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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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The problem with the burgundian inheritance is not that just austria get it, i had seen quite a few plays in sp and mp where spain gets to inherit Burgundy, its that its and almost useless territory to Spain because by land is blocked by France and by sea by the overpower fleet of great britain and with the plus of the events of the dutch revolt, which are good dont get me wrong.
This land is one of the reasons why Spain fell, so its historical for all purposes for Spain to have it, it opens up great weaknesses for Spain, we have a motto and its:

España mi natura, Italia mi ventura, Flandes mi sepultura

It's the "in a nutshell" version of the military history of Spain.
 
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This land is one of the reasons why Spain fell, so its historical for all purposes for Spain to have it, it opens up great weaknesses for Spain, we have a motto and its:

España mi natura, Italia mi ventura, Flandes mi sepultura

It's the "in a nutshell" version of the military history of Spain.

Yea you right,lot off gold and manpower wasted trying to keep the netherlands,the richest territory of the empire also
 
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I will not reveal or commit to any changes at this point. All I can say is that we have heard your feedback and we'll take that into consideration for future adjustments. That said, this doesn't mean we will do exactly as suggested in this thread but we do see room for some improvement.

Thanks for read our suggestions and hope we can read some changes in the future
 
I will not reveal or commit to any changes at this point. All I can say is that we have heard your feedback and we'll take that into consideration for future adjustments. That said, this doesn't mean we will do exactly as suggested in this thread but we do see room for some improvement.
I hear you and I would like to believe you. I have not even voiced anything on this DD. I have to give you a "respectfully disagree" though as long as e.g. insane streltsy from 3rd Rome and wierd naval doctrines from RB are not being touched and given some actually polished design instead of being left in the non-sensical state they were shipped at release.
 
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Yea you right,lot off gold and manpower wasted trying to keep the netherlands,the richest territory of the empire also

All the quotes here came from Paul Kennedy's "The Rise and Fall of the Great Powers" (1989)

About Spanish economy and the "richiest territory of the empire":

"There were five chief sources of Habsburg finance, and several smaller ones. By far the most important was the spanish inheritance of Castille, since it was direclty ruled and regular taxes of various sorts (the sales tax, the "crusade" tax on religious property) had been conceded to the Crown by the Cortes and the Church. In addition, there were the two trading areas of Europe - the Italian states and the Low Countries - which could provide comparatively large funds from their mercantile wealth and mobile capital. The fouth source, increasingly important as time went on, was the revenue from the American empire. [...] The fact that Habsburg territories contained the leading financial and mercantile houses - those of southern Germany, of certain of the Italian cities, and of Antwerp - must be counted as an additional advantage, and as the fifith major source of income. (p. 43).

"By elimination, then, the Netherlands was the only area in which Habsburg losses might be cut; and after all, the costs of the Army of Flanders in the Eighty Years War against the Dutch where, thanks to the difficulties of the terrain and the advances in fortification, quite stupendous and greatly exceeded those on any other front. Even at the height of the 30 years war, five or six time as much money was allocated to the Flanders garrison as to forces in Germany" (p.50)

"Until the flow of American silver brought massive additional revenues to the Spanish Crown (roughly from 1560s to the late 1630s), the Habsburg war effort principally rested upon the backs of Castillan peasants and merchants; and even at its height, the royal income from sources in the New World was only about one-quarter to one-third of that derived from Castile and its six million inhabitants" (p. 53)

To enter myself in the discussion about spanish military:
"The Spanish Empire's army probably provides the best exemple of the "military revoluction" in action. As its historian notes, "there is no evidence tha any one state fielded more than 30.000 effectives" in the Franco-Spanish struggle for Italy before 1529; but in 1536-7 the Emperor Charles V mobilized 60.000 men in Lombardy alone for the defense of his recent conquest, Milan, and for the invasion of French Provence. In 1552, assailed on all fronts at once - in Italy, Germany, The Netherlands and Spain, in the Atlantic and the Mediterranean - Charles V raised 109.000 men in Germany and the Netherlands, 24.000 more in Lombardy and yet more in Sicily, Naples and Spain. The Emperor must have had at his command, and therefore at his cost, about 150.000 men" (p.45).

Basically, Paul Kennedy argues that Spain declined because of so many wars and enemies, because in real world, unlike EU4, snowball doesnt exist.
 
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When we start playing with Castilla or the machine plays with it:

- It will have 8 more provinces and if it conquers Granada, there will be 9 provinces more.

- Will have more development, as it has increased in Iberia. Yes, it is possible that Aragon will once again be the beneficiary, but something will take Castilla.

- If you form or the IA forms Spain, you will have 15 provinces more and more development.

- I believe that the problem of the AI is if it does not form Spain, that then Castilla or Aragon can be destroyed by France or Morocco or between them. Normally the AI if it forms Spain or inherits Naples, we can say that in 1820, the result is better than the historical one. The theme of EU IV snowball, if you get strong from the beginning you do not usually fall (unless the player bursts to a country, call Ottomans, France or a Spain with half Italy). The reason that when Poland and Lithuania join are superpower, although they were not.

- The famous topic of discipline can be a problem, but there are many missions. We will see what extras contribute.

- Gonzalo Fernandez de Cordoba may appear, as an adviser or as a general, or as both, this would give the army an extra between 1495-1520, before there is access to the tercios.

- Remember that after the revision by provinces and development of Iberia, the British Isles, the Nordic countries or Poland Lithuania can not complain. But France and Italy yes. Although it will arrive if shift. That is, the Catholic kings sought alliances to protect themselves from France, thereby accepting an inferiority. The first Italian wars are won thanks to a military genius and a modification of the way to enter combat.

- Spanish ideas I see them well, the casa de contratacion and las cortes, as an idea are good, they are historical. It is true that its benefits are controversial, I would change them.

- We must accept that the country was lost at some point.

- In short, there are positive things, although everything can be improved.
Yes, I'm sure in sp Castile is still a great country, even if managed by the ai. And if a player is in it it will rampage through Europe America and Asia. However, I do recommend you to try multi-player games, where your enemies actually know how to move troops and ships, build efficiently and will react to all of your decisions. I assure you that navally in the actual patch England (not even the UK) annihilates Spain at sea from the 1460's to the end of the game and at land Spain can't do anything major against France if France decides to attack Castile early or if Aragon is a player and Castile can't form Spain. Sure missions and all that stuff, but missions give temporal buffs and right now an aggressive English player can force Spain to stay in Iberia and an aggressive French one will be at Seville by 1560.
 
Spain at the start of the game is a pretty rich territory, far richer than every other territory in Europe besides Italy, the Netherlands and maybe some parts of France. In the game Spain is represented as one of the poorest regions of all of Europe. I know that in the 19th century this could be considered as true as Spain fell behind, but that's not a reason to make Iberia at the start look like a desert. Another thing that I miss is the representation of the Mesta, one of the most important powers in 15th century Castile. Anyone who's read a bit about that age in Castile knows that the Mesta (the wool producer guild) was more powerful and had more influence than the majority of nobles. One good way to represent this could be with a chain of events.
For example at the start of the game provinces that produce wool in northern Castile could have a bonus to goods produced modifier. As the game progresses there could be events in which the Mesta demands more and more influence. This could be represented with an estate. If you agree to their demands Northern Castile will focus on producing wool and will keep its bonuses, however when Comuneros revolt arrives the cities that don't produce wool like Madrid, Toledo, Cuenca, etc would support comuneros (which should be a disaster, not a crazy bad one, but a disaster or at least a chain of events that represents a civil war in which you can decide who to support, Comuneros actually tried to push for a kind of noble Republic in Spain). Anyway, you could also choose to try to pursue the development of cloth industry instead of wool, and that could require you, via event decision or mission, to develop, have factories and maybe prosperity in all the wool producing provinces. This could also lead to the Mesta getting extremely pissed at you and making peasants rise against you and finally leading to the support of the rural areas to the revolt of the comuneros, remember the Mesta had a lot of money, so they could raise really big armies. At the end you could end up losing the wool modifier but promoting the industry in Castile, or promoting wool trade.This is an example about a really cool event chain that could, combined to the mission tree, bring a lot of flavour to Castile.Same things could be done making a Spanish succession war. It could be really really cool if by the 1700's a Spanish succession crisis could start and then countries got 5 years to get into different sides of the war (like the religious one). And then a massive war erupted in which Spain got the ruler of the county who won the war and during the war there were massive revolts in Spain simulating the civil war that took place. This actually could be made with all succession wars and would actually make them really cool, because right now they are just go, slaughter someone, get an up
 
Spain at the start of the game is a pretty rich territory, far richer than every other territory in Europe besides Italy, the Netherlands and maybe some parts of France. In the game Spain is represented as one of the poorest regions of all of Europe. I know that in the 19th century this could be considered as true as Spain fell behind, but that's not a reason to make Iberia at the start look like a desert. Another thing that I miss is the representation of the Mesta, one of the most important powers in 15th century Castile. Anyone who's read a bit about that age in Castile knows that the Mesta (the wool producer guild) was more powerful and had more influence than the majority of nobles. One good way to represent this could be with a chain of events.
For example at the start of the game provinces that produce wool in northern Castile could have a bonus to goods produced modifier. As the game progresses there could be events in which the Mesta demands more and more influence. This could be represented with an estate. If you agree to their demands Northern Castile will focus on producing wool and will keep its bonuses, however when Comuneros revolt arrives the cities that don't produce wool like Madrid, Toledo, Cuenca, etc would support comuneros (which should be a disaster, not a crazy bad one, but a disaster or at least a chain of events that represents a civil war in which you can decide who to support, Comuneros actually tried to push for a kind of noble Republic in Spain). Anyway, you could also choose to try to pursue the development of cloth industry instead of wool, and that could require you, via event decision or mission, to develop, have factories and maybe prosperity in all the wool producing provinces. This could also lead to the Mesta getting extremely pissed at you and making peasants rise against you and finally leading to the support of the rural areas to the revolt of the comuneros, remember the Mesta had a lot of money, so they could raise really big armies. At the end you could end up losing the wool modifier but promoting the industry in Castile, or promoting wool trade.This is an example about a really cool event chain that could, combined to the mission tree, bring a lot of flavour to Castile.Same things could be done making a Spanish succession war. It could be really really cool if by the 1700's a Spanish succession crisis could start and then countries got 5 years to get into different sides of the war (like the religious one). And then a massive war erupted in which Spain got the ruler of the county who won the war and during the war there were massive revolts in Spain simulating the civil war that took place. This actually could be made with all succession wars and would actually make them really cool, because right now they are just go, slaughter someone, get an up

I really like your Mesta event chain / disaster idea, mechanics like these are what I am waiting for since forever, something with benefits and drawbacks, something you can focus on during peace time, that gives you the feeling like you're managing internal country affairs etc.
There is only one problem, wool as a trade good in EU4 is pretty lackluster and if paradox would ever consider implementing something like this, it will probably just be some lousy +0.10 Goods Produced and +5.00 local Trade Power event, which ends up being a no brainer where you chose the same decision 9/10 times anyway :(
I am so tired of 1 button click bonuses, upgrading CoT and TC buildings being both, instantenously build, has to be the most unimmersive stuff for me by far, even worse than recruiting 40k merc armies in Siberia, as Mali. Seriously, how can you upgrade a port in literally 1 day?
 
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Brazil together with Angola e Moçambique could be possible.The game is not (or try not be) a railroad and representatives of Angola and Benguela in the Cortes were favorable to unite with Brazil. British diplomacy prevented this, as you may see here:

Afinal, argumenta Ilmar de Mattos, a diplomacia britânica foi a mediadora e a fiadora do Tratado pelo qual Portugal reconhecia a independência do Brasil e que proibia o Império brasileiro de incorporar colônias portuguesas, isso quando representantes de Angola e Benguela nas Cortes de Lisboa tinham se manifestado em favor dessa adesão (link to the book: http://funag.gov.br/loja/download/939-America_do_Sul_e_a_Integracao_Regional_A.pdf)

However, Portugal under Brazil would be politically bizarre, even if this was economically reality.
Like others said, it's interesting to add this decision for any european p

That was a reality in all Europe right dude? Economically! We were living in an "age of empires"! That's why Portugal had one, same about Spain, France, England/UK or Holand.. Unless you come tell me that Spain was richer then its empire (Nueva España, Nueva Granada, Peru, LaPlata or Phillipines) or that Spain fought again the liberty revolts because Spain was in love with the beautiful eyes of the mexicans/peruvians, etc... Or that Thirteen Colonies fought against England because England decided lower their taxes... Or that Holland invaded the Portuguese Brasil because they JUST wanted to do tourism in the tropics. Of course that the empires were richer than their "motherlands" in europe... Then why Portugal would be diffrent? Of course that Brazil was the most important economically.. bigger, then more resources, more resources then richer.. Bigger, then more people, then more men for armies and fleet.. everything.
I knew the history but in "another side", Brazil was thinking declare war to Portugal to get those territories in the Portuguese Africa because Brazil needed to feed their own slavery... And Portugal knew it, that's why asked international help on that issue. Btw, Portugal abolished slavery in 1761 on mainland in Europe and in the Portuguese India... Timor, Macau, Portuguese Guinea and Mozambique wouldn't buy slaves from Angola and Benguela. Portugal was almost facing a civil war and a war with Brazil (or other nation) wouldn't help at any point. Those territories (Angola and Benguela) administrated by portuguese "asking" to join Brazil? Inside Cortes in Lisbon? Don't you think that "heads would roll" in the streets of Lisbon?
But returning to the game, that doesn't mean that Portugal was or became a brazilian vassal or a brasilian colony. What happened was the UKPBA... Brazil won new status inside the empire but Portugal didn't lose the one it had... Flag was changed, new coins...
As you can see in these images: The UKPBA's Flag (for the second time here in these "iberian forums") and three of those coins. One of the coins you can see the same symbology that we find in the flag.. the other 2 coins we can read: "JOANNES VI D. G. PORT. BRAS. ET ALG. REX"
This is REAL HISTORY, not that thing about "Brazil appears and Portugal is released as vassal" and bla bla bla...
 

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Here is my suggestion for the National Ideas:

Castille

Traditions:

1% Missionary Strenght
(Because of the rechristianization of Iberia)
Yearly Army Tradition Modifier +0.5
(Because of the Reconquista)

Ideas:

The Reconquista:
-25% Culture Conversion cost
(The explusion of the Moriscos)
+1Papal Influence (sucessful crusade)

West to India:
25% Colonization Range
(Discovery of America)
15% Naval Morale
(Because they need naval ideas)

Inter Cratera: +1 Colonist, +25 Settlers modifier
(Because of the Colonization of America)

Conquerors of the New World:
Can justify claims on Colonial regions
10% Army Moral
(Because of the Conquest of the American Empires)

Golden Fleet: +25% Tariffs, -25% Heavy Ship Cost
(Because of the Treasure Fleet, with a more militaryish flavour)

School of Salamanca: 15% Institution Spread (Self explainatory)

Nueva Planta: +0.1 Yearly Absolutism
(Self Explainatory)

Ambition:

-5% Development cost
(Because a non-Spanish Empire Castille would be probably more of a tall nation instead of a World Wide Blob)

Spain

Traditions: (Legacy of the Reconquista)
+10 Army Morale
+0.75 Army Tradition Modifier

Ideas:

Spanish Inquisition: (Self explainatory)
1 Missionary
1% Missionary strenght

Inter Caetera: (Conquest of America)
Can justify overseas
+25 settlers modifier

Gold Fleet:
+15% Tariffs (Because of the American gold)
-15% Light Ship cost (Because it was a large cargo fleet)

Pike and Shot
+7.5% Discipline (Because of military organization in Tercios)

Spanish Armada:
+15% Heavy Ship Combat
+10% Naval Morale
(Because Spain was the World's major naval superpower from the late 1500's to the early 1700's)

Global Empire:
+1 Colonist
(Because of the massive Spanishcolonial empire)

Siglo del Oro:
+1 Prestige
(Ran out of ideas and the NI are strong already)

Ambition:
Diplomatic Relations +1 (Because of the Habsburg shenanigans in Central europe)

Portugal

Traditions:

+20% Shock defense (Because of Portugal's extreme competence at defending from Castillian invasions)
+20% Fort Defensiveness (because of the long history of Portuguese iron determination during defensive sieges, both against Castilian invasions in the mainland and against natives and rival powers in the colonies)

Ideas:

Conquests in Africa:
+10 Morale
-25% Atrittion
(Because of the Conquests of the Moroccan coast and the conquest of East Africa, and to balance how its virtually impossible for the Portuguese AI to conquer anything or even survive)

Legacy of the Navigator:
+1 Yearly Navy Tradition
(Because of the centuries old, Portuguese maritime cultural identity)
+20% Navy Morale
(Because Portugal's navy was unrivaled from the early 1400's to the late 1500's)

Sea Route to India:
+50% Naval Range
(To allow Portugal to reach India before 1500 ingame)
+10% Ship Durability
(To prevent harsh naval attrition)

The Feitoria System:
10% Provincial Trade Power (That was their purpose)
-25% Fort Mantainance
(To allow Portugal to afford forts/feitorias on their African/Asian Colonies without going bankrupt)

Encourage the Bandeirantes:
+1 Colonist
(Because the Bandeirantes were responsible for the inland explorstion and expansion of Brazil)

Triangular Trade:
Trade efficiency: +15%
(Because of the triangular trade between Africa-Europe-America and
India-Indonesia-China/Japan, which prover quite profitable for Portugal)

Royal Absolutism:
+0.1 Yearly Absolutism
(I got lazy, and they are strong already)

Ambitions:
+20% Global Tariffs
(Because of the Gold in Brazil)

If you can tell, the first ideas are quite powerful and the later ones are meh, this is due to the fact both the Spanish and expecially the Portuguese Empire, peaked in the early-mid game, so they need strong ideas early on.
 
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This is what I’ve been putting off playing a Spain run for? Yikes.
 
Brief historical review of Portuguese and Spanish:

La Nao Victoria (Juan Sebastian Elcano) went around the world from 1519-1522 and Vasco de Gama's expedition arrived in India in 1498.

Francis Drake toured the world in 1581, more than 50 years after Juan Sebastian Elcano and sailed the Indian Ocean 100 years after the Portuguese.

James Cook sailed and discovered islands in the Pacific Ocean in 1776, the Spanish and Portuguese discovered countless islands (the islands richest in species, therefore the most lucrative) more than 200 years before Cook's expedition, which of course the Cook expedition was a great expedition, the Spanish and Portuguese expeditions are not so well known (they have not known how to spread it like the British, of that there is no doubt).

The same in the American continent, the English settled for the first time in the current East coast of the United States in Jamestown in 1607, the Spanish explorer Lucas Vázquez de Ayllón discovered these lands in 1522 ...

The expeditions of Portuguese and Spanish exploration and conquest have no comparison with any other country in the world.

I hope that data such as these or hundreds of better and more concise data contributed by colleagues will be taken into account by the developers, and once and for all it will be considered in the game (EU IV) to Spain and Portugal as what they were , two world powers and pioneers in the biggest and most important explorations that have taken place.
 
Wasn't that ship nearly useless? And the wiki pretty clearly says it wasn't sunk in battle; it surrendered, was captured and afterwards scuttled. Granted, still a better service record than the Vasa...
I see a clear pattern with the giant ships, they tend to be quite useless: Bismark, Tirpitz, Yamato. No wonder why modern ships tend to be smaller.
 
Here is my suggestion for the National Ideas:

Castille
[...]
Nueva Planta: +0.1 Yearly Absolutism
(Self Explainatory)
[...]

Spain
[...]

Inter Caetera: (Conquest of America)
Can justify overseas
+25 settlers modifier

[...]

Global Empire:
+1 Colonist
(Because of the massive Spanishcolonial empire)

The Nueva Planta decrees abolished the Crown of Castille, so I don't think it's a good idea for a Castillian national idea

I also think the Inter Caetera should have a +1 colonist while +25 settler should go to the latter idea (which personally I would call Casa de Contración)

I really liked your pike and shot idea, and I'll probably change the name of one of my proposed Spanish ideas to that
 
Isn’t it a problem that you have to wait for our reviews after every DD to do correctly your job (same thing with the map update).

Don’t want to be harsh but it’s not like it’s been the first time.....

It's not a problem for us to post proposed changes in advance to hear what you think about them and then make adjustments with those in mind, no. In fact, we see that method to be a key factor behind our success. We can't please everyone however.

What I meant with my comment earlier is that I will not reveal any currently proposed changes as I can't promise anything yet. And we can't let all design decisions be made by committee through the forum.