I can't wait until this game comes out! I know we haven't seen a tech dev diary yet, but please don't use the cumbersome system from CK2. I wouldn't mind seeing Vicky 2's tech system implemented or something altogether new, but not CK2.
Could anyone explain why producing gold increases inflation, please ?!
In my economy courses, I've always been told that holding gold is the best protection against inflation. During EU's time span (especially 16th to 17th century), wealthier nations were those controling gold mines in the new world.
Also, why players don't have any control on taxation level! Shouldn't we be able to say I want my taxation level to be low, normal, high or very high!
I'm not entirely sold on technology being divorced from economy. I thought it made sense in EU3. Of course more will be revealed, but to me wealthy should mean being able to pour more money into innovation and research.
Interesting idea. We don't know that this isn't the case--just that it's not controlled on the economy screen. If countries get CK2-style laws, I wouldn't be surprised to see one sort of law that increases tax revenue.Also, why palyers don't have any control on taxation level! Shouldn't we be able to say I want my taxation level to be low, normal, high or very high!
Lol, it seems that you're not familiar with how debt system is functioning.
Paying debt ahead of time is always accompanied by the payment of a penalty.
EU3's economic system always struck me as pointlessly convoluted for little reason. One thing some people tend to forget or not realize is that complexity does not always beget depth. Some players just automatically decry a loss in complexity, but it's not always a bad thing, and it doesn't always remove depth from the game. As long as there are still plenty of interesting and meaningful choices on what to do with your resources, I'm all for simplifying the economy, because in EU3, the economic system's complexity didn't really create any real amount of depth. Just lots of tedious calculations the player had to make in their head upon every expenditure. There will be plenty of ways to create depth even with this "simplified" system.
The EU3 tech model was more an implementation model than a discovery model : hence why nation size, non cores etc, negatively impacted on research costs. You invested so that your whole nation would benefit from the new technology, not paying mad scientist to come up with potato-powered flying barbecues.I guess I don't understand how the EU3 tech model made sense, really. Were rulers in the Late Middle Ages and the Early Modern Era actually spending most of their budget on research? As far as I know, no - scientific progress wasn't really controlled by the government at all.
unfortunately I have noticed one thing: This game is not EuIV. It is only EuIII +
We are only 4 DDs in, give it some time.
unfortunately I have noticed one thing: This game is not EuIV. It is only EuIII +
I don't know what you have noticed then, the changes seem to be substantial.
Admittedly still controllable, Paradox learned its lesson from HOI3 to make sure to keep the core that works fine, and build from there.
The announced changes so far make it a different game from EU3 already, and it in my opinion is not one that could be achieved by simply applying a patch.
Nevermind...perhaps it is just magna mundi effect