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EU4 - Development Diary - 26th of June 2018

Hello! We’ll be talking about two smaller features in this dev diary that is coming with the Dharma Expansion. The first one you have probably noticed if you have followed the dev clash streams, however the second is probably my own small favorite.

First one up is the Settlement Growth which is the one you have probably spotted in the province view. Ever gotten to the point where you don’t have much else to colonize, you have a bunch of colonist agents but nothing to do with them? Now we’re giving you another use for them by having them improve the development of your provinces slowly.

upload_2018-6-26_9-38-48.png


It works a bit like a colony construction, it is affected by the colonial maintenance slider and costs the same as a colony. But it doesn’t have the steady increase in settlers that colonies have but only it’s own variant of the settler chance. The yearly chance is based on the local development modifiers and the current development of the province, capped at a minimum of 5% yearly chance.

So growing the development of one of your provinces might be really cheap for you or end up costing you way more than you bargained for.


Second feature is an addition to an old one that has been long missing. We’ve always found that…. Insults lacked a bit of a punch to them so we went ahead and fixed that.

upload_2018-6-26_9-39-12.png


We’ve added what we call scornful insults. They cost 5 prestige to make, it will make the enemies of the nation like you more, the nation themselves hate you more and give you double the amount of power projection if they were your rival. As you can see scornful insults also come with a bit of a letter attached to it now describing the insult sent… I mean the incredibly well crafted and cultured letter you sent.

upload_2018-6-26_9-39-27.png


We’ve added more than 60 insults and as you can see in the screenshot they are not all generic. There are some clever ones hidden away depending on what nation under what kind of state does the insult against who.


Hope you enjoyed the dev diary and don’t forget to tune in to the Dev clash at 15:00 today! It’s going to be the last before we shut down for the holidays. So it’s your last chance for a while to get a last sneak peak on stuff we haven’t talked about yet or things we’ve missed to mention.

Though of course Jake being a miserable Scot and breaks a Swedish taboo, he will still be doing dev diaries throughout July month.
 
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Yes, when I've colonized every province in the world for a WC, which happened one time total. I can't imagine what drove you guys to introduce this feature.

It's still a questionable investment even at that point. Colonies cost 2 ducats/month, image shows 5% chance of gaining a point of dev per year. That's an expected cost of 480 ducats for 1 dev.

1 base tax, before modifiers, will take 480 years to pay that cost off. The game doesn't go for 480 years.

Even with generous tax modifiers, I struggle to see how this could be worth it.
 
It's still a questionable investment even at that point. Colonies cost 2 ducats/month, image shows 5% chance of gaining a point of dev per year. That's an expected cost of 480 ducats for 1 dev.

1 base tax, before modifiers, will take 480 years to pay that cost off. The game doesn't go for 480 years.

Even with generous tax modifiers, I struggle to see how this could be worth it.
5% is the bare minimum. Low dev with favorable terrain can have like 90% of getting a dev point per year
 
This colonist feature looks more like decent filler late game addition... possibly feature bloat... A reason not to discard exploration idea group.. since there's no much point colonizing lots of useless 1-1-1 provinces.

Most often you can totally pick first three ideas in Exploration, colonize only important places (for example hop to asia to get cbs) and ditch the group. Its enough to get trade companies and free merchants. Investing more in colonies is often not worth it when you can just conquer land from Portugal and Castille and use ducats for something else. 4 ducats a month is a lot early to mid game to spend on maintenance, certainly not worth occasional dev increase

Later you can use colonists to boost your land... depending on chances... one could develop crap parts or portugal and castile to something decent. That doesn't sound too bad.. but nothing stellar really.
 
These insults add a whole new potential level of creativity to the game. Love them. A very nice memeing potential too.

The new colonist stuff is, well, maybe unnecessary? Beats doing nothing when there's nothing to do, i guess.
 
Here's a little something for the Byz.

View attachment 383165



Oh yes, we've made the scripting system for these very simple. The above example is as follows:
Code:
insult_byz_to_ven = {
    trigger = {
        FROM = { tag = BYZ }
        tag = VEN
    }
}

 insult_byz_to_ven:0 "You are scourge of this earth and shall be hanged from your walls for what you've done!"
I think you missed an article there: "You are a scourge..." or "(...)the scourge..."
 
So if I'm trying to befriend a nation, can I now just scornfully insult all their rivals for a substantial relations boost?

Not sure how substantial it would be, but it should help. Just be careful about giving diplomatic insult casus bellis to countries you're not prepared to fight in a war.
 
haha I really am looking forward to these additions
Although I hope when it comes to deciding where to put the colonist we get a list of percentage chance so we know where would be most efficient to put them
 
Although I hope when it comes to deciding where to put the colonist we get a list of percentage chance so we know where would be most efficient to put them
The development macro-builder should give you a good enough list. Sort from low to high level, then look for the lowest cost; it will probably be a province producing cloth.

Will this be one of the insults?
Yeah I don't think so.
 
I think varieties are ok, little impact on the game mechanics. I think the colonist improvements on its own provides are not historical. I suggest that colonists can
be used in the charter company because this happens in real life (Bristh Company in Bombay, the Dutch company in Malacca, the French company in India, the Portuguese company in Sri Langa) This option is only for Europeans and encourages European nations to expand east. Most European conquerers did this during the game time frame; trading partner with the east nations, then settle the host nation population. When the size of European colonizer became large enough, they began to alright conqueror the victim nations.
 
institutions are already a joke.

The ONLY institution you can't get easily is Renascence. Which surprise, surprise, +50% tech penalty is what you're SUPPOSED to have unless you westernize which kind of requires WESTERN NATIONS present.

Institutions were never meant to remove the old tech penalties, just make the early game faster since you don't start with a penalty(as high a penalty for natives) so you can get your first/second idea groups faster, which is where the game opens up, and then naturally include the gradual stagnation for nations denied the ideas that allowed the advancements to happen. But gradually get easier to get as time goes on.



You get colonialism from an 10 year MTTH event the moment someone with colonialism has trade power in your primary node if you spend extra on the event instead of taking the pile of ducats.

You get printing press from Dip 15 onwards.

Everything else is a complete and total joke with being the founder just meaning you get it A LITTLE sooner than everyone else and saved some ducats.




And get rid of fostering via development entirely. That was one stupidest decisions y'all have ever made.


You didn't even give people TIME to adjust to the new system before you killed it. It was dead on arrival. No one with CS is going to learn a new system when you give them easier option.

I'd have waited at least 3 months before even considering an option if the community still hadn't figured out how it worked and were still bitching about it.

After about 2 weeks people would've largely shut up when they realized it works just like the old system but better in every way due to a quicker early game for RotW nations and more flexibility in terms of advancement and westernizing processes.

And more importantly, there'd be a lot more useful feedback on possible improvements by people actually using the system instead of skipping it.