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Stellaris Dev Diary #184 : Fwd: Notice of Termination

Congratulations, [Employee.GetFirstName]!

Due to consistently meeting or exceeding performance goals and receiving high marks from both your manager and colleagues, you have been selected for termination at the end of this quarter! Your sacrifice is greatly appreciated by all of us here at Dodacorp™, and we’re lucky to see you go!

Your manager will be in touch with you to provide instructions related to termination benefits, reallocating your Dodacorp™ retirement credits to your next of kin, and the necessary paperwork for your desired post-termination arrangements. As a valued member of Dodacorp™, remember that you have an employee discount on cremation services from our partners at Burnatech™ and don’t forget that you can claim your complementary Eternal Interment™ urn from our Repositrexx™ subsidiary.

Ask your manager about securing a spot for your urn on the Wall of Honor™, the most desirable places are going fast!

Please make sure to complete all of the requisite forms by the first of
[Employee.TerminationDate.PreviousMonth] so you don’t miss this exciting opportunity.

We’d like to thank you again for your service here at Dodacorp™, and appreciate that your sacrifice today will lead to record profits tomorrow!

Sincerely,

[Employee.Division.Supervisor.GetFullName]
[Employee.Division.Supervisor.GetFullJobTitle]

Dodacorp(tm) image - NOT JEFF


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Inspired by the extreme popularity of CK2’s Sunset Invasion, we continue our exploration of mortality with two more civics that we’re planning for an upcoming release, the Death Cult and Corporate Death Cult.

Death Cult Civic - NOT JEFF

Death Cult civic - sadly the Curators aren’t allowed to secretly be a death cult

Corporate Death Cult Civic - NOT JEFF

Corporate Death Cult civic - ritual murder for funds and prophet


Available to Spiritualist empires, empires with either of these civics replace the Temples that Spiritualists can normally build with Sacrificial Temples that provide both Death Priest and Mortal Initiate jobs.

Sacrificial Temple - NOT JEFF

Sacrificial Temple building - funny how there always seems to be a Help Wanted sign in the window

Death Priest - NOT JEFF

Death Priest job - dedicated to improving game performance

Mortal Initiate - HOPEFULLY NOT JEFF

Mortal Initiate job - the benefits are to die for


Death Cults that have Mortal Initiate positions filled gain access to three new Sacrifice Edicts that let them perform the ritual slaughter to the gods (or whatever force your empire’s pops believe in). They’re a bit fickle though, and the magnitude of the benefits varies, but the more blood that is shed, the more likely you are to get the better blessings.

Sacrifice: Togetherness - NOT JEFF

Sacrifice: Togetherness edict - let’s remember the good times we had together

Sacrifice: Harmony - NOT JEFF

Sacrifice: Harmony edict - you can finally get that corner desk and red stapler you wanted

Sacrifice: Bounty - NOT JEFF

Sacrifice: Bounty edict - it’s like voluntary purging that doesn’t get you yelled at by the Galactic Community


Sacrifice: Togetherness and Sacrifice: Harmony each have a base cost of 50 influence, Sacrifice: Bounty costs a base of 100 influence. These are, as usual, modified by things that affect Edict costs (such as the Spiritualist modifier).

When the Sacrifice is made, the Death Priests will inform you as to how it was received by the divine.

Sacrifice Event - NOT JEFF

Sacrifice: Harmony - should have built more Sacrificial Temples, these are rookie numbers

Despite being societies revolving around ritual murder (and the Sunset Invasion joke), the theme of these civics is intended to be one of voluntary sacrifice, where the sacrifices are appreciated and honored. As such, it is not open to Fanatic Purifiers, who would probably have a more... uh... aggressive policy.

I know last week I said that we would try to take a glimpse into life in the Mishar Cabal, but they spaced the journalist sent to interview them after they "saw too much". We'll see what we can share about them soon.

Next week we’ll reveal what’s hidden under the blurred text in the Death Cult civic and maybe even meet
JEFF
.
 
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Woah, those new civics will fit perfectly with my latest empire that is a Subversive Cult obsessed with the veneration and study of death and extinction.

Also, good to be back to this forum and know that the game is heading somewhere again. I'm really looking forward to a mystic/religion themed pack and a new species pack.
 
Can we have both the civic from last week and this one?

We remember the sacrifices of those who... sacrificed themselves, yeah, that's it.
 
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I think the question was a bit more "why list that as a requirement at all", since to my knowledge neither fallen/awakened empires, nor the curators, get other civics, so there should be no reason to list them.

Maybe I am overlooking something else though, would gladly be corrected.
I was legitimately confused by Eladrin saying that Ancient Preservers "Is just the Curators Civic" and then talking about them asking for your Scientists, which is a Keepers of Knowledge thing to do and thought they teased about a new Civic for (playable) Materialist empires at some point and I just missed it, so I was asking whether that was the case, or if it actually was a/the Civic specifically for the Curator Enclave, something I didn't even know actually already existed (on account of, as Eladrin wrote in his reply, the contact screen ingame not displaying an Enclave's Civic(s)) until it was pointed out in this thread.
Now that I know that, yes, Ancient Preservers is the Civic used in making the Curator Enclave, well, itself (and has been presumably since 1.5) "Why list this as a requirement at all?" would probably have been my follow-up question, both for the reason you named and because it is not like you as a player can select it and be an Enclave instead of an empire anyway.
 
I was legitimately confused by Eladrin saying that Ancient Preservers "Is just the Curators Civic" and then talking about them asking for your Scientists, which is a Keepers of Knowledge thing to do
You're correct, I confused the two of them momentarily, which didn't help. Sorry!

I don't think there's a secret reason for the civic to be listed there, but I'll ask around.
 
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now just make the crisis ai smarter than a brick and this game will be worth getting back into again
 
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What? You wouldn't die for your employer? You must not live in America, Japan or Korea. Filthy casual.
Funnily enough, I said that having actually lived in Japan most of my adult life :p

My point still stands though! When I play against machine empires, exterminators, FEs, plants, whoever...I can still imagine who they are and what are they up to. If I ever encounter this...That will be a game-breaker, I will probably restart, because WTF.
 
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I feel like "Death Priest" and "Mortal Initiate" don't really have that Megacorporate flair. Maybe something like "Termination Specialist" and "Mortality Research Volunteer"?
 
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