Appreciate the effort, I have my own equivalent of this in an internal doc that I've been building over the weekend. Will be using this thread for comparison
I can't say I've seen anything like that. This really sounds like a case where you'd be best served by creating a bug report and attaching your save file for the devs to look at!Hi, I'm new to the forums and I'm facing an issue since the update I'm not seeing being discussed anywhere. Whenever I try to negotiate a vassalage contract with another Empire the game just crashes after 2-3 seconds. I've attempted removing my mods thinking they were the cause, though I'm using only updated mods, but same problem, game keeps crashing.
Has anyone else seen this issue or heard about it? Every time I try to look it up I just find people discussing the issues regarding the vassalazation acceptance, but nothing about the crashes I've been having in 3 different games so far. Any ideas?
1) If you were previously able to buy food from the market this game, but lost the ability to, that's a new bug. Lithoids and Machines normally start the game unable to buy food until they build some farms or hydroponics and make some themselves though.Two things i could observate in my actual game are:
1) I can't buy any food from the market anymore. I don't know why, the complete option is missing!
2) From one moment to the other no mercenary enclave in the galaxy can be engaged in diplomacy with. That includes the three i've founded.
Can anyone else confirm this?
icons.gfx
. [Report]Unfortunately I think I live in the wrong country to apply.Paradox should hire you to be one of their QA Leads.
option = {
name = ancrel.15004.a
owner = { add_modifier = { modifier = mask_of_transformation } }
}
option = {
name = ancrel.15004.a
add_modifier = { modifier = mask_of_transformation }
}
I thought even they don't have a admiral at all? I've seen that one last time by creating the enclave. All fleets never have one, at least in my games until now.Another issue I've noticed is that Mercenary fleets will often be missing their admiral. The admiral will intermittently be assigned and unassigned at randome.
I'm not at my computer, otherwise I'd submit a proper report.
In my games it works as I said. Sometimes they'll have an admiral, sometimes they won't. I few things tell me that they're intended to:I thought even they don't have a admiral at all? I've seen that one last time by creating the enclave. All fleets never have one, at least in my games until now.
3) if you hire Mercs and then disband the fleet they'll claim their already hired despite sitting at home.
About vassals:
1) if someone close to a protectorate becomes a specialized vassal but then flips to protectorate, they retain their subsidies and erase all other effects.
The problem is not the finished specialist subject. It is the converting one. If it is on the brink between vassal and protectorate it flips back at the wrong moment. Actually it's really hard for a protectorate to catch up to become a vassal even with a lot of subsidies. The old protectorate was in that case far better. As soon the protectorate became powerfull enough to be a vassal it switched never back if i remember correct.Specialist subjects should not be able to flip to being a protectorate.
you may be better served by posting those in the suggestion section.
In my games it works as I said. Sometimes they'll have an admiral, sometimes they won't. I few things tell me that they're intended to:
- You can't assign your own admiral to Mercenary fleets.
- Mercenary enclaves state that fleets come with their own admiral.
- There is a special Mercenary admiral trait.