Thing is, all the feedback I've seen for the dev diaries were overwhelmingly positive, so it makes sense as to why they would call it a day with just some quick fixes. It is not like the changes are coming out of nowhere, the dev diaries document everything, sometimes even a bit too much.
And… Well, Paradox really introduced a lot of things in diary#192, the S-curve growth is awesome, reduction of pops is generally a good idea but readers do not know the implementation details. The mechanism is quite silly but dev only take a sentence to describe it, it is quite easy to be ignored or be misunderstood.
Then the dev described other things, the nerf about labs can be easily found silly, I believed many readers were not happy about it.
Organic pop assembly is a good concept. The buff of medical worker is of no use, but ok ok, at least it is better than before.
The Shattered Ring need a nerf and the dev showed an attitude to nerf it, it is good(though it is more powerful in fact because of industry districts).
Void Dwellers need a buff, and the dev shoed an attitude to buff it, it is good(tough it is weaker in fact because of lack of houses).
The idea of specializing the foudry and factory worlds is very good.
Automatic moving, well I did not think it very good or very bad. I'm concerned that it will decrease the performance at that time.
Well, the dev diary quite included so many things, good ones, neither better nor worse, bad ones, and more things sound good.
The worst thing only have one sentence to be described, it is so easy to be ignored.
And, we just tried to trust Paradox, because we believed that the dev would test the game. But it seems that the game is not fully tested and Paradox is unworthy of our expectations.