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Stellaris Dev Diary #184 : Fwd: Notice of Termination

Congratulations, [Employee.GetFirstName]!

Due to consistently meeting or exceeding performance goals and receiving high marks from both your manager and colleagues, you have been selected for termination at the end of this quarter! Your sacrifice is greatly appreciated by all of us here at Dodacorp™, and we’re lucky to see you go!

Your manager will be in touch with you to provide instructions related to termination benefits, reallocating your Dodacorp™ retirement credits to your next of kin, and the necessary paperwork for your desired post-termination arrangements. As a valued member of Dodacorp™, remember that you have an employee discount on cremation services from our partners at Burnatech™ and don’t forget that you can claim your complementary Eternal Interment™ urn from our Repositrexx™ subsidiary.

Ask your manager about securing a spot for your urn on the Wall of Honor™, the most desirable places are going fast!

Please make sure to complete all of the requisite forms by the first of
[Employee.TerminationDate.PreviousMonth] so you don’t miss this exciting opportunity.

We’d like to thank you again for your service here at Dodacorp™, and appreciate that your sacrifice today will lead to record profits tomorrow!

Sincerely,

[Employee.Division.Supervisor.GetFullName]
[Employee.Division.Supervisor.GetFullJobTitle]

Dodacorp(tm) image - NOT JEFF


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Inspired by the extreme popularity of CK2’s Sunset Invasion, we continue our exploration of mortality with two more civics that we’re planning for an upcoming release, the Death Cult and Corporate Death Cult.

Death Cult Civic - NOT JEFF

Death Cult civic - sadly the Curators aren’t allowed to secretly be a death cult

Corporate Death Cult Civic - NOT JEFF

Corporate Death Cult civic - ritual murder for funds and prophet


Available to Spiritualist empires, empires with either of these civics replace the Temples that Spiritualists can normally build with Sacrificial Temples that provide both Death Priest and Mortal Initiate jobs.

Sacrificial Temple - NOT JEFF

Sacrificial Temple building - funny how there always seems to be a Help Wanted sign in the window

Death Priest - NOT JEFF

Death Priest job - dedicated to improving game performance

Mortal Initiate - HOPEFULLY NOT JEFF

Mortal Initiate job - the benefits are to die for


Death Cults that have Mortal Initiate positions filled gain access to three new Sacrifice Edicts that let them perform the ritual slaughter to the gods (or whatever force your empire’s pops believe in). They’re a bit fickle though, and the magnitude of the benefits varies, but the more blood that is shed, the more likely you are to get the better blessings.

Sacrifice: Togetherness - NOT JEFF

Sacrifice: Togetherness edict - let’s remember the good times we had together

Sacrifice: Harmony - NOT JEFF

Sacrifice: Harmony edict - you can finally get that corner desk and red stapler you wanted

Sacrifice: Bounty - NOT JEFF

Sacrifice: Bounty edict - it’s like voluntary purging that doesn’t get you yelled at by the Galactic Community


Sacrifice: Togetherness and Sacrifice: Harmony each have a base cost of 50 influence, Sacrifice: Bounty costs a base of 100 influence. These are, as usual, modified by things that affect Edict costs (such as the Spiritualist modifier).

When the Sacrifice is made, the Death Priests will inform you as to how it was received by the divine.

Sacrifice Event - NOT JEFF

Sacrifice: Harmony - should have built more Sacrificial Temples, these are rookie numbers

Despite being societies revolving around ritual murder (and the Sunset Invasion joke), the theme of these civics is intended to be one of voluntary sacrifice, where the sacrifices are appreciated and honored. As such, it is not open to Fanatic Purifiers, who would probably have a more... uh... aggressive policy.

I know last week I said that we would try to take a glimpse into life in the Mishar Cabal, but they spaced the journalist sent to interview them after they "saw too much". We'll see what we can share about them soon.

Next week we’ll reveal what’s hidden under the blurred text in the Death Cult civic and maybe even meet
JEFF
.
 
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well, at least, all restrictions and benefits are modable, so i would not wonder if one will create a mod wich make slaves aviable to be sacrificed for gaining zro xD
 
This is nice, but what about general improvements to MegaCorps? For example having multiple tiers for branch offices, or having a method to interact with Hive Minds?
 
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Not a fan of the implementation of the civics. The civic and job descriptions reference very specific ritual practices which limit RP use, but at the same time the civic's gameplay effects were clearly designed to not align with any specific ethic. Perhaps I want to play a militarist empire that captures aliens to sacrifice, or a cutthroat megacorp that ritually kills poorly performing employees. These are really basic and restrained examples, yet under the current implementation they contradict the flavour text! The fact that this is mutually exclusive with fanatic purifiers is particularly shocking, the two concepts seem to go hand-in-hand. It really seems like a missed opportunity to expand on an interesting and oft-requested concept.
I agree with you on the other points, but I don't think it makes sense for fanatic exterminators, since you already get unity (which seems to already include a representation of a faith resource IMO) from exterminating pops. Basically I'm saying that fanatic exterminators already believe in the "sacrifice" of xenos.
 
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I agree with you on the other points, but I don't think it makes sense for fanatic exterminators, since you already get unity (which seems to already include a representation of a faith resource IMO) from exterminating pops. Basically I'm saying that fanatic exterminators already believe in the "sacrifice" of xenos.

But the civic is about killing off your own pops willingly, not enslaved xenos. A fanatical purifier death cult would believe that EVERYONE should die, and so the ability to kill off their own pops would be very in flavor. I've actually seen several empires with this premise, but they normally achieve their own extinction through the End of the Cycle.
 
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Well now I'll have to decide which of my Cultist Simulator empires stay Gospel of the Masses, and which will be Death Cults. Temple Unceasing stays Gospel, Children of Silence changes. Probably most should change as none shy away from human sacrifice. Only Heart is a "happy" principle, with the possible exception of Grail.
 
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So guys...What happens if the Death Cult meets the End of Cycles?
 
Here at Weyland-Yutani, we understand the importance of the PEOPLE in our business. Without PEOPLE, who would fearlessly test our newest xeno-weapons for use by our corporate fleet? With your selection as a product tester for Weyland-Yutani, your experience will help perfect our market and advanced research options for best synergies and least depreciatory value! As an added perk, you will be listed in this cycle's NOSTRAMO eZine as a Corporate Hero, 4th Class!*

*Corporate Hero, 4th Class is a lateral position move and confers no additional salary or other compensation. Please note that Corporate Heroes, 4th Class are responsible for the disposition of their own remains and any fees or costs incurred by Weyland-Yutani Corporation will be assessed and passed on to the heirs, estate, or assigns of the Corporate Hero, 4th Class.
 
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*Takes this civic as an Egalitarian/Xenophile/Spiritualist democracy.*

Federation Builders: "uh... *awkward coughing* you guys are nice and all. We appreciate the interest, we really do, but, uh, could you maybe tone down the 'glory of willing sacrifice' stuff before we do the vote to bring you guys into the Stellar Pact? You do you and all, but you're kinda making the other guys a bit uncomfortable..."
 
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What about when armies die in ground battles? They are technically fighting for their gods, and since it's a death cult, they are sacrificing themselves. Could this make it so that armies never go into disengaged mode? Sort of like a "No Retreat", but for ground warfare.
 
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Do edict duration buffs affect this?

They do — the edicts and their associated modifiers are both extended.

Not a fan of the implementation of the civics. The civic and job descriptions reference very specific ritual practices which limit RP use, but at the same time the civic's gameplay effects were clearly designed to not align with any specific ethic. Perhaps I want to play a militarist empire that captures aliens to sacrifice, or a cutthroat megacorp that ritually kills poorly performing employees. These are really basic and restrained examples, yet under the current implementation they contradict the flavour text! The fact that this is mutually exclusive with fanatic purifiers is particularly shocking, the two concepts seem to go hand-in-hand. It really seems like a missed opportunity to expand on an interesting and oft-requested concept.

Sorry to hear! However there are various reasons for points you raise here, some of which will be answered in announcements yet to come (hence some blurring-out on the tooltips shown here). :)

On the matter of willing sacrifices: it's kind of a two-part decision. Similar to the way Memorialist is not available to purifier-type empires: even outside of spiritualist civics, what works for purifier-type gameplay doesn't always suit everyone else, and we would likely be better off creating a whole other civic in order to do explore idea properly. More than that, though: there is a distinct, ideological gulf between sapient sacrifice undertaken by willing devotees of their faith, and the ritualised slaughter of undesirable 'others'. The latter is an unquestionably evil act with some particularly stark, real-world parallels. Put simply: in this instance we chose not to make it completely evil, and instead leave room for what we hope are other, interesting takes.
 
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I mean, Corporate Death Cult? Giving your life so that someone else gets profit?
Am I the only one unable to wrap my head around that? I mean, I can't even begin to imagine how would species like that think or feel. Seems to be kind of immersion-breaking...


How many Apple junkies would sacrifice themselves willingly without even forming part of the organization.
 
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How many Apple junkies would sacrifice themselves willingly without even forming part of the organization.
far too many. I will never understand people's love for apple products, they are on par with Microsoft products at best and usually cost considerably more.
 
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Corporate death cults probably kill their mortal initiates in a more formal and properly organized way,but the mental image I get is the archetypal one of a businessman jumping out the window. Of course in this version the coworkers don't react in horror but instead cheer at the pious soul. "Oh look at Snart going down,what a great guy.I feel a stronger sense of harmony among us already"
 
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I really think Purifiers should get access to Death Cults, only makes sense that some Empire would be so based that they worship death so much they spread it everywhere. It would also give another civic for spiritualist Purifiers which they kinda need.
 
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All I can think for these two civics is:

"Renew! Renew! Renew!"