Regarding forts, I saw just the opposite happen. Playing Oirat, once I made 2 withdrawals from the Bank of Ming they started deleting forts. I was very surprised to see Fuzhou and Canton open by 1475. Biggest problem I had was a Mingsplosion that transfered the Mandate to Shu. Had to anaconda them to kill the Mandate.Thanks! I think it hasn't been discussed yet, but there's a problem with hordes and Ming. In the new patch, the AI builds a lot of forts (which is great and gives a challenge to the game), but this makes it very hard for AI hordes to succeed against a crumbling Ming in the middle of their disaster. This is why I think giving Ming negative fort defense modifiers in their disaster (both Ming Crisis and Unguarded Nomadic Frontier), or even tie it to low mandate malus, could help hordes to claim the Mandate. Speaking of which, I would also suggest giving special priority (ai factor) to AI hordes to invade Shun the second they spawn: right now, they will only choose to intervene in the event if they have a set of conditions met, but I think they should invade unless Manchu is bankrupt. This way, you "force" Manchu to attack Shun right when they form, which is the moment they are the weakest. Another thing that prevents Qing from forming is that Manchu does not have access to the Unify China CB (if you disable Mandate of Heaven DLC you have access to it). Maybe enabling it could help Manchu to form Qing in more games.
Finally, I have a question regarding Chinese Kingdoms. Are you planning on adding a decision to Chinese Kingdoms to restore the Mandate of Heaven if it has been dismantled? There exists already a decision to do so in the game, but it is currently disabled. Thanks again!
We'll take a look about this issue.I already made a post about it on the forum but since you are here for feedback ill put it here too. It seems that when favors and trust was reworked for Leviathan that is broke the trust system for subjects.
I have noticed that subjects' trust increases to 50 if it is below that value and then doesn't increase beyond it. Previously the trust slowly ticked towards 100 to represent a vassal trusting the overlord over time. Now because regular nations tend towards 50, I think subjects do as well.
We're working on addressing AI fort spamming issue. We're also taking a further look on buffing Manchu a bit to improve its chances of creating Qing, although it's not an easy fix, TBH.Thanks! I think it hasn't been discussed yet, but there's a problem with hordes and Ming. In the new patch, the AI builds a lot of forts (which is great and gives a challenge to the game), but this makes it very hard for AI hordes to succeed against a crumbling Ming in the middle of their disaster. This is why I think giving Ming negative fort defense modifiers in their disaster (both Ming Crisis and Unguarded Nomadic Frontier), or even tie it to low mandate malus, could help hordes to claim the Mandate. Speaking of which, I would also suggest giving special priority (ai factor) to AI hordes to invade Shun the second they spawn: right now, they will only choose to intervene in the event if they have a set of conditions met, but I think they should invade unless Manchu is bankrupt. This way, you "force" Manchu to attack Shun right when they form, which is the moment they are the weakest. Another thing that prevents Qing from forming is that Manchu does not have access to the Unify China CB (if you disable Mandate of Heaven DLC you have access to it). Maybe enabling it could help Manchu to form Qing in more games.
Finally, I have a question regarding Chinese Kingdoms. Are you planning on adding a decision to Chinese Kingdoms to restore the Mandate of Heaven if it has been dismantled? There exists already a decision to do so in the game, but it is currently disabled. Thanks again!
We're not planning on making any changes regarding this, and it doesn't look to be very popular, TBH.Please could you make it possible to turn trade companies into colonial nations? (And possibly vice versa). This happened in the game’s timeframe when the Dutch East India company was nationalised, as well as the formation of British Raj.
The ability could enable at Diplo Tech 23
Thanks, we'll take a look on it.Suggestion for Manchu-Korea tributary event
We have new event about making Korea as Manchu’s tributary in 1.33. And i have suggestion for this event! This event's current option for Korea is 1. Maintaining as Ming's tributary 2. Become Manchu's tributary (AI choose this 100%, although...forum.paradoxplaza.com
Suggestion for Manchu-Korea tributary event
@Pavía
- Can no longer annihilate powerful AI enemies through multiple peace deals with all of your allies as they'll unconditionally surrender if on -100% war score and won't accept any other peace offers until the war leader has peaced out. Also, when forts are reverted back to owner after a peace treaty their garrisons are refilled.
Could ye consider tweaking this please so that unconditional surrender only occurs when the war leader has allies in the war?
It's really annoying being hit with war exhaustion now when I couldn't even use this 'exploit'.
This.As to your very first point, this is intended and using allied nations to decimate a large enemy like that was considered an exploit. War exhaustion is supposed to be something that you experience and manage throughout the game. Its meant to be an impediment and hindrance, alike corruption, and your annoyance is a testament to their change working as intended.
Maritime Ideas will actually receive some boost in the final 1.33 patch. Rebalancing idea groups is something we've been working on in the past months.Could you look at innovative, maritime and aristocratic ideas, which have been nerfed by the leader upkeep change?
Already done.Would it be possible to collect together the replies you give today into a single thread and sticky it somewhere for ease of reading? We could even call that the DD for today.
As answered in other post: "We've made some changes to the CB balance. Right now, you have to use the primary goal set for each CB first as a peace request (let's say, Independence). Then, you can use the remaining Warscore up to 100% for other peace requests (provinces, etc.)."Could you revert the cb change? Especially for things like subject independence wars it makes some hard start runs significantly harder.
This is something we already have in our minds to try to balance a bit more the Ottoblob in the next patch.not exactly beta related but an idea poped in "our" mind, how about making crimea a tributary for the ottomans. would block one otoman blob path for some time.
At the moment this is WAD, although we're open to balance it if it's seen as a problem widely in the community.No problem! Any word on the small Emperor IA issue? (Where Hesse and others get the HRE but then can't pass any reforms due to them being too small)
Maybe, I'm adding this suggestions to the list of possible modding changes for the next patch.No worries, thank you for your hard work!
I would like to ask about the centers of refomation being tied to the center of a religious group in common/religion/00_religion.txt. Would it be possible to remove this restriction or at least give us the modders a way around it? For example, there is currently no way to spawn Christian centers of reformation anywhere outside of Europe. Removing this restriction would open up many possibilities for mods. Thank you!
We'll take a look over this issue.Thank you @Pavía for your update. One thing that I'm still curious about is the subject interaction "Start War in Colony" bug which was already reported (bug report) since December last year but has not yet been reviewed or had any response from the dev team, and still happened in 1.33 beta. Actually, it has been asked since May 2021 that the colony cannot start the war with other colonies no matter what type of colony they are.
Is this WAD? Otherwise, it is very conflicting with the description of Start War in Colony that explained "Makes your Colonial nation start a war against another colonial nation or natives". Not sure why this issue hadn't been touched upon since the interaction "colony declare independence war" had already been solved in 1.33 beta.
I also attach the picture here that shows my Spanish La Plata (self-governing type) cannot declare war on Portuguese Brazil (crown colony) with a confusing text "Self-governing colony can't fight their own wars".
View attachment 803660
Maritime Ideas will actually receive some boost in the final 1.33 patch. Rebalancing idea groups is something we've been working on in the past months.
I would recommend here that the design be changed and the malus be reduced, if not removed entirely. Personally, I would also increase the weight of diplomatic reputation, opinion, and other "diplomatic" factors.t the moment this is WAD, although we're open to balance it if it's seen as a problem widely in the community.
I hope something has been done to make Innovative and Espionage more attractive. Although at the moment I'm not sure what could persuade me to choose them.Maritime Ideas will actually receive some boost in the final 1.33 patch. Rebalancing idea groups is something we've been working on in the past months.
I would appreciate if u read my 2 threads on Espionage and share thoughts, I tried my best to make them attractiveI hope something has been done to make innovative and espionage more attractive. Although at the moment I'm not sure what could persuade me to choose them...
Hmm, fair enough. Seems just a bit odd that a lot of my games I see Hesse take the HRE and then the HRE is basically stagnant for the entire game.At the moment this is WAD, although we're open to balance it if it's seen as a problem widely in the community.
Since the devs are willing to update the mission trees a bit and are already tweaking the Spanish missions, I would just like to suggest two minor changes.
My problem lies specifically with two missions: "Expel the Moriscos" and "Spanish Netherlands". Both of which are somewhat ahistorical to different degrees.
The problem with the former is that it was intended to make use of the controversial Expel Minority mechanic that came with Golden Century. However, that mechanic has changed a bit and the mission is now rather useless. Furthermore, Andalusians ≠ Moriscos, so it makes no sense to expel a culture that is around today.
The problem with the latter is just that it is mildly ahistorical, in that it requires you to also own the Bishopric of Liége. Liége was never part of the Spanish or later Austrian Netherlands and it just makes for annoying gameplay if I want to stay allied to the emperor. I would suggest either removing the requirement to also own Liége; however, I believe a more elegant and perhaps easier to implement solution would just be to change the requirement to "control X number of provinces in the Low Countries. This way it could also account for a slightly diminished Burgundy before the inheritance, and not force you into war either.
Edit: One last minor change I would like to see would be with the "Continue Reconquista" mission. I don't think it's as much a priority as the other two, but if the devs go through with not allowing you to take land with the restoration of Union CB, please allow "or owned by direct subject" completion requirement to the mission as well. Currently if you PU Portugal through the tree, you won't be able to fulfill the mission without a conquest war first, because they own Ceita at game start. A better solution to the whole taking land thing would perhaps be to allow you to take land you claim and cores too when you restore PUs, or just use the existing unjustified demands mechanic and up the penalty.
Hello there! Thank You for implementing so many of the community's suggestions.
I think I've found an issue in the beta.
When requesting in the peace deal realease of two or more tags with some overlapping core provinces, game differently displays borders of those nations during the peace deal and after it.
For example:
View attachment 803758
I clicked Shu first, Xi second. Game map shows that only Xi is getting released, while summary says that Shu and Xi are both getting released.View attachment 803759
In the end, they both got released.
Also, I have a question on another topic. The event "The Prussian Confederation Revolts" (event id: flavor_teu.1) can only trigger after year 1460. Historically, Prussian Confederation rebelled against the Teutonic Order back in 1454, starting the Thirteen Years' War (1454–1466).
View attachment 803790
Thirteen Years' War (1454–1466) - Wikipedia
en.wikipedia.orgPrussian Confederation - Wikipedia
en.wikipedia.org
Since the in-game "after 1460" date isn't historically accurate, can we expect just a little change, moving the event's earliest possible date few years earlier?
Ah, I was wondering why I didn’t see the dev diary earlier. No worries!Greetings! As we're busy going through all the feedback we're receiving from you in the 1.33 Open Beta, and making further fixes and improvements from all the issues reported, we don't really have any new content to show today. However, I'll go this evening through some of the threads where you've posted this feedback, and try to answer as much comments as possible, to give you updated and more detailed info about how we're doing with them.
If you want to post here more feedback, you're welcome, although I'll ask you to avoid reposting/repeating about some of the more shared issues (AI fort spamming, CB balancing, etc.), as I'll already answer to those in the other threads.
Adding answers to 1.33 Open Beta feedback:
EUIV: 1.33 Opt-in Beta Patch now Available on Steam!
Greetings!;) We are currently working on the 1.33 patch and we'd like to invite you all to get an early peek into the patch while it’s undergoing testing and give additional feedback on it before the final release. This patch is targeting bug...forum.paradoxplaza.com
Europa Universalis IV - Development Diary 1st of February 2022
Hello everyone, and welcome to another EUIV Dev Diary! Today we’ll be talking about more changes we’ve been doing for the 1.33 ‘France’ patch, one new concept that we’ve implemented called ‘Script Debt’, and the workflow behind bugfixing. So...forum.paradoxplaza.com
To be fair it's a bit more odd that in the vast majority of games the HRE is extremely dynamic, whereas "stagnant" or "slow decline" is a fairly good description of the HRE's trajectory in real life.Hmm, fair enough. Seems just a bit odd that a lot of my games I see Hesse take the HRE and then the HRE is basically stagnant for the entire game.
As to your very first point, this is intended and using allied nations to decimate a large enemy like that was considered an exploit. War exhaustion is supposed to be something that you experience and manage throughout the game. Its meant to be an impediment and hindrance, alike corruption, and your annoyance is a testament to their change working as intended.