to be honest, I wish they would just make it so ingame that you see the RESULT of the formulae ingame, rather then seeing all the bonuses you stacked without having a clue what stacks how with another...
Complexity for complexity's sake is bad design. They're already different mechanics (one is paid for upfront with each province taken, the other over a longer period of time during diplomatic annexation). But there is zero reason for the behind-the-scenes numbers to behave differently when their structure is identical (base cost, modified by administrative efficiency, positive modifiers and negative modifiers that are carbon copies of each other). It just obfuscates things for the player without any benefits.
And I agree; after a certain point complexity is just bad. This is not it.Complexity for complexity's sake is bad design.
If by "paid upfront" you meant to the peace screen, than you pay for everything which is not part of the war-goal [Dip points].They're already different mechanics (one is paid for upfront with each province taken, the other over a longer period of time during diplomatic annexation).
Again, I agree with you partially on this point as well.But there is zero reason for the behind-the-scenes numbers to behave differently when their structure is identical ... It just obfuscates things for the player without any benefits.
but I STILL don't get it.
Its rounded down? so 8 times 0.55 times 0.4 gives 1,76, rounded down to 1?
If you get below 2 then, its rounded down to 1 diplo point per development?
Sorry if I'm being stupid, but all this excel thinking is beyond me...
Didn't we find out that even though, it shows the minimum cost of 1 dip/dev on the first screen, it never actually reaches that(without NI's)? There is a discrepancy between the points shown in the vassal annex screen and the actual cost of annexation. I think Path had a post somewhere where he explained how it really worked.
Yeah, we had a discussion about this here. Since the overseas modifier used to be multiplicative I'm inclined to believe they messed up diplo annexations (again), which'd mean the UI should be right. Then again, Paradox maths...
And I agree; after a certain point complexity is just bad. This is not it.
If you ever played MoO3 you'd know what is a bad design when it concerns complexity.
If by "paid upfront" you meant to the peace screen, than you pay for everything which is not part of the war-goal [Dip points].
Your'e partially right though. Coring is paid upfront [Admin points], but is done over a short period of time. Annexation is truly paid over time [Dip points] and you can make a point for it to be paid up front as well if you wish [Suggestion sub-forum].
Again, I agree with you partially on this point as well.
The math certainly could be much easier and intuitive like it is for coring, but it doesn't necessarily necessitates an identical structure.
I think we're more or less in agreement, in the end. By identical structure I just mean the behind-the-scenes math, not the process itself. I'm perfectly happy with the current system of HOW you pay, it gives a very different feel to coring and annexing. But when the calculation of WHAT total you pay involves A, B, and C, A/C of which are identical in both cases and B which is a carpon copy modifier with a different name, the interaction of B and C should not be meaninfully different without any way for the player to tell without calculating it themself... that's needless complexity to me. Standardizing the behind-the-scenes calculations would change nothing about how the game plays, but it would be a large QoL improvement for the player trying to figure out what's going on.
At minimum, the UI should never lie to the player. UI in general remains an unfortunately rampant problem in this game despite being improved over time, but the most egregious stuff is when it displays something that is overtly inaccurate.
Did some of my own investigating on the subject..
That's quite the convoluted calculations we use there, and the UI giving incorrect and inconsistent values isn't exactly helping.
Adding a task in our database to improve this.
Paradox math path is even worse then statistical math path, eh path?
I have not determined whether there is an actual minimum cost.)
What bothers me about Vassal Annexation is that if you cheat and have 3000~ Diplo Rep you annex the vassal in a month but you USE 3000 DIP points which kind of defeat the purpose
There is but one Path--all paths lead to the true Path ;
If you're going to cheat, you could just integrate directly using the console, though (e.g., "integrate fra").