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Stellaris Dev Diary #184 : Fwd: Notice of Termination

Congratulations, [Employee.GetFirstName]!

Due to consistently meeting or exceeding performance goals and receiving high marks from both your manager and colleagues, you have been selected for termination at the end of this quarter! Your sacrifice is greatly appreciated by all of us here at Dodacorp™, and we’re lucky to see you go!

Your manager will be in touch with you to provide instructions related to termination benefits, reallocating your Dodacorp™ retirement credits to your next of kin, and the necessary paperwork for your desired post-termination arrangements. As a valued member of Dodacorp™, remember that you have an employee discount on cremation services from our partners at Burnatech™ and don’t forget that you can claim your complementary Eternal Interment™ urn from our Repositrexx™ subsidiary.

Ask your manager about securing a spot for your urn on the Wall of Honor™, the most desirable places are going fast!

Please make sure to complete all of the requisite forms by the first of
[Employee.TerminationDate.PreviousMonth] so you don’t miss this exciting opportunity.

We’d like to thank you again for your service here at Dodacorp™, and appreciate that your sacrifice today will lead to record profits tomorrow!

Sincerely,

[Employee.Division.Supervisor.GetFullName]
[Employee.Division.Supervisor.GetFullJobTitle]

Dodacorp(tm) image - NOT JEFF


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Inspired by the extreme popularity of CK2’s Sunset Invasion, we continue our exploration of mortality with two more civics that we’re planning for an upcoming release, the Death Cult and Corporate Death Cult.

Death Cult Civic - NOT JEFF

Death Cult civic - sadly the Curators aren’t allowed to secretly be a death cult

Corporate Death Cult Civic - NOT JEFF

Corporate Death Cult civic - ritual murder for funds and prophet


Available to Spiritualist empires, empires with either of these civics replace the Temples that Spiritualists can normally build with Sacrificial Temples that provide both Death Priest and Mortal Initiate jobs.

Sacrificial Temple - NOT JEFF

Sacrificial Temple building - funny how there always seems to be a Help Wanted sign in the window

Death Priest - NOT JEFF

Death Priest job - dedicated to improving game performance

Mortal Initiate - HOPEFULLY NOT JEFF

Mortal Initiate job - the benefits are to die for


Death Cults that have Mortal Initiate positions filled gain access to three new Sacrifice Edicts that let them perform the ritual slaughter to the gods (or whatever force your empire’s pops believe in). They’re a bit fickle though, and the magnitude of the benefits varies, but the more blood that is shed, the more likely you are to get the better blessings.

Sacrifice: Togetherness - NOT JEFF

Sacrifice: Togetherness edict - let’s remember the good times we had together

Sacrifice: Harmony - NOT JEFF

Sacrifice: Harmony edict - you can finally get that corner desk and red stapler you wanted

Sacrifice: Bounty - NOT JEFF

Sacrifice: Bounty edict - it’s like voluntary purging that doesn’t get you yelled at by the Galactic Community


Sacrifice: Togetherness and Sacrifice: Harmony each have a base cost of 50 influence, Sacrifice: Bounty costs a base of 100 influence. These are, as usual, modified by things that affect Edict costs (such as the Spiritualist modifier).

When the Sacrifice is made, the Death Priests will inform you as to how it was received by the divine.

Sacrifice Event - NOT JEFF

Sacrifice: Harmony - should have built more Sacrificial Temples, these are rookie numbers

Despite being societies revolving around ritual murder (and the Sunset Invasion joke), the theme of these civics is intended to be one of voluntary sacrifice, where the sacrifices are appreciated and honored. As such, it is not open to Fanatic Purifiers, who would probably have a more... uh... aggressive policy.

I know last week I said that we would try to take a glimpse into life in the Mishar Cabal, but they spaced the journalist sent to interview them after they "saw too much". We'll see what we can share about them soon.

Next week we’ll reveal what’s hidden under the blurred text in the Death Cult civic and maybe even meet
JEFF
.
 
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It seems like the next Story Pack is going to include a bunch of new civics, particularly with a focus on unity production. What would really make this interesting is if unity itself was more valuable, because right now, it's basically a rush to collect all the different traditions as quickly as possible, with no particular advantage to producing more unity than others. Maybe if the tradition tree was deeper, had more strategic choices, and had greater rewards towards the higher levels of the tree, then it might be more interesting to have a unity-heavy build.
 
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I love the new naming.
 
Why can't Fanatic Purifiers have this civic? A Death Cult surrounding a empire dedicated to bringing death on the galaxy would make sense. I even recall (Insert Species Name) Death Bringers as one of the generic Purifier empire names.
 
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I would really like to be able to recruit mortal initiates at branch offices. Any plans for that? It would really fun, especially for RP, to recruit the pops of other empires to be your sacrifices. Especially if paired with Criminal Heritage. The host planet or empire would probably need to get some sort of benefit from the sacrifice for balance, or a CB.
 
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Dammit now I can't decide if I want my warrior culture armaggedon bombarding Roman Empire (You whom have died, we salute you!) or my Sunset Empire, where sacrifice and blood bring the galaxy closer to the gods.

This civics DLC is my new favorite thing.
 
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But seriously this won't have an impact to performance due to many pops. The AI won't use it frequently, and you will only get 1-2 empires with that civic, if any!

So I'm still expecting optimizations and performance improvements - or else!
 
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I mean, Corporate Death Cult? Giving your life so that someone else gets profit?
Am I the only one unable to wrap my head around that? I mean, I can't even begin to imagine how would species like that think or feel. Seems to be kind of immersion-breaking...
What? You wouldn't die for your employer? You must not live in America, Japan or Korea. Filthy casual.
 
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The blurred text on the civic is interesting. What other types of requirements could apply here?

Ethics restrictions are defined in the list first, so it's obviously not a new ethic. It doesn't have the same format as the other civic restrictions (the yellow text is at the end of the sentence). From looking at existing restrictions, it fits the format of "Does NOT have Origin: <x>", so I'm guessing it's a new Origin.

The fact that this restriction is present at empire creation and appears to be the same on both a normal empire and Megacorp civic makes me almost certain that it's an origin as well. Even if a full religious system was added in at empire creation, I'm almost positive it would be after ethics/civics are chosen, and not impose restrictions on ethics.
 
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Sacrificial Temple building - funny how there always seems to be a Help Wanted sign in the window

But of course!!! They can't just hire anyone, i mean, the job is deadly serious :p

Mortal Initiate job - the benefits are to die for

Even then, sometimes, the initiates sense that their job is killing them :p

Great idea, specially that many players play by having lots of pops. Willingly killing them is an interesting mechanic. And the Death Cult civic can be good for my sectarian empire. Looking forward to play it :)

By the way, is the DLC/patch this belong death themed? o_O
So far it looks that way, chronicles of the dead and gone and now sacrifices. I, for one, really like where this is going :D

Seems interesting that thiy civic is mutually exclusive with Ancient Preservers which is iirc exclusive to the curators?

And that so far, no civic in the game got, or needs, a restriction over a civic the player can't use.
Civic ancient caches of technology.png Ancient PreserversCurator Enclave
Maybe it's going to leave the unplayable section? o_O¡
 
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This smells like a buttload of micromanagement, every time I want to click that button.

Since there is no way of saying: Species X can only work Job Y and Z we must disable and enable jobs at that level constantly, until out of pure randomness the one species POP we want to sacrifice takes up the job.

Gotta be honest with you, that sounds like a horrible pain in the rear end.
Oh it's worse than that. The sacrifice job is pretty bad, like as low-priority as clerks. It looks like you're incentivized to either only use a sacrifice edict when your population outstrips your ability to produce jobs to the point where you're getting people taking these jobs, or you're going to have to manually close these jobs except when you want to use a sacrifice.

Also why would I want to give up five amenities for three unity?
 
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This civic lives or dies based on how many pops it takes to consistently get the full bonus, I think. Yes, pops are extremely important, but a 30% increase in mineral/energy production for a few pops is HUGE mid-late game. I don't think I'd ever take it as a starting civic but that shit is going to scale really well as your production increases. The happiness buff could also maybe be worth it in some circumstances, 50% is kind of a shitton. I don't see any reason to ever take the unity one though.
 
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Story pack? I'm vibing a religious/mystical/beginnings-endings (WORM) vibe tbh.

GIVE ME SOMETHING LIKE THE L-CLUSTER! It's still my favourite part of the game.
 
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Some compassion between the job production of the Sacrificial vs normal Temple.

I'm a little confused, because while the tooltip says the jobs require CG, the amount of CG is what's needed for living standard, and since food is counted that is too. I think the tooltip is just lying.

Priest: 2CG -> 2 society, 5 amenities, 3 unity.
Death Priest: 0CG -> 2 society, 5 amenities, 6 unity.
Mortal Intiate: 0CG -> 1 society

Overall you pay 4(or 3.4) less CG in exchange for 5 fewer amenities and 1 fewer society. Honestly, that's not a bad trade, although considering the requirement of a civic it's pretty weak. I think the main issue is that the Mortal Initiate job is absolutely terrible. Worse than a clerk, and that's impressive.

My suggestion would be to have the Mortal Initiate produce 3 or 4 amenities. That way they'd be about the same as a clerk, maybe a little better, and the temple doesn't net loose (much) amenities. The other option would be moving 1 or 2 of the Death Priests unity production to the Initiate job.
 
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