Really loving the support the game has received over the last 6 months! You guys have really turned it around and restored my confidence in the studio and brand! As someone who loves the work done for Judaism and Sihkism in recent updates, its strange to me that the CK2 religions aren't accessible via commands/setting or even the nation designer. I was really interested in using some of the Majapahit missions that use the Dharmic religious group with the Jain religion from CK2, but it seems irrational that I should have to do that via the converter DLC that I paid you guys for. Its a broken feature that lacks support. Pretty please with a cherry on top add the CK2 religions into the nation designer and commands at least! It would be really cool if you added 1 Jain/Bon province into tibet/india just for flavor kinda like the Zoroastrian treatment. Could make for some interesting sights if rebel zealots have their way. I would like to list some other thoughts on the state of EU4's balance. I would appreciate if you guys looked at Espionage & Naval Ideas as they're pretty bad. I made a thread in suggestions regarding espionage, but I think Naval ideas could benefit from removing the landing/crossing battle penalty when disembarking troops onto enemy shores that have enemy armies parked on them, Could create some interesting dynamics, policies could also be way better. Some policy adjustments are also in order. 100% Colonial range increase would be neat for exploration + naval to create some interesting scenarios for nations with the right incentives to choose such as a path, such as a Dutch colony in New York. It feels quite formulaic if you wish to play an exploration game currently-- you always rush diplo tech 7 unless you can for some reason afford to get the 3 exploration ideas first. It would be cool to encourage a playstyle where you consolidate power first and colonize a bit later, as was historical. More events that spawn colonies for certain polities might be useful to accomplish historicity or interesting dynamics for the Americas. I think colonization speed could stand to be nerfed a tad as well, as a vast majority of australia, indonesia, polynesia, and the new world remained uncolonised or untouched by imperialism even by the game's end. I've always wondered why when generating a random new world, the trade goods and nations cant be randomly distributed in it as well. The trade routes, trade goods, development, nation diversity/density sucks in the Random New World right now even using fantasy settings. It would be amazing if there was a supercontinent with the aztecs bordering 10 totemist tribes and a fractured incan empire nearby. My main problem is that there is so little guaranteed Gold in the new world that it screws over Iberians and other colonizers via the indirect removal of treasure fleets. Its also terrible that we lose out on the lovely Monuments in the Random New World system. I know that the game wasn't made with all these changes congruently in mind, but it would be of excellent service and characteristic of Paradox Tinto to fix these longstanding issues related to some of these older neglected features. Kachina should be made its own religion for the pueblos with unique mechanics and a few more nations to fill out that region especially california/northwestern natives who were seemingly forgotten about in leviathan. Honestly, Mesoamerica, and ESPECIALLY South America deserve updates, mission trees, touch ups, bug fixes, and more. Its still dissapointing to me that new provinces are off the table-- as these regions really need them to be accurate. Same with Scandinavia, Tartary, and Balkans, each are too complex a region to represent perfectly, but it could be done better is all im saying. Also, it could be cool to give idea groups "traditions" called "Adopter Bonuses", these could be niche bonuses that grow larger as you complete more ideas in the group. Just a few of my thoughts, thanks for taking the time to read our feedback and thoughts in the forums! ^_^