Post-1356 HRE is very different from 1000 HRE
Sure. Though in a medieval scn one could still try if the HRE mechanics that are in now can be useful for the earlier time.
Of course, people may just need it off for other setups.
Post-1356 HRE is very different from 1000 HRE
I certainly hope they've taken a look to see whether it was possible to make electors possible to change during gameplay, that happening historically.Have there been any changes to HRE? It felt like a really useless thing in EU2 which didn't have any impact on the game.
Of course...I certainly hope they've taken a look to see whether it was possible to make electors possible to change during gameplay, that happening historically.
I will look forward to seeing whether it was possible once FtG comes out (or a suitable Development Diary for revealing it is released), then.Of course...
Never make a post that ends on bottom of the page. It's bound to be not noticedMy beef has something to do with the EU2 philosophy, which was dropped like a hot potato in the subsequent titles, and the arrival of the current sandbox experience I'm not willing to share. Because this "experience" had to be somehow sold, EU2 began receiving critics from its developers. Check the boards, you will find tons of unfavourable phrases referring to EU2 from the people that made it. While it's their right to say whatever they want about the game (which probably didn't sell very well), I still affirm the fact that EU2 is what defines Paradox the most: strategical historical simulation.
Edit: ah, you're talking about the company-supported patches. Wasn't 1.06 the last truly official patch?
Ah yes, good old times. Everything was better back then.Actually it was 1.09. Johan did work for those patches in his free time, but that was merely because we were a nice group of individuals, unlike the "ones" that were brought to this board by the HoI series.
Oh man, the economic model of EU...Sounds good...but does another product take its place when it gets so low that its no longer the main income stream of that province?
Unfortunately, i was always in the camp of "historical plausibility" and not "historical accuracy". Not that EU3 is perfect, far from it - mainly because there are not enough changeable differences between countries. But then again, EU 2 was worse in this aspect compared to EU I already
Well, i always though that colonization potential should be linked to size of country's population, plus some other factors (like slaves), and that DP sliders were far too weak tool of country differentiation. Like magnitude too weak. Claims i actually like.
That said, come on, i remember basically doing world conquest with my first attempt at the game (EU2), as Timurids
(or much later, with Trebizond...)
EDIT/ And compared to EU I, in EU II everyone could colonize... and while i wasn't enthusiastic with EU I model, the EU II direction wasn't that good either, IMO. Mecklemburg colonizing eastern NA seaboard? Riiight...
In EU I they couldn't colonise, because they didn't have colonists, which were assigned per country basis. In EU II it was much easier due to random explorers and map capturing/trading.
Geez, just pay a visit to Lisbon and Madrid...
DarthMaur, just accept it: EU2 is an almost perfect experience.
Almost perfect?
Its still a decent game, but its far from being a perfect experience for me.
Yes, you guessed it: your current domestic policies are now shown in the tooltip!
Epic.
Will there be any new Asian provinces? Removal of some PTI?
FTG is no map mod and comes with vanilla map.