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Hi folks!

Today, we moved into our brand new offices so things have been a little hectic in Paradox land. The new building is great, but I will always miss the spectacular view of Stockholm from the 24th floor of "Skrapan"...

No rest for the wicked though, so let's talk a bit about the role that characters play in Stellaris. First off, this game is not character based like Crusader Kings, so do not expect a complex web of rivalries and friendships to develop between rulers and leaders with dynamic portraits and genetics. In Stellaris, the real stars of the show are the Pops, with characters acting more like the advisors, generals and admirals in Europa Universalis (though they do have certain personality traits that can affect what options they get in scripted events, for example.) With that out of the way, let's examine the different types of characters:

Scientists can be put in charge of one of the three research departments (Physics, Society or Engineering.) They can also be assigned to captain the Science Ships you use to explore the galaxy. These are all topics for upcoming dev diaries... Suffice it to say that their skill levels and personalities will have clear effects on their tasks. They are also valid ruler candidates in technocratic societies (government types).

Governors can either lord it over a single planet or an entire sector (more on sectors later). They are a very useful way of keeping the populace happy, or increasing the efficiency of a rich and powerful planet even more. Governors are valid ruler candidates under many government types.

Admirals, though they are not mandatory, can give a clear edge to your military fleets, which is pretty straightforward. They are valid ruler candidates in militaristic societies.

Generals lead your armies in defense of your planets against invasion, or when invading the planets of your enemies. Like Admirals, they are valid ruler candidates in militaristic societies.

stellaris_dev_diary_06_01_20151026_leaders.jpg


Rulers give bonuses to entire empires, and, since other leader types can be elected ruler, they typically have a secondary skillset as well. Ruler type characters can also lead Factions; such characters are not recruited by you and cannot be ordered around. Factions and their leaders are, again, something we'll cover in detail later on.

Most leader types are recruited using Influence (a type of diplomatic "currency" in the game) and there is a cap on the total number of leaders you can employ, so you will need to weigh your need for Admirals against that for competent Governors, etc. Although all leaders tend to gain experience and become more accomplished over time, they do not live forever. The day will come when they perish and will need to be replaced…

stellaris_dev_diary_06_01_20151026_empire_details.jpg


Now, as you remember from last week’s diary, there are about a hundred different alien race portraits in the game. Thus, we initially felt that lesser leaders should not have actual portraits, because we could not possibly produce enough of them to provide the requisite variety. But then, the artists started to experiment with different backgrounds and clothes, which thankfully proved sufficient to allow all leaders to show a portrait.

The different types of leaders all use different sets of clothes. This helps increases variety, but also reinforces their role, with admirals having a militaristic uniform, governors being more casually dressed, and scientist being a bit more techy. Clothes are shared between some of the more similar species, because creating five unique apparels for each species is just an enormous amount of work. (Not all species wear clothes though; it would be odd if this was every alien race’s custom.)

I expect that humans will be by far the most popular race to play. Therefore, they are getting some special attention with different ethnicities, genders and hair styles. There is nothing stopping modders from doing the same for other races, of course! For example, the system could easily be used for other things, like an insect race where you have a multi tiered system, with one appearance for the ruler, a completely different morphology for your Pops, and a third for your leader characters...

Until next week, take care all!
 
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So in this particular screenshot, Humans are a indirect democracy. I think that's the most lower right one in the gov type screen in the last DD. This gov type could represent a global federation, since POPs elect local rulers, which in term elect the ruler of the empire
edit: never mind, indirect democracy is just regular western democracy.
 
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Here's a question: For the diversity in humans, woukd that require modding to eliminate? Say, for example, you create space Nazis, it would be out of character for them to be as diverse as a more tolerant society.
 
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Hmmm......

Governors sound like entertainers, related to happiness and also magnifying resource stuff. They sound necessary. Although, I wouldn't want unrest because a governor died.

Generals/Admirals sound like they might use Military Tactics to enhance the specific military might, the overall strength of a fleet. Thought: Hardly divide and conquer.

Leaders created by diplomatic currency, eventually die. sounds like a benefit in time. I wonder can their lifespan be seen? Also, I wonder if Xenophile creates more currency?

Science Ships researching Physics, Engineering, and Societal sound awesome, with science leaders enhancing research projects on science vessels sounds like a great usage of leaders, especially to get a research done with! I wonder if, an Industry bonus can turn into a science bonus by creating science vessels.
 
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Could you expand a little on this?

they do have certain personality traits that can affect what options they get in scripted events, for example.

So if I have a diplomatic leader, and I get a "brink of war!" event, my character can diffuse the situation?
 
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Lots to analyze over the next week!

I'm thinking most of the empire modifiers come from tech. I'm not entirely sure, though, as the little double helix in orange on the second screenshot looks like it's maybe something related to a decision, or maybe they act like the notification banners in EUIV.

The leader page looks great. Does each leader have a minimum of two traits (icons in green)? Can leaders end up with more?

The humans seem to have a pretty good collection of decent leaders - all threes and a four-star general. The United Nations of Earth seen here are fanatic individualists, so I wonder if leader strength will be amplified by that - it would seem reasonable to imagine a fanatically individualist society would allow for really talented individuals to rise to the top.

Also curious - in some of the old screenshots, there was a friendly-looking robot drone in the top right. Haven't seen him in any of the latest ones - was he removed?
 
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Will there be ways of extending the lifespans of leaders? Life extension technologies? Digital/Clinical immortality?

How much variance is there in average lifespans between the various species?
 
I really, really, REALLY hope someone in the office have been playing Aurora 4x.

Also, I sense that the discussion around different government forms will be renewed. "Indirect Democracy", was this the voting ballot with the forward arrow or the revolving arrow, hmmm...?
 
Is age a thing that will be tweaked by the end of development? It seems a little strange that the head scientist for the entire Terran Empire is only 21 years old...
 
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Will there be more that just those 5 policies on release?
Are there plans to have more added by expansions?
 
Here's a question: For the diversity in humans, woukd that require modding to eliminate? Say, for example, you create space Nazis, it would be out of character for them to be as diverse as a more tolerant society.

I guess in game they mostly care about species rather than race.
 
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Isn't an indirect democracy just a republic? Direct democracies have everyone vote for everything. Indirect or representative democracies elect people to make the decisions for the whole population in the form of a republic? Not an expert of government types so just curious.
 
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How do heirs in a monarchy work? is one randomly generated for me, or do I get to pick?
 
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Not too sure I'm keen on a limited number of 'characters' that I can pick to captain a singular ship. It creates a bit of a dissonance for me that will make me think "Well what about all the other ships...what about their captains?"

Except you are not recruiting Captains you are recruiting Admirals and Generals. Admirals lead entire Fleets not individual ships. So you are not going to have the Admiral of the USS Enterprise but rather the Admiral of the United Nations of Earth First Fleet, though his flagship may be the USS Enterprise. Same with Generals, you will not have the General of the first riflemen division but rather the General of the United Nations of Earth First Army.
 
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