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EU4 - Development Diary - 7th of September 2021

Hello there!

After the summer break, I am honored to present what the new content will be about!

But first, let me introduce myself as it is my very first time to write in the official forums instead of just lurking here.
I am Ogele, a content designer from Germany, who joined around the time of the release of Leviathan, and as such I got directly thrown into a lot of script bug fixing. Prior to joining, I was (and still am) a modder for EU4 - the one or other might know me already as Comrade Flan on Steam. Oh, and if somebody wants to complain about the bugfix of Fars' color: that was me - so to all the fans of Yellow Fars, I am sorry for your loss.

With that said, it's time to move to the actually exciting new stuff for the new Content Pack which will be focusing on Sub-Saharan Africa.

Today I start with the presentation of one of the famous realms of Africa - Mali
dd_mali.png

Before diving into the mission tree I want to say that this is all still work in progress. As such, everything still is subject to change.

Mali is a realm which has outlived its time of glory, and is spiraling into irrelevance during the timeframe of EU4. Starting prior to 1444 with the death of Mansa Suleyman Keita, the brother of the famous Mansa Musa, Mali has been facing civil wars and poor leadership. As such, Mali has not a good time starting in the game as they will have to face the Disaster Decline of Mali.

dd_mali_disaster.png
dd_mali_disaster_event.png

Icon and event picture are not final.

While the modifiers themselves are not the end of the world, Mali will have to face a series of events:
dd_mali_disaster_monthly_events.png

There are a few more disaster related events, but I think these will suffice.

Now the question is: how do you end this disaster? Well, the mission tree has the solution

dd_mali_mission_tree.png


The mission tree is split into three parts: Reconquest of your former borders, dealing with the Disaster and a little bit of colonization. The most right side of the tree is the one you will focus the most in the early game as its rewards remove some of the disaster events, making the Decline much more bearable. They will remove the Pretender rebels spawning on every new monarch, make the estates loyal for your cause and remove the estate rebellions and will finally ensure that provinces, which are core of other nations, remain loyal to you instead of revolting. At the same time, the missions in the middle part will push you into conquering former territory back, giving permanent claims over Macina, Jenné, Timbuktu and Songhai. An additional bonus of the missions is that each conquest of a new territory will grant you +1 Stability as long you have the disaster active. Also, while you conquer after your heart's desire you will fire these events through the mission tree:

dd_mali_jnn.png
dd_mali_capital.png
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With the Restore the Empire mission you can finally retake your status as an Empire, and if you also finish the mission Handle the Kaabu you can finally put an end to the Decline as you have clearly proven that Mali has recovered from the disaster. Restore Mali Authority will end the disaster and gives you -15% Stability cost and -0.05 Monthly Autonomy. After dealing with the disaster, it is time to step into Mansa Musa's footsteps and try to outperform his generosity. But first you will need to get the income for that, and because of that the missions following handling the inner troubles will focus on developing the main sources of income, which are Gold and Ivory. Completing the mission Gold and Ivory will allow you to use a brand new estate privilege and will fire an event, which is beneficial for every owner of ivory provinces:

dd_mali_estate.png
dd_mali_ivory.png


Now that the gold question has been solved you can now relive the history and make a pilgrimage to Mecca. By ensuring that the owners of Ankara, Kairo and Mecca have the "Sent Gift" opinion modifier, you can complete the mission Show Generosity and get an event which allows you to invest into Mecca, either adding a Great Mosque and making your own Ulema happy or adding a Counting House and making your own Dhimmi happy.

Finally, it wouldn't be a Mansa Musa experience if you don't crash the economy of a whole country. With the final mission Dominate Europe's Trade, which requires you to have a strong trade presence in either of the European trade nodes and having 15,000 Ducats without any loan will, you can unleash the sheer amount of gold you have hoarded upon Europe!

dd_mali_dear_god_have_mercy_upon_your_soul.png


If you wonder what the result will look like... well... here you go. Poor Genoa will never financially recover from this

dd_mali_oof.png

While I am at it: I want to point out that this effect is still in balancing phase, and that it has only 10% of the effect for player countries and their subjects. While I like to add rewards which make you feel good, I don't want them to be an auto-win against other players. Of course you can argue that it is an auto-win against the AI, but it must be considered that you have to be a economical behemoth already to get this mission done. Also, it is very satisfying to see the pop-ups coming over the year of AI trade countries declaring bankruptcy.

Now to some other smaller highlights for Mali:
  • The colonization missions are based on the legend of Abu Bakr. Because we didn't find many evidences for the existence of his journey to the new world, these missions will describe him more as a legend then as a discrete fact. The missions will revolve about travelling west and founding an own colony in South America
  • The mission Connection to Maghreb enables a decision which allows you to purchase a province in Europe for 2000 Ducats. You have a choice of 5 provinces here, which are all near Italy or Iberia
  • The mission Choose Direction will enable a mission which is either focused on converting your land or on tolerating the traditions
That's all for today! There are a lot more things I would love to talk about, but I think I am stretching that dev diary more than enough already. With that said, next week we will take a closer look at Songhai. Until then, have a nice week!
 
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This looks bad. Again rookie mistakes being made (production efficiency doesn't affect gold mines, text isn't showing properly in one of the first event rewards, numbers being all over the place, meme rewards, etc.).

If this is the direction for the new DLC than I suggest naming it Behemoth as it will be as broken as Leviathan if Mali is anything to go by.
 
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Hard to ignore going bankrupt because you built an empire on indian and Chinese trade
If you go bankrupt for not choosing Europe then the mission tree is bad. We haven't played it yet, nor seen it all. So we can't comment what will happen.
 
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About the 1444 setup of west Africa:

- Mossi should be split in separate tags and a unified Mossi could be a formable nation.

- New Hausa states need be added, the current number of Hausa tags is very low, and the requisites to form Sokoto should not be a late game event.

- Jolof needs of at least 1 or 2 vassals represented at the start, the struggles of Jolof with their vassals was a important part of his political situation during early XV century and play with Jolof or one of their vassals would be a unique start for the region.

- I would not mind if Fulo tag was present at the game start (similar to Aceh Sultanate, which is represented in the map a few years early that it should), Fulo being a strong nation at the start of the game would nudge the region in a more historical direction, without the need of events for railroading.

Some of these things can be made without the necessity of create more provinces for the area, if the decision of no more new provinces is final.
 
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If you go bankrupt for not choosing Europe then the mission tree is bad. We haven't played it yet, nor seen it all. So we can't comment what will happen.
We can't comment what will happen, but we can guess that this power creep is terribly designed and that leviathan's development was a feature not a bug of Tinto
 
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We can't comment what will happen, but we can guess that this power creep is terribly designed and that leviathan's development was a feature not a bug of Tinto
YOU can guess. I shall wait and actually see what it's like before I comment
 
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No map update: Totally understandable for many reasons. I do suppose it is also a nightmare to correct files pointing toward specific provinces in events so that ought to eliminate a source of bugs in the process

Mission tree reward: Yay, now ONE country can make use of being an economic hegemon to ruin (mostly non player controlled) countries. Yet another "Mechanic in its own bubble" with arbitrary access to it, instead of managing to be in a similar situation it is TAG related so if a neighbor with same dynasty somehow gets to do the exact same thing, he s apparently not Mansa enough to crash the economy. And of course, the very gamey need to have a different outcome depending if the target is a player or not. And of course this devastating move probably won't offer anything to the victims such as a Casus Belli to get to that African Eldorado or even cause AE. Feels like a super power more so than an historical event.

Mission "Connection to Maghreb": Charter Company. Already exists cheaper, with more control on which province to buy, generic to everyone. I suppose the idea is to bypass the opinion modifier and that's about it?

New modifiers: Removing part of gold based inflation and depletion risk are interesting if maybe a little niche. Still new tools are always fun to have. I feel like Kilwa would like those modifiers too
 
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I really hope Ethiopia gets a unique mission tree. Ethipia was one of the moste important non-muslim nations in all of Africa during all of timeframe of Eu4, and the Solomonid dysnasty is one of the most important of all of Africa. It also is one of the first countries to convert to christianity.
Same here. Hopefully they could get a mission which lets you chose if you'd like to embrace the Beta Israeli heritage and become Jewish, as there aren't many ways to play a Jewish country without going the route of custom nations. Or even better, make it a big religious crossroad-decision between staying Coptic or becoming Jewish, Muslim or even some sort of European Christianity. Maybe even go as far as allowing you to become Hindu, as there was extensive trade between the Horn of Africa and India.

I know, not super realistic but it would be very fun, and the AI could be biased to practically always chose to stay Coptic anyhow.
 
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YOU can guess. I shall wait and actually see what it's like before I comment
the best predictor of future behaviour is past behaviour. While everything is in development it can still be fine tuned. after development finishes they're more inclined to move on to the next content pack. why wait until the content pack is out before we ask for decent balancing?
 
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the best predictor of future behaviour is past behaviour. While everything is in development it can still be fine tuned. after development finishes they're more inclined to move on to the next content pack. why wait until the content pack is out before we ask for decent balancing?
Like I said, feel free to guess. Nothing stopping you. However, I will wait until the DLC has released to comment, as then I can have a proper look at it.
 
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I am a sad panda. What is up with that destroy global economy button...

I am guessing the next DLC will be about the USA and they get a button when each province has a stock exchange to cause hyperinflation in Germany...

I am sorry, I really love the mission system but those rewards are all over the place. Following Austria's tree is like literally cheat mode activated.
 
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Why is Europe alone affected by Mali? Wasn't Mansa Musa's pilgrimage to Mecca? Are you saying that Egypt and Hejaz were less affected than Ireland and Novgorod by the inflation?

Looks like I'll be moving my capital from Constantinople to Kocaeli as Ottomans now. Don't want to be bankrupted by Mali in the middle of some League war.:p
Please be more sensible with the content.

Meanwhile I'll continue to play 1.30.6 as Sweden, to get claims on Estonia and face Dacke's wars :D while Timbuktu is finally being built up to rival the NA supercities.
 
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If West African countries are being overhauled, there should be some update to how slave trade works and the collapse of the Mali empire indirectly triggering the start of that market.
 
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