Please use this thread in order to post questions that were answered by the team (even if you are not sure).
Following post will be amended accordingly.
Enjoy!
edited by Hildoceras
I've read for you all the DevDiaries (well I also translated them, so I had to read them first). i also read what Paradox and Gamersgate published. So here is a short abstract of what has been published so far.
(I may have missed some stuff)
- minimum requirement OS: Windows 2000, XP, Vista or windows 7;
300MHz CPU, 512Mb RAM (the OS alone may need more);
DirectX 8.0, 4Mb video card
- support all screen sizes, from 800x600 up to any size wide and 2400 pixels high (until WQUXGA for wide screens and QUXGA for standard screens)
- interface improvements
- enhanced script engine
- new database engine allowing breaking almost all limits of the Europa Engine
- game changes
once again, it is to be completed and it is only to give some idea.
Following post will be amended accordingly.
Enjoy!
edited by Hildoceras
I've read for you all the DevDiaries (well I also translated them, so I had to read them first). i also read what Paradox and Gamersgate published. So here is a short abstract of what has been published so far.
(I may have missed some stuff)
- minimum requirement OS: Windows 2000, XP, Vista or windows 7;
300MHz CPU, 512Mb RAM (the OS alone may need more);
DirectX 8.0, 4Mb video card
- support all screen sizes, from 800x600 up to any size wide and 2400 pixels high (until WQUXGA for wide screens and QUXGA for standard screens)
- interface improvements
[*] five map modes, political map mode is playable ; cores are made visible or invisible by clicking the capital
[*] reworked top bar, information adjusts to the chosen resolution
[*] game helps (reducing learning step)
- reminders : little red flags as reminders and warnings (notifier) for the player (13)
- enhanced information windows
- much more tool-tips and many previouly existing reworked for more precise information
[*] more keyboard or mouse shorcuts (zoom: +/- or wheel, pause: F9)
[*] modern fonts, enhanced shields and flags (flags in million colors)
[*] new sprites (cities, units, buildings...)
[*] settings directly modifiable without reloading the game (language, font, style, music, mod)
[*] choice for resolution and between fullscreen and windowed mode
[*] modified and more user friendly ledger (direct access to a province by clicking the name)
- enhanced script engine
[*] no limitation to the number of actions in events
[*] trigger for actions and commands (define ai chance; discover the map; membership to hre, electors; set a good to a province; annex province; trigger on a tag; trigger isvassal, isoverlord; check the presence of a trading post or a colony in a province; etc.)
- new database engine allowing breaking almost all limits of the Europa Engine
[*] 2020 provinces, 1000 possible countries, unlimited number of cultures, religions, goods, terrains, technologies ...
[*] degree of historicity (Historical, normal, random)
[*] externalized values; makes easier to modify any parameter (almost nothing set in the executable, all variables have been extracted to be visible)
[*] more easily modable with the possibility to modify what exists but also add new elements on the same model
[*] different level in the datas (continent->region->area->province; christian->catholic->counter-reform)
[*] modifiable time frame
- game changes
- cores (national province, claim province, casus belli province)
- pirates and privateers (new leader) added
- rebels with full morale
- revolters changed in independant country get an army to defend themlselves
- specific land connections (through permanent terra incognita for example)
- other specific land connections that are blocked during winter
- conversion and colonisation chances computed at the end of the process
- reworked and added scenarios (more accurate setups, monarchs and leaders lists)
- reworked AI controlled countries behavior
- reworked manpower and supply/attrition models
once again, it is to be completed and it is only to give some idea.
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