 
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ArtFart

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Russia still isn't forming due to their admin capacity
 
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rasplay1

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Please note that the 1.31.4 build released is the same as the initial Public Beta Build - we deemed it stable and good enough to go out in its current form and all the bugs you reported are included in the upcoming 1.31.5 beta patch - which we plan to make available as a public beta in a near future
are you finaly going to tell us about crazy ai when adding new countries to HRE? is it a bug? if yes when the most important nation in the game Ausrtia is going to be playble again?
 
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EDIT// Please note that the 1.31.4 build released is the same as the initial Public Beta Build - we deemed it stable and good enough to go out in its current form and all the bugs you reported are included in the upcoming 1.31.5 beta patch - which we plan to make available as a public beta in a near future //EDIT -BjornB

Greetings!

Following a period of public beta testing - 1.31.4 is now live!

As usual - there might be unforeseen consequences if you load a <= 1.31.3 save in 1.31.4 - so it should be avoided if possible. If you still want to load an old save - make sure to create a backup if possible. You can also finish off your ongoing save in the previous version before updating. For instructions on how to revert to a previous version, please go here!

And as always, please report any issues in our bug report forum or submit a support ticket. Thank you!

###################
# Gamebalance
###################
# Other
- Should a foreign country become the Emperor of the HRE then all of their European provinces, which have a connection to their capital, will be added to the Empire.
###################
# Interface
###################
# Tooltips
- Add new line to "Proclaim Erbkaisertum" tooltip explaining that it removes vassal princes from the diplomatic relations of the emperor.
- Fixed Piracy in Palembang tooltip containing wrong ruler name.
- Fixed issue where tactics difference would be displayed incorrectly in siege phase tooltip.# Other
- Added new icon for "Missionary Strength against Heathen".
###################
# Script
###################
# Decisions
- Forming Malaya will now ask the player if they want to update their ideas.
- The decision "Flee to Brazil" will now properly set your capital to Brazil - regardless if it was in Europe or elsewhere on the world before.# Events
- The event "The Completion of Borobudur" has now additional modifiers of its Mean-Time-To-Happen, which will drastically increase the chance for that event to happen for Sunda and Majapahit.
- The event "The Completion of Borobudur" triggers for Sunda only when they have fulfilled the mission "Restore Borobudur".# Ideas
- The Samoan Idea "Fa's Samoa" now grants you +10% Governing Capacity instead of the +5% Administrative Efficiency.# Missions
- Adjusted some mission icons for the Indonesian Mission Tree.
- Fixed issue with Palembang having duplicated missions.
- The Ayutthayan mission "Royal Absolutism" will now ask the player if they want to update their ideas while switching to Siam.
- The Maori mission "Centralize the Realm" gives now monarch points if you are no longer tribal instead of trying to enact the Polynesian Kingdom.
- The Maori mission "Loyal Subjects" will no longer require that all estates have less than 10 influence. Instead, it will now require that every estate has less 40 influence and a loyalty of 65 or higher.
- The Maori mission "Own a Center of Trade" will now upgrade only ONE of your Centers of Trade instead of every single one.
- The Maori mission "Riri Wars" will give you now +100 ADM power and 0.15 years of Manpower if there is no rival left for getting a CB against.
- The Maori mission "Expand the Trade Routes"'s requirement is now consistent with itself, meaning the amount of trade buildings you need to have is always 3 or 2 with 20 light ships.
- The Maori mission "Gain Mana"'s requirement has been nerfed to having 1 stability down from 3.
###################
# Bugfixes
###################
- All province modifiers, which are granted by estate privileges, will now properly affect provinces, which weren't owned by the country at the point when the privilege got enacted (for example: newly conquered Christian provinces will now be affected by the Dhimni privilege if active).
- Fixed issue with custom nations overriding others in MP.
- Declare War interface no longer falsely suggests that Emperor's allies are called to war.
- The define_heir effect can now allow random higher stats than given if fixed = yes isn't specified.
- Non-active countries now have their revolutions crushed just like everyone else so they don't pop back up as revolutionary if released later on.
- Majapahit and Khmer national disasters will now trigger as expected.
- Fixed the monarch names of Fars.
- Can now stop building spy network via diplo menu of a country whom you took the capital of.
- Fixed issue with not being able to speed up progress on monuments construction after continuing save.
- Changing displayed Unit Type or Technology Tier does not close Sprite Pack list in Nation Designer.
- Conquering a province with a monument under construction now cancels construction.
- Fixed a CTD related to AI disbanding mercenaries.
- Fixed a CTD when tooltipping siege in outliner.
- Fleet basing rights are now granted automatically by war allies.
- Fixed issue where "Left the Empire" would not tick down over time.
- Fixed issue for subjects not fabricate claims.
- Last federation advancement now inherits properly without auto-settling, and gives all tribal land correctly.
- Various issues with CBs and war goals fixed.
- Fixed OOS related to leader initialization.
- Fixed OOS related to naval modifiers.
- Fixed issue where a hotjoin request would be duplicated if player cancels hotjoin and request it again.
- Fixed some issues related to monument events.
- Fixed a CTD in eventwindow related to selecting an event picture to display.
- Fixed an issue for pending events not loading property if they do not have an end date set.
- Fixed an issue for events not showing up when playing coop in MP.
- Fixed a CTD related to building spy networks.

Older changelogs for 1.31.x
1.31.3
1.31.2
1.31.1
1.31.0
... So are there any plans to rebalance naval combat so that the entire meta is not made of galleys?
 
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  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II
Please note that the 1.31.4 build released is the same as the initial Public Beta Build - we deemed it stable and good enough to go out in its current form and all the bugs you reported are included in the upcoming 1.31.5 beta patch - which we plan to make available as a public beta in a near future
AE bug is good enough?
No mapmode for monuments is good enough?
Free for all Interstellar Highway around Medditeranian is good enough?
5fps around 1550yr is good enough?

Just keep this in mind, pillage capital is such a massive change that it brings economic ideas to trash tier. Did anyone consider this?

I love divine ideas, i generally get invested in your games, so this is why I see this as a such dissapointment. Therefore, it will probably be 1.30.6 and then eu5.
 
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