Europa Universalis IV: Developer diary 4: Your Economy is about to change

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Captain Gars

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1. There will be no more infamy in EU4.

No buth there will be a more realistic system of opinions.

2. If you ever played multiplayer in EU3, you would know that tech&stab investment system gives great strategic and tactical choices. Now they remove that marvelous concept and replace it with what? ...nothing.

Where did you get nothing from? Investing in tech and stab is still there - it's just not done with money any longer.

4. No spies...

Some spy-related stuff are still there + some new stuff, but it's handled by the diplomats now.

P.S. just look at other players opinion - everybody thinks game loosing its complexity =\

That's not what I'm reading here.
 

vertinox

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I'm really glad minting and technology sliders are gone. It made no sense for a ruler of this era to be directly investing in research in his nation. I can't wait to see what you did with technology.
 

unmerged(362834)

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Could anyone explain why producing gold increases inflation, please ?!

In my economy courses, I've always been told that holding gold is the best protection against inflation. During EU's time span (especially 16th to 17th century), wealthier nations were those controling gold mines in the new world.

Also, why palyers don't have any control on taxation level! Shouldn't we be able to say I want my taxation level to be low, normal, high or very high!
 

ParadogsGamer

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Could anyone explain why producing gold increases inflation, please ?!

In my economy courses, I've always been told that holding gold is the best protection against inflation. During EU's time span (especially 16th to 17th century), wealthier nations were those controling gold mines in the new world.
Flooding the market with gold drives up prices. It's what historically happened to Spain. I thought this was a well known fact.
Also, why palyers don't have any control on taxation level! Shouldn't we be able to say I want my taxation level to be low, normal, high or very high!
This is a good question though!!
 

unmerged(63836)

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This is a good question though!!

Heh, indeed. MM mod had varied provincial tax levels, but in vanilla it's always the same. There should be ability to set higher or lower taxes, for all associated risks and benefits. It may be too complex though, since EU3 is supposed to be 'accessible to casual players'. That was one of the reasons why Netherlands emerged after all.
 

TKFS

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Where in the hell are people getting the idea that this game is going to "shallow." We've seen NOTHING to suggest this.
 

Don_Quigleone

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I think the fundamentals of the economy being shown here is good.

However, the real work for Paradox is in balancing it. In EU3, it was often waaaay too easy to get money, and at some other times waaay too hard. If the economy has just the right smooth level of difficulty, all should be well.

The only thing that might worry me is that they're removing ways to spend money. One of the great things about EU3 and EU2 was that there was a dozen different choices you had to make about how to spend a limited pool of cash. Money should always be a constraint for the player, they should never run out of things to spend it on, and they should always have interesting choices to make about how to spend it.

I don't want this to go in the CK2 direction, where there actually isn't that many interesting ways to spend your cash.
 

Chamboozer

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The only thing that might worry me is that they're removing ways to spend money. One of the great things about EU3 and EU2 was that there was a dozen different choices you had to make about how to spend a limited pool of cash. Money should always be a constraint for the player, they should never run out of things to spend it on, and they should always have interesting choices to make about how to spend it.

I don't want this to go in the CK2 direction, where there actually isn't that many interesting ways to spend your cash.

Yes, this especially.
 

unmerged(362834)

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Flooding the market with gold drives up prices. It's what historically happened to Spain. I thought this was a well known fact.

When people get gold, they tend to keep it! Nobody floods markets with gold!

Producing gold didn't work like todays note printing press when Central Banks print money without worrying about production counterpart...!

After they discovered New World's gold, spanish did piled it up! and that was their mistake! They should've used it in improving technologies...
 

Styrbiorn

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When people get gold, they tend to keep it! Nobody floods markets with gold!

Producing gold didn't work like todays note printing press when Central Banks print money without worrying about production counterpart...!

After they discovered New World's gold, spanish did piled it up! and that was their mistake! They should've used it in improving technologies...
They certainly didn't do anything like that. They smelted it, and minted coins, thus causing inflation (by hundreds of percent; compare that with EU numbers). They used it to pay palaces, imported goods and military.
 

nix_nivis

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Harbor Tolls were mentioned as an expense... but can we get them from other countries as well. It wasn't mentioned.

+1 - This would be a great feature. It would be nice to help improve the economic value of a colony to better mirror its strategic value. Suddenly something like The Azores, or St. Helena, or a Diego Garcia becomes less a matter of "yet another worthless fish producing colony to be used as a stepping stone to someplace producing something valuable" and more of a naval base for your fleet, that actually earns you income from friendly nations who didn't put up the initial investment to get one of their own.

Why would a Britain player bother with something like Gibraltar or Malta, or the examples I listed above, if their wasn't more economic incentive to hold onto these things. Add in the new flow of trade processes that I am seeing in the screenshots and the naval game gets a whole lot more interesting.
 

ParadogsGamer

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When people get gold, they tend to keep it! Nobody floods markets with gold!

Producing gold didn't work like todays note printing press when Central Banks print money without worrying about production counterpart...!

After they discovered New World's gold, spanish did piled it up! and that was their mistake! They should've used it in improving technologies...
That is absolute nonsense. Spain went bankrupt due to rising prices which was caused by the influx of gold and silver from the new world. They also went bankrupt at other times for different reasons, but that is not essential here. Fact is inflation is due to sudden influx of gold and silver.
 

Koizumi

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When people get gold, they tend to keep it! Nobody floods markets with gold!

Producing gold didn't work like todays note printing press when Central Banks print money without worrying about production counterpart...!

After they discovered New World's gold, spanish did piled it up! and that was their mistake! They should've used it in improving technologies...

Uhm, not really an expert, but I think that the point is that in the EU timeframe gold is the currency used in the economy. If the amount of gold in the economy increases, poeple feel richer, demand more goods, and if supply doesn't move much then prices go up.

It's simply because the amount of gold relative to the amount of goods has increased, so gold is less precious comared to other commodities. As prices tell you how much gold you must spend to buy a certain good, and gold is more abundant and thus less precious, prices go up.

Inflation really worked in the same way as today, the only difference is that today you use paper money. If the central bank prints currency, the amount of money increases compared to that of goods and thus you have inflation.

Today gold is good to protect against inflation because it's a commodity commonly considered valuable and which does not deteriorate. As in the past, however, should somebody suddenly discover a huge amount of gold, its price would go down...
 

Vagn

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+1 - This would be a great feature. It would be nice to help improve the economic value of a colony to better mirror its strategic value. Suddenly something like The Azores, or St. Helena, or a Diego Garcia becomes less a matter of "yet another worthless fish producing colony to be used as a stepping stone to someplace producing something valuable" and more of a naval base for your fleet, that actually earns you income from friendly nations who didn't put up the initial investment to get one of their own.

Why would a Britain player bother with something like Gibraltar or Malta, or the examples I listed above, if their wasn't more economic incentive to hold onto these things. Add in the new flow of trade processes that I am seeing in the screenshots and the naval game gets a whole lot more interesting.

I imagine Gibraltar and the Atlantic islands are going to have trade routes in neighbouring sea provinces, so having a fleet based there would be advantageous in controlling the trade.