I loved all the HOI content at PDXCon!
Thank you Dan and the team for your continued work on my favorite game of all time ♥
Thank you Dan and the team for your continued work on my favorite game of all time ♥
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Italian trains would be immune tho since they always run on time ;PAnd can you imagine any delay caused by having too many partisans rising up in Poland, crippling the supplies of AG Centre at the gates of Moscow? Good lord I would love that!
I suspect we will wanna keep doing at least more fixes similar to what we did with Yugoslavia in BFTB to keep stuff hummin'Any plans to update the older dlc trees (TFV/DoD) after USSR and Italy?
Sadly not. could probably assemble it from old posts I have made, but percentages dont tell the whole story. a % can go down because we just get more players even if that mod also got more players etc.Is there a chart for mod popularity over the course of time?
For a detailed updated roadmap I tend to wait until after each expansion is out. I cant remember if air changes are on that one, but its been discussed a few times internally among the things we think could be improvedSo, no air rework in the plans?
Modding wise here are the latest numbers for the biggest total conversion mods:
- Road to 56 - 10%
- Kaiserreich - 6%
- Millenium Dawn - 3%
- The New Order - 2.9%
- Old World Blues - 2.2%
- The Great War - 2.2%
- Cold War: Iron Curtain - 1.2%
I feel that HOI is still far from that stage there are still many mechanics that can be added and there are even still some mechanics that were in the games past but are not here. Moreover EU4 and CK2 shown that it is entirely possible to continue adding new mechanics years into the future even some that would substantially alter how the game is played so if anything I think it would be great for HOI to take that example and follow trough with it. There is also the fact that country packs don't seem to be at all popular with the community and from what I could see that seems to be reflected in how they perform worse sales wise.
- As games get older the harder it is to do large paid mechanics changes and HOI is starting to approach that stage now. Our current thoughts (that could totally change) is to focus more towards smaller DLCs like country packs, patches and free updates long term as this lets us focus on whats best for the game and get more flavor in.
Could you speak to release season? Not an actual date, but a anticipated season of release. Beyond that, from what has been shown in the DDs and PDXCON, I really am starting to love this DLC. I might pre-order, but I'll wait til the Russia DDs are out.No Step Back will launch together with the 1.11 Barbarossa update
This looks really good. Is there some type of code that might help newer players understand what exactlly they're looking at? Also, how is the AI acclimating to the new system?The mapmode is starting to really come around and is much easier to play
Looks really good. The art team should give themselves a cookie for all the hard work that this took. Reminds me of the model trains I used to see during Christmas in my town. Will the train gun have some model on the map so we can see it... working?placeholder train graphics as our proper models aren't in the game just yet, but doesn't it look cozy?
Why do I feel like this Russia is going to 5(+?) DDs?It will have its dedicated diaries (plural)
My hope is that after this DLC the Soviet's tree is the largest in the game. Yes, even larger than Spain's.its one of our more ambitions trees yet, both in size and in player
If the center is the left, I feel like this is a confirmation of a possible monarchist and fascist paths. I'm this will be answered when Russia is shown off, but will there will be state changes to Russia proper?(yes I know center is on the left. Trust me it makes sense. You are crazy I am not crazy!)
This is a huge undertaking that changes a lot of key components of the game, especially the AI.
i bet you'l be able to disable them in the graphics settingsWhile I appreciate most of the stuff, except leaving out Suomi (perkele!), Please get rid of those train animations. They are too fast, look wonky and I feel they only serve to distract from important fighty things.
Finally Partisans!!! Hope Yugoslavia would have special operation to utilize this new mechanic.We needed to build up both ai stability and get a new partisan system in place and
Chu-Chu-Yeah!!! (don't google it unless you want to watch the best family show in 2017)placeholder train graphics as our proper models aren't in the game just yet, but doesn't it look cozy?
We also teased some pictures of the railways and trains, as well as confirming that there will be railway guns as a new unit type. They function a lot like naval bombardment support and are intended to help break tough defended positions (probably cities/railway hubs). More on those in a dedicated train porn diary in the future
Yeah, already guessing. My excitement keeps rising. But umm, would like for my man to switch Stalin's path and Trotsky's, thanks.It will have its dedicated diaries (plural) and its one of our more ambitions trees yet, both in size and in player choices
Ahh, thought Southeast Asia would be on the top 3....We want to focus on themes and specific regions here. At the moment the top contenders we think about are Scandinavia, Middle East and South America (so big its maybe two though)
Both the devs and the fans are affected by the pandemic. We're in this together (hope my college stuff didn't took to much time, btw....)To be clear, none of this is promises because plans change, and I cant say exactly when these things happen - my goal is to keep you in the loop with how we think about things
Yooo, it's Arheo!!!We have some cool team stuff happening, I will hand over the mic to @Arheo
Considering many Elysians are hailing from this place, definitely my man is already home. Yay! Hope the communication lines are ready for more devs. That's my earnest hope for your team, Podcat.several of us previously from the Imperator: Rome team have swapped our gladii for KV-1s and have integrated with team HOI to create the ultimate combined arms,
Well, i'll keep my job as a fan now, and would as much provide suggestions and criticisms, preferably creating my own mod to show it. Haha....We're expanding the programming department in Studio Gold to better support the development of Hearts of Iron and future projects. Right now I'm looking for a Manager to help me develop our department as well as programmers that want to work with us to keep on building on Hearts of Iron and other GsG titles.
HOI getting pops confirmed.Reinforcements!
We have some cool team stuff happening, I will hand over the mic to @Arheo
Greetings all! Fresh from the Elysian fields, several of us previously from the Imperator: Rome team have swapped our gladii for KV-1s and have integrated with team HOI to create the ultimate combined arms, bear mounted (..thanks, Dan) division.
On a personal note, I’m thrilled to be joining HOI - it remains one of my all-time PDS favorites. The opportunity to give so much attention to such a short yet critical period of history is rarely afforded elsewhere. I have a great interest in the simulation of socio-political/economic causality behind the global narrative HOI provides, but find myself most at home micromanaging an ever-diminishing frontline in Russia… now with trains.
The ex-Imperator folks bring with them a wealth of knowledge which I’m certain can be put to good use here - we have spent a long time reacting, consulting, and working with our community to build a better game - something which I look forward to doing with the passionate fans of the HoI community as well.