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Ah well, here is to hoping FTG sparks a few map mods.
Yes with mods that will beready for it and AGCEEP for sure after game release.

The map mods probably will be soon converted for FTG, because the map implementation is the same between EU2 and FTG:)
Indeed, and some under construction are really interesting. ;)
 
you could give them the game in advance so they can start moding the maps for game release :)
 
you could give them the game in advance so they can start moding the maps for game release :)
Some of them are betas, so we'll try to let them have the game sometime.
 
[B@W] Abominus;10244443 said:
When do we get the next Dev Diary? :)

Ditto!?!? :(
 
I am very interested in this:

from first post said:
One oft-requested feature for events is to have the AI chance be coded in the event

Simply that each action can have its own trigger. If the trigger's conditions are not met, the action will not be displayed.

And did I mention that commands can have their own triggers also?

Could you give an example of new event structure? In coded text...

And how will the default AI perform when there are more than 4 actions? Which probability share?