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EU4 - Development Diary - 7th of September 2021

Hello there!

After the summer break, I am honored to present what the new content will be about!

But first, let me introduce myself as it is my very first time to write in the official forums instead of just lurking here.
I am Ogele, a content designer from Germany, who joined around the time of the release of Leviathan, and as such I got directly thrown into a lot of script bug fixing. Prior to joining, I was (and still am) a modder for EU4 - the one or other might know me already as Comrade Flan on Steam. Oh, and if somebody wants to complain about the bugfix of Fars' color: that was me - so to all the fans of Yellow Fars, I am sorry for your loss.

With that said, it's time to move to the actually exciting new stuff for the new Content Pack which will be focusing on Sub-Saharan Africa.

Today I start with the presentation of one of the famous realms of Africa - Mali
dd_mali.png

Before diving into the mission tree I want to say that this is all still work in progress. As such, everything still is subject to change.

Mali is a realm which has outlived its time of glory, and is spiraling into irrelevance during the timeframe of EU4. Starting prior to 1444 with the death of Mansa Suleyman Keita, the brother of the famous Mansa Musa, Mali has been facing civil wars and poor leadership. As such, Mali has not a good time starting in the game as they will have to face the Disaster Decline of Mali.

dd_mali_disaster.png
dd_mali_disaster_event.png

Icon and event picture are not final.

While the modifiers themselves are not the end of the world, Mali will have to face a series of events:
dd_mali_disaster_monthly_events.png

There are a few more disaster related events, but I think these will suffice.

Now the question is: how do you end this disaster? Well, the mission tree has the solution

dd_mali_mission_tree.png


The mission tree is split into three parts: Reconquest of your former borders, dealing with the Disaster and a little bit of colonization. The most right side of the tree is the one you will focus the most in the early game as its rewards remove some of the disaster events, making the Decline much more bearable. They will remove the Pretender rebels spawning on every new monarch, make the estates loyal for your cause and remove the estate rebellions and will finally ensure that provinces, which are core of other nations, remain loyal to you instead of revolting. At the same time, the missions in the middle part will push you into conquering former territory back, giving permanent claims over Macina, Jenné, Timbuktu and Songhai. An additional bonus of the missions is that each conquest of a new territory will grant you +1 Stability as long you have the disaster active. Also, while you conquer after your heart's desire you will fire these events through the mission tree:

dd_mali_jnn.png
dd_mali_capital.png
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With the Restore the Empire mission you can finally retake your status as an Empire, and if you also finish the mission Handle the Kaabu you can finally put an end to the Decline as you have clearly proven that Mali has recovered from the disaster. Restore Mali Authority will end the disaster and gives you -15% Stability cost and -0.05 Monthly Autonomy. After dealing with the disaster, it is time to step into Mansa Musa's footsteps and try to outperform his generosity. But first you will need to get the income for that, and because of that the missions following handling the inner troubles will focus on developing the main sources of income, which are Gold and Ivory. Completing the mission Gold and Ivory will allow you to use a brand new estate privilege and will fire an event, which is beneficial for every owner of ivory provinces:

dd_mali_estate.png
dd_mali_ivory.png


Now that the gold question has been solved you can now relive the history and make a pilgrimage to Mecca. By ensuring that the owners of Ankara, Kairo and Mecca have the "Sent Gift" opinion modifier, you can complete the mission Show Generosity and get an event which allows you to invest into Mecca, either adding a Great Mosque and making your own Ulema happy or adding a Counting House and making your own Dhimmi happy.

Finally, it wouldn't be a Mansa Musa experience if you don't crash the economy of a whole country. With the final mission Dominate Europe's Trade, which requires you to have a strong trade presence in either of the European trade nodes and having 15,000 Ducats without any loan will, you can unleash the sheer amount of gold you have hoarded upon Europe!

dd_mali_dear_god_have_mercy_upon_your_soul.png


If you wonder what the result will look like... well... here you go. Poor Genoa will never financially recover from this

dd_mali_oof.png

While I am at it: I want to point out that this effect is still in balancing phase, and that it has only 10% of the effect for player countries and their subjects. While I like to add rewards which make you feel good, I don't want them to be an auto-win against other players. Of course you can argue that it is an auto-win against the AI, but it must be considered that you have to be a economical behemoth already to get this mission done. Also, it is very satisfying to see the pop-ups coming over the year of AI trade countries declaring bankruptcy.

Now to some other smaller highlights for Mali:
  • The colonization missions are based on the legend of Abu Bakr. Because we didn't find many evidences for the existence of his journey to the new world, these missions will describe him more as a legend then as a discrete fact. The missions will revolve about travelling west and founding an own colony in South America
  • The mission Connection to Maghreb enables a decision which allows you to purchase a province in Europe for 2000 Ducats. You have a choice of 5 provinces here, which are all near Italy or Iberia
  • The mission Choose Direction will enable a mission which is either focused on converting your land or on tolerating the traditions
That's all for today! There are a lot more things I would love to talk about, but I think I am stretching that dev diary more than enough already. With that said, next week we will take a closer look at Songhai. Until then, have a nice week!
 
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If you feel like you specifically need to tune a mission tree reward to be much weaker against players than it is against AI, you’re really ought to take a step back and consider whether it should be that strong against the AI in the first place, cause players will manage their economies several orders of magnitude better than the AI even before taking this into account.
 
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If West African countries are being overhauled, there should be some update to how slave trade works and the collapse of the Mali empire indirectly triggering the start of that market.
Mali had nothing to do with triggering the start of the slave trade. It was begun by Arabs, centuries before EU4's time frame. The rise of colonial empires simply opened another market in another direction.
 
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Ohhh again another fun part: Do remember to take into account that Spoil of war counts into monthly income. The money taken at the end of the war in particular can lower your trade share from 40 to less than 10% for a single month, so if you are able to predict it coming (say, from the ledger in SP), you could have a counter play in taking massive amount of money the month it is expected to be used on you

EDIT: And don't forget to apply the Gold inflation modifiers to Treasure fleets since it is related to colonial gold income. And while we're at it, how do the player's subjects are treated? Because a Colonial Spain losing all Treasure fleet income for 15 years might be hurt a lot more than others. Not exactly inconsistent flavor wise, but might be considered if you look into Player VS AI balance effects
 
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I am guessing the next DLC will be about the USA and they get a button when each province has a stock exchange to cause hyperinflation in Germany...

I am sorry, I really love the mission system but those rewards are all over the place. Following Austria's tree is like literally cheat mode activated.
I feel like maybe that's the point? Maybe they are sacrificing the deep replayability of the game to try to focus more on adding wacky stuff for the few tags they are working on to appeal to the people who only play the game to check out the new DLCs and leave, so that they can have some fun playing around with random stuff like this during their singular playthrough of a new tag?

This event is so bizarre that, frankly, assuming the devs' best intentions I really struggle to come up with a different explaination for this
 
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Is the plan here to release still this year?
I'm more interested in the bug fixing patch than the DLC itself tbh.
 
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We are not planning at changing the map more in EU4's lifecycle. I am tired of people's savegames being broken.
What a dumb excuse for an equally dumb decision. If I was really worried about my saves being broken after a patch, I would just revert to the previous patch after the new patch drops (you know, what happened in large numbers with people going back to 1.30.6 after Leviathan). The decision to have no more map changes is kind of dumb when there is a whole continent that hasn't had any meaningful changes in years *cough* add the Andes *cough*, and another continent (the one focused on in this very DD and Content Pack/Expansion) where the only changes in recent years were a few provinces in the very south in 1.30 and new provinces in the Maghreb in 2018 with 1.28.
 
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With the state the game is in after Leviathan, shouldnt rebalancing all those mechanics, fixing the bugs, filling out the missing content, pacifying the community and establishing a road map, etc, etc, etc... be more urgent than a content pack?

And if the team isnt planning on map changes, with the TONS and TONS of tags, geography, dept and general features that some regions desperately lack then we should be seeing a EU5 announcement, NOT a content pack.
 
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With the state the game is in after Leviathan, shouldnt rebalancing all those mechanics, fixing the bugs, filling out the missing content, pacifying the community and establishing a road map, etc, etc, etc... be more urgent than a content pack?

yes. and the team is fixing the bugs.
 
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yes. and the team is fixing the bugs.
But not the content or re-balancing mechanics? because I can still declare Pax Americana if I play as an Australian aboriginal in the current version, I understand economic concern and long term viability of the game, especially now with PDX's many situations right now, but this does nothing for the concerns the community is having for the game right now, at least not for me.

The no new changes to map, hopefully does mean we are seeing EU5 in the near future however, because some regions sure as hell need it and the game is currently in a very sorry state.
 
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Hmm Interesting.
We are not planning at changing the map more in EU4's lifecycle. I am tired of people's savegames being broken.

While agree with the sentiment, I do think that some continents and regions could use and additional one or two provinces.

Overall, this looks pretty good. Somethings of note, the inflation event should target not just people with capitals in Europe, but also anyone who has a positive opinion of Mali. It doesn't make sense if I've rivalled France and they take a "gift" from me.

Beyond that and the grammatical error below, this is pretty good. I really hope Ethopia gets a serious mission tree, and that Nubia/Sudan becomes a formable.

@Ogele I noticed at grammatical error in the event " 'Abd Allah Modibo challanges Muss III" the response shouldn't be "How dare you challenging me" instead should "How dare you challenge me"
 
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This is a great dev diary.
 
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It all seemed good but its too op. No gold mine depletion is itself op combining with no inflation and bankrupt ai nations thats is just too op and wont be much fun to play. Plus allow morocco some islamic colonization as in history it planned to do so. But mali part is absolutely anti-flavor. Any player is free to choose exploration but flavor should be thematic

Thanks for the update and Africa do need some love. Please add more monuments
 
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