Europa Universalis IV: Developer diary 4: Your Economy is about to change

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Captain Gars

Lead AI Programmer
4 Badges
Oct 4, 2010
5.887
905
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order
Wait a sec...if it's a Rev. France 1798 start....then do we get to play some of the revolutionary/napoleonic wars or is this just a 'placeholder' situation?

Rev. France, revolution, Napoleon, late 18th century start etc. has been in EUIII for years since the expansion Napoleon's Ambition.
 

FabiusBile

Captain
100 Badges
May 9, 2008
463
12
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis: Rome
  • Age of Wonders
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Heir to the Throne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Stellaris: Galaxy Edition
  • Stellaris: Necroids
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
I like the changes so far, but of course it is hard to actually guess their impact if you only see screenshots.

My biggest fear now that minting is gone for good is that it will become too easy to mass money (like in EU3 or CK2 Late Game). I really hope we see steep military costs not like EU3 where the only limit is my manpower pool / force values.
 

Prussia

Second Lieutenant
17 Badges
May 30, 2005
188
7
  • Cities in Motion 2
  • Europa Universalis III
  • Knights of Honor
  • Divine Wind
  • Heir to the Throne
  • 500k Club
  • Warlock: Master of the Arcane
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • March of the Eagles
  • Hearts of Iron IV Sign-up
  • Mount & Blade: Warband
  • Sword of the Stars II
  • War of the Roses
  • Mount & Blade: With Fire and Sword
  • Stellaris Sign-up
Rev. France, revolution, Napoleon, late 18th century start etc. has been in EUIII for years since the expansion Napoleon's Ambition.

Well I just wondered because from the current info we have (or not?) EUIV plays(ends) into late 18th century...so from a 1789 start do we get to play napoleonic wars for 11 years?
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.418
38.623
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Banish? Possible, I suppose. But execute them?? Is there really historical precedent for that?
Ask the Knights Templar. If you can find any.
 

exenter

Major
29 Badges
Aug 18, 2007
510
139
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis III Complete
  • Rome Gold
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Victoria 3 Sign Up
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis III
To those people saying that EU3 was a complex game, please stop it! EU3 is a very simple game compared to HoI3, CK2 and Victoria 2 and those games were not even that complex either.
 

herrhals

General
44 Badges
Mar 18, 2010
2.493
96
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
To those people saying that EU3 was a complex game, please stop it! EU3 is a very simple game compared to HoI3, CK2 and Victoria 2 and those games were not evenot n that complex either.

not everybody is as genius as you.
 

Captain Gars

Lead AI Programmer
4 Badges
Oct 4, 2010
5.887
905
  • Crusader Kings II
  • Sengoku
  • 500k Club
  • Paradox Order
To those people saying that EU3 was a complex game, please stop it! EU3 is a very simple game compared to HoI3, CK2 and Victoria 2 and those games were not even that complex either.

I've also seen player say that CK2 is less complex than EUIII so it seems to be different opinions on this.
 

mayorqw

Jalayirid Caliph
51 Badges
Oct 8, 2008
1.194
52
  • Crusader Kings II: Charlemagne
  • 500k Club
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Tyranny - Bastards Wound
  • Tyranny - Tales from the Tiers
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis IV
This may have been already discussed, but how does this system accomodate non-minted precious metals (bullion) as trade goods, as well as coinage, and their relation to inflation? While a source of precious metal that is so abundant that there is a constant flow of gold and silver to the exterior would devalue the worth of gold and thus currency in its country, this effect could be reduced by using the same gold- and silver-rich currency in foreign transactions. This historically occurred with Portuguese and Spanish coins during their empires' more prosperous years, devaluing gold but also allowing a greater volume of international trade.

From what I can tell, neither this system nor EU3's can accurately represent inflation through gold and silver in chronic precious metal-importers. Ming China was invaded by Spanish silver via Manila, which allowed it to dramatically expand its money economy. Even still, this devaluation of silver and poor economic policy produced a situation in which 1600's land taxes were still being paid in 1500's coinage values, despite the marked devaluation of the latter, thus reducing tax income and accentuating fiscal problems for the Ming Dynasty.

This last point also brings me to fighting inflation. Just as the Ming could have adjusted these new taxes - which they didn't - so should other countries attempt to fight large inflation carried over from war or other factors. For the Ming to correct those values they would need a more disciplined bureaucracy and the ability to weather through the probable storm that would arise from an effective tax hike.

I'm not asking for some new system, just that the silver (I don't know whether or not it is in the game as a trade good) and gold trade also have an effect on inflation of both producing and importing nations. All that minted gold and bullion had to wound up somewhere other than producing country.

All that said, keep on doing a great job!
 
Last edited:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.418
38.623
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
They were accused of heresy, not of being bankers.
That was the pretext, yes. The fact that Philip IV of France owed them a rather large pile of money was a mere coincidence.
 

ANO1453

Lt. General
41 Badges
Jul 2, 2011
1.430
0
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Stellaris: Federations
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Stellaris
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
That was the pretext, yes.
Which was what they used. Having a tool to say Ban and/or execute lenders doesn't work, because it didn't work that way. If there was an event or something in which you could accuse your lenders of heresy as an excuse for refusing to pay, that would be a different matter.
 

Marco Dandolo

Serenissimo Leone
59 Badges
Apr 12, 2008
1.655
1.080
  • Victoria 3 Sign Up
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Imperator: Rome Deluxe Edition
  • 500k Club
Well, this Dev. diary made me more excited how actually stability and technology will work in the future!
 

Beelz

Captain
100 Badges
Jan 19, 2012
371
6
  • Europa Universalis IV: Mare Nostrum
  • A Game of Dwarves
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Iron Cross
  • King Arthur II
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Sengoku
  • Stellaris
  • Hearts of Iron III: Their Finest Hour
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Sunset Invasion
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Snowfall
  • Mount & Blade: With Fire and Sword
Ok, let's be honest here - the British added the letter "u" to a lot of words in an attempt to reflect non-existent French origins for words and thus the American spellings tend to be older and more etymologically accurate.
Also, I guarantee Americans are the majority of English language speakers buying Paradox games, so it makes sense to use American English!

You just had to bring logic into it.
 

Beelz

Captain
100 Badges
Jan 19, 2012
371
6
  • Europa Universalis IV: Mare Nostrum
  • A Game of Dwarves
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Iron Cross
  • King Arthur II
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Sengoku
  • Stellaris
  • Hearts of Iron III: Their Finest Hour
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Sunset Invasion
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Snowfall
  • Mount & Blade: With Fire and Sword
I've also seen player say that CK2 is less complex than EUIII so it seems to be different opinions on this.

I would say CKII is a character game, so it can't really be compared to the others: on one hand you have simplified and streamlined mechanics, but on the others you have thousands upon thousands of characters.

So, excluding CKII, I would say from least to most complex it is: Hearts of Iron 2 & Derivatives, EU3, Victoria 2, HOI3.
 

Jaol

Kapudan Pasha
56 Badges
Jan 24, 2011
3.755
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Which was what they used. Having a tool to say Ban and/or execute lenders doesn't work, because it didn't work that way. If there was an event or something in which you could accuse your lenders of heresy as an excuse for refusing to pay, that would be a different matter.
Yeah, it should probably be handled by event, if at all. I can't think of any examples of lenders being executed or banished during the EU timeframe, of the top of my head. I know monarchs frequently wrote off their debts, but I can't think of any examples of killing the creditors.

But, loans are primarily a game mechanic, and should be balanced as such. If allowing players to wipe out their debt would cause balance problems, then don't allow it.
 

Ignudo

First Lieutenant
20 Badges
Jul 20, 2008
241
0
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
Best Dev Diary so far! Taking stability and technology investment out of the monthly budget is huge. It never seemed to make much sense to make stability and technology primarily dependent on money. However, the worst thing about this system was that it could be gamed very easily. Since the entire monthly budget usually went into technology it was very easy to instantly create an enormous cash flow by setting the tech sliders to zero during times of war (especially for large nations). Of course, this meant accruing some inflation but as I've pointed before in some detail in the Magna Mundi forum, the cost of inflation was ridiculously small as compared to the cost from taking out a loan for the same amount of money (for those of you who are really interested: http://forum.paradoxplaza.com/forum...Tax-Burden&p=11102460&viewfull=1#post11102460). I guess, the new system means that extraordinary expenses will have to be financed by loans or savings.

This will potentially have huge strategic implications (read the above mentioned post to get a much clearer picture). Imagine you get yourself into more trouble than expected by a particular war effort it won't be that easy to just hold out for white peace by minting the money you need to finance your campaign and worrying about the inflation later. Instead you'll have to take out more and more loans at increasing rates of interest. While it might certainly be good to do so in some situations, taking out loans clearly isn't a no-brainer like minting and unlike minting it also can't be done indefinitely. I expect this change will increase the importance of a proper contingency plan during war-times, which might at times mean accepting an unfavourable peace treaty.

I would really be interested if the Devs had these issues in mind, when they decided to make this rather dramatic conceptual change. Would be nice if someone from the Dev team could comment on that. Learning about this change certainly raised my expectations regarding EUIV a great deal. It really looks like you guys are drawing all the right conclusions.
 
Last edited:
Apr 17, 2011
1.039
0
Untying stability and research from money is a great idea, but we should be able to spend money (right now) on increasing the amount of leadership (or else) available in the future. That is to say, financing a school system (whether state-run in a secular bureaucracy or paying for church schools in a more decentralized state with a state religion) should be a decision in spending some of the money.


On the balance issue, I think it is merely a matter of giving a multitude of money-sinks to the player, with each and every of them being important.
Army maintenance, missionaries... meh. Developing provinces (creating buildings), establishing the nationwide bureaucracy, improving and expanding the infrastructure (roads, canals, the postal system), building maintenance, etc. should all be high priorities in spending, but the money available shouldn't be enough to cover them all, by far.


And this leads to the next important point: as much as taking loans, 'minting' (if in), increasing the tax rate through the roof, etc. would hurt the future state of the empire, they should be to a degree unaviodable. I mean, all these would merit saying that the empire doing it 'lost its soul to the Devil' yet most empires should keep doing them out of necessity.

However, such destructive behaviour should not be forced, there should always be the option of piling up enough money in the treasury - however, given the many things to spend money on, their importance, and the exorbitant amount required to last through e.g. a serious war should make it hard to pull off. Yet it should be possible, and someone doing so all the way through the game should get the rightful reward - the net more money available by the endgame - 'still having one's soul'.


One thing I don't understand is how after an early repayment we have to keep on paying the interest. Not being so would be not only more true to the EU era, with risk of default etc. disappearing, but simpler from a programming point of view as well - loans only include the principal of the loan and simple interest is paid on the for as long as the loan lasts. And with the system EU4 will apparently and sadly have, either the fact that a loan had been repaid has to be kept separately from the expiry date, or the remaining interest has to be calculated at the date of repayment. Both are more complicated than simply deleting the loan at the point it has been repaid, now aren't they?
 

liamgamer55

Colonel
14 Badges
Oct 16, 2011
1.051
2
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Rome Gold
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
Complex is good, complicated is bad. EU3 had both so we're trying to remove the later while keeping the former. Let's face it, it's not a good sign when lots of experienced players (and even devs) don't understand how a mecahnic really work.
I'm pretty sure that's a misuse of language. Both those words mean the exact same thing, complicated without being inaccessable is one way to put what I think you're trying to put.

Also, good dev diary, this stuff is most definitely an improvement. Eu3 could be way more complex but these changes/reductions make sense a lot more (possibly allowing more room for other more sensible features).

Might I also suggest a rather useful feature from railroad tycoon, where there were two types of loans. "Short term loans" which had insane interest but allowed you to go into the red without thinking about it too hard, and long term loans where you actually click the loan button and get the normal rate.
 
Last edited: