diplo annex cost for subjects in 1.13

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
wiki says (for 1.11)

Even with a −100% modifier to annexation cost, annexation will still cost a minimum of 12.5% of the full annexation cost.

Is this still correct for 1.13? I find 12,5% a weird number..

So all bonuses to diminish diplo annexation cost stack then?

I just need some feedback, to plan my QING campaign up to 1821 ;)
 

ThePatriotOfDreumel

Queen of Nothing, A Lack of Things and Emptiness.
61 Badges
May 6, 2015
2.278
3.160
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - After Dark
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Stellaris
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
It's 12,5% because the base cost is 8 per development, and the minimal cost per development is 1.
 
  • 12
  • 4
Reactions:

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
It's 12,5% because the base cost is 8 per development, and the minimal cost per development is 1.

I've never been good at memorizing the formulae behind eu4 mechanics.

One thing I still want to know:

How is diplo annex cost from admin efficiency calculated?

Is 20% administrative efficiency same as 20% diplo annex cost less?

Let me do quick calculation then..

influence idea group -25%, admin+infl policy -20% and two levels of administrative efficiency will almost be close to minimal diplo annex cost then.. right? aka 85% out of 87,5% max reduction?
 

Aythne

Colonel
58 Badges
Jun 11, 2015
962
1.007
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Megacorp
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
I've never been good at memorizing the formulae behind eu4 mechanics.

One thing I still want to know:

How is diplo annex cost from admin efficiency calculated?

Is 20% administrative efficiency same as 20% diplo annex cost less?

Let me do quick calculation then..

influence idea group -25%, admin+infl policy -20% and two levels of administrative efficiency will almost be close to minimal diplo annex cost then.. right? aka 85% out of 87,5% max reduction?

No, Efficiency is multiplicative. Yes, Paradox is infuriating sometimes as it is impossible to figure out which percentages are additive and which are multiplicative. (The vast majority are additive though, thus why -merc maintenance is a garbage bonus.)
 

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
ehh..

sigh. I got no clue how to calculate then what is needed to get 87,5% reduced cost of 1 diplo power for 1 development.

If I read the word MULTIPLICATIVE I tend to think "run for the hills!!!'
 
  • 2
  • 1
Reactions:

Vaximillian

UNKNOWN STRING WANTED
30 Badges
May 17, 2008
6.633
3.227
  • 500k Club
  • 200k Club
  • Deus Vult
No, Efficiency is multiplicative. Yes, Paradox is infuriating sometimes as it is impossible to figure out which percentages are additive and which are multiplicative. (The vast majority are additive though, thus why -merc maintenance is a garbage bonus.)
I think they should standartise the bonuses, make them either all additive or all multiplicative. All of them.
 
  • 2
  • 2
Reactions:

Path

First Sword of Sweden
63 Badges
Jun 14, 2011
1.054
763
  • Sword of the Stars
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Cities in Motion 2
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • King Arthur II
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Gettysburg
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders III
  • BATTLETECH
  • Crusader Kings Complete
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
ehh..

sigh. I got no clue how to calculate then what is needed to get 87,5% reduced cost of 1 diplo power for 1 development.

If I read the word MULTIPLICATIVE I tend to think "run for the hills!!!'

Most tags can't, period. With max efficiency, influence and the Rapid-Integration Act you're looking at 1.76 bird mana per development--you'd need NIs that reduce the cost (or pray for events that lower it temporarily). Because Paradox maths. Whether this is intended is debatable--it's inconsistent with how coring works, and the UI flat out lies about the cost, so either the UI is wrong or diplo annexation is (still) bugged. It gets even better if some of the clay you're annexing has ICC...
 

Aythne

Colonel
58 Badges
Jun 11, 2015
962
1.007
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Megacorp
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
I think they should standartise the bonuses, make them either all additive or all multiplicative. All of them.

Eh, that's very limiting. If anything, there should be more multiplicative bonuses (Merc Maintenance, as I mentioned. Overseas Coring, since I feel like getting a lot of "Respectful Disagreements".)

The issue is that there is not enough information given to the player in the interface. -33% merc maintenance seems great to a new player until they realize it's only added after the merc cost increase and so doesn't do nearly as much as they imagined it would. If in the mercenary costs you could see the maintenance breakdown (i.e. base cost + 150% - whatever bonus) it would clear up a lot of misunderstandings.
 
  • 6
Reactions:

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Most tags can't, period. With max efficiency, influence and the Rapid-Integration Act you're looking at 1.76 bird mana per development--you'd need NIs that reduce the cost (or pray for events that lower it temporarily). Because Paradox maths. Whether this is intended is debatable--it's inconsistent with how coring works, and the UI flat out lies about the cost, so either the UI is wrong or diplo annexation is (still) bugged. It gets even better if some of the clay you're annexing has ICC...

at least i got a number now I can trust (if it comes from you @Path I believe it ;))

Hmpfrt. So what if I win a debate in parliament for extra -diplo annex cost...

What event lowers diplo annex cost permanently? Specific nation events?

anyways, 1,76 diplo point cost per development doesn't sound too bad.

Think i'll take diplomatic and influence idea group and see where I can get.
 

Vaximillian

UNKNOWN STRING WANTED
30 Badges
May 17, 2008
6.633
3.227
  • 500k Club
  • 200k Club
  • Deus Vult
What event lowers diplo annex cost permanently?
I don't know about a permanent decrease, but there is an event in CS that gives -15% for 5 years:

Trigger:



    • Has the DLC common sense
    • The following returns at least 3 entities:
      • All subject countries:
        • Has an opinion of at least 125 with our country
        • Liberty desire is less than 10
Base mean time to happen of 1 days


Option "This time will be remembered":



    • Adds the modifier "Loyal Subjects" for 5 years:
      • +1 diplomatic reputation
      • -15% diplomatic annexation cost
Option "This should be exploited":


    • Changes diplomatic power stored by 60
[/code]
# Loyal Subjects
country_event = {
id = subject_interaction_events.34
title = subject_interaction_events.34.t
desc = subject_interaction_events.34.d
picture = COURT_eventPicture

is_triggered_only = yes

trigger = {
has_dlc = "Common Sense"
calc_true_if = {
all_subject_country = {
has_opinion = {
who = ROOT
value = 125
}
NOT = { liberty_desire = 10 }
}
amount = 3
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = subject_interaction_events.34.a # Long term gain
add_country_modifier = {
name = "loyal_subjects"
duration = 1825 #About 5 years
}
}
option = {
name = subject_interaction_events.34.b # Short term gain
add_dip_power = 60
}
}[/code]
 
Last edited:
  • 2
Reactions:

atwix

Manager of Micro
53 Badges
Mar 2, 2014
8.560
4.241
  • BATTLETECH: Flashpoint
  • Stellaris: Necroids
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Cities: Skylines - Mass Transit
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
hmm, that seems usable to knock off cost at the very last moment.
 
  • 1
Reactions:

SolSys

Paradox Wikis
Community Ambassador
127 Badges
Apr 26, 2013
2.436
1.821
  • Crusader Kings III
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Major Wiki Contributor
It might be easier with the formula in front of you [taken from the wiki]:

dip cost = 8 * dev * [1 - admin efficiency] * [1 - annexation modifiers] * [1 + hostile core modifiers]

For example: max admin efficiency + Influence idea and policy modifiers + max hostile modifiers

dip cost = 8 * dev * [1 - 0.6] * [1 - 0.45] * [1 + 0.5] = 2.64 * dev


EDIT: I left out the rounding down to make it easy to remember.
 
Last edited:
  • 1
Reactions:

Zelius

Lt. General
93 Badges
Mar 18, 2015
1.691
2.045
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
Doesn't it stack additively?

Recently at admin efficiency 1 with Influence + Vassal Integration Act I've diplo-annexed two vassals of 200 dev for 400 dip each, meaning:

dip cost = 8 * (1 - 0.2 - 0.45 + 0) = 2.8. This is then rounded down to 2.
 

Aythne

Colonel
58 Badges
Jun 11, 2015
962
1.007
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Megacorp
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
It might be easier with the formula in front of you [taken from the wiki]:

dip cost = 8 * dev * [1 - admin efficiency] * [1 - annexation modifiers] * [1 + hostile core modifiers]

For example: max admin efficiency + Influence idea and policy modifiers + max hostile modifiers

dip cost = 8 * dev * [1 - 0.6] * [1 - 0.45] * [1 + 0.5] = 2.64 * dev

If that formula is on the wiki, then someone made a big mistake.

There are not three categories of modifiers: both your "annexation modifiers" and "hostile core modifiers" are simply additive modifiers, and are calculated together. This is the easiest thing in the world to verify. Choose any nation who is overseas vis-à-vis a nation with hostile coring cost. Fez is 10 development and according to this formula should cost 75 admin to core in 1444 (10*10*1*0.5*1.5), but it costs 100, meaning the -50% and +50% are just cancelling each other out.

Doesn't it stack additively?

Recently at admin efficiency 1 with Influence + Vassal Integration Act I've diplo-annexed two vassals of 200 dev for 400 dip each, meaning:

dip cost = 8 * (1 - 0.2 - 0.45 + 0) = 2.8. This is then rounded down to 2.

When first implemented Administrative Efficiency stacked additively, but this was an error. If it's still doing that then they've buggered it up once again.
 

Zelius

Lt. General
93 Badges
Mar 18, 2015
1.691
2.045
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
When first implemented Administrative Efficiency stacked additively, but this was an error. If it's still doing that then they've buggered it up once again.

That's what I think I've been getting; now that I come to think on it, it's within the realm of possibility that I had admin efficiency 2, so 8 * (0.6) * (0.55) = 2.64 which rounds down to 2. Will test in detail later.
 

Aythne

Colonel
58 Badges
Jun 11, 2015
962
1.007
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Megacorp
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
Yes, what you said is right.
About CORING.

The thing is he asked about ANNEXATION.

Tested and true. This is the dumbest thing I've ever seen, though. You've got two parallel systems, using all the same modifiers but behaving completely differently... I really, really love Paradox, but sometimes they make it hard to.
 
  • 5
Reactions:

SolSys

Paradox Wikis
Community Ambassador
127 Badges
Apr 26, 2013
2.436
1.821
  • Crusader Kings III
  • Europa Universalis IV
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Major Wiki Contributor
Tested and true. This is the dumbest thing I've ever seen, though. You've got two parallel systems, using all the same modifiers but behaving completely differently... I really, really love Paradox, but sometimes they make it hard to.
They are supposed to work differently.
One is a diplomatic approach [dip] and the other is a militaristic approach [adm].
 
  • 7
Reactions:

Aythne

Colonel
58 Badges
Jun 11, 2015
962
1.007
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Megacorp
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
They are supposed to work differently.
One is a diplomatic approach [dip] and the other is a militaristic approach [adm].

Complexity for complexity's sake is bad design. They're already different mechanics (one is paid for upfront with each province taken, the other over a longer period of time during diplomatic annexation). But there is zero reason for the behind-the-scenes numbers to behave differently when their structure is identical (base cost, modified by administrative efficiency, positive modifiers and negative modifiers that are carbon copies of each other). It just obfuscates things for the player without any benefits.
 
  • 8
Reactions: