Not a bad suggestions, will take a look on it for 1.34.On the topic of idea groups, one of the pulse events for Innovative is a stab hit due to "spreading of humanist ideas". Maybe it would be a better idea to move this event over to Humanism.
It seems unfair that a much stronger idea group like Humanism has no stab hit event, while a weaker group like Innovative gets the extra insult to injury of a stab hit, in which the text even attributes to humanism.
We've made a few changes for Espionage ideas, too... Although the idea group still looks a bit lackluster, TBH.I hope something has been done to make Innovative and Espionage more attractive. Although at the moment I'm not sure what could persuade me to choose them.
More powerful policies for Innovative would be nice. The theme of creativity resulting in powerful synergies with all of your other idea groups would be a very interesting twist to the usual method of measuring an idea group by just its ideas.
Still remembering the old times when picking Innovative as first Ideas group was a no-brainer. Will also take a look on balancing it a bit for 1.34, as said before.
There is a lot of things that could be improved regarding Colonial gameplay, yes, including AI, and a lot of QoL. We'd like to rework it at some point, although it's up to be decided when we'd have enough development time for it.I was wondering, since you guys are tweaking the AI a bit, could you guys maybe tweak where the AI prioritises colonisation? I mostly see Portugal taking Mexico the Caribbean, Peru and La Plata, while Spain is often the one who takes Brazil. Perhaps if you could make the AI prioritise more based off of the mission trees, if you don't want to just railroad them for colonising certain regions.
Also, since you are tweaking the placement of the PU Portugal mission in the Spanish tree, could perhaps also please have a look at these suggestions:
And finally, are you guys planning on implementing a way to merge colonial nations in the same region, say after integrating/inheriting a PU? Perhaps the PU subject's CNs could revert to the overlord first, like in annexation and then automatically revert to the CN subject as usual. Alternatively this could be by event? But I think the formed is better if the CN is spilling into another region and maybe even easier to implement.
P.S. it would also be nice if CNs would prioritise colonisation in their own regions, you know, clean borders and all
Not at this moment. Maybe you could open a thread in the Suggestions subforum, as it's an interesting topic to be discussed by the community.Hi there.
Do you plan to decrease (or is some occasions remove) penalty to professionalism after recruitment of mercenary unit ? As I was playing as Hungary yesterday and I realised that black army (as a mercenary unit) is in reality described as one of the first professional/permanent armies in Europe (at its peak around 20 000 men). And first units of permanent army of Habsburg empire (after end of 30 years war) were mercenary units, which were kept in service even after war ended. Mercenary units (not all of them of course) were definitively more disciplined (if payed well enough) and skilled than any contemporary levies and therefore it is weird to see recruiting one reduce professionalism.
Maybe at least reduce "damage" to professionalism after recruiting mercenary unit to 1-2 depending on size of unit ?
I still don't think it's an issue, being honest, but I will share the issue with other devs, to take a look upon it.@Noble Steel @Pavía
Did either of ye read my post properly? I was referring to wars that one fights without calling in any allies.
Immediately being hit with call for peace on 100% ing them is BS.
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