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Stellaris Dev Diary #162 - New Diplomatic Features

Hello everyone!

Today we thought we’d talk about some of the smaller changes coming to diplomacy with the free 2.6 update. Although the Galactic Community and the reworked federations are sure to have a large impact on galactic diplomacy, it's also important to talk about the smaller things!

Envoys
One of the more important things we’ve added are the Envoys. Envoys function very similar to Diplomats in EU4, and they are required for certain diplomatic actions such as:
  • Improve / Harm Relations – it is now possible to send an Envoy to improve or harm relations which can affect Opinion by up to (-400 / +400 ). More on Opinion and Relations later.
  • Assigned to Federation (to increase monthly Cohesion by +1)
  • Assigned to Galactic Community (to increase Diplomatic Weight)
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Although Envoys are characters, they do not currently have any character-mechanics such as traits. We didn’t think it would be fun to have to micromanage and switch Envoys around to better fit certain jobs depending on their traits.

Diplomacy Interface Updates
We’ve finally gotten around to give a bunch of diplomacy-related interfaces a facelift! First up, let’s talk a little about the general diplomacy screen.

You are now able to more clearly see things such as Civics, Origins, Relative Power breakdowns, your ongoing diplomatic agreements, and also the new diplomatic stances!

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This Hegemonic subordinate was kind enough to act as a model for the new diplo screen!

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Declaring rivalry never looked so appealing.

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The diplomatic offers are now a bit more clear on what is going on (not final text). A downside, however, is that it's now much harder to fool colleagues into becoming your vassal in our internal multiplayer sessions.

Diplomatic Stances
Sometimes we like concept that our colleagues have put into some of our other games, and the diplomatic stances from Imperator: Rome were a good example. Although not exactly the same, we like the general idea. We wanted empires to be able to set a diplomatic stance that dictates their behaviour towards other empires on a galactic stage.

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Diplomatic Stances are Policies and can be changed once every 10 years. There are a bunch of different stances, and some may also be unique to certain empire types (e.g. Isolationist is called Mercantile for Megacorporations).

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Stances are designed to be quite different, and to facilitate different playstyles. Perceptive readers might notice that the Belligerent stance seems very similar to Supremacist, and that is true, except that Supremacist stance is designed for all empires that want to be “a big player”. Supremacist empires will dislike other empires with the same stance, so it is almost like a soft rivalry of sorts.

Stances also have some effect on internal politics, as some of your factions may have certain preferences when it comes to your foreign policy.

Relations and Opinion
We wanted an easier way to measure how the diplomatic relations between two empires is doing, so we’ve added a new aggregate value called Relations. Relations exists in different levels ranging from Terrible <- Tense <- Neutral -> Positive -> Excellent, and they do have an effect on which type of diplomatic actions that are available.

We want diplomacy to be less fickle, and more mechanical. Players should now have more ability to influence what other empires’ opinions are of them. Overall diplomacy should feel less static and more prone to evolving over time.

Form Federation requires Excellent Relations, and pacts like Migrations, Research or Commercial require Positive Relations. Similarly, Rivalries require Terrible Relations. This is also the case in player-to-player diplomacy, so it’s important to maintain a good standing.

Some of these restrictions can be bypassed by having an Envoy to harm or improve relations.

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Favors
Finally we want to talk about Favors. Although Favors were primarily added to give players agency within the Galactic Community, they can also be used to influence the AIs likelihood of accepting certain diplomatic agreements.

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Favors is a new mechanic that allows you to increase your Diplomatic Weight for certain votes or proposals in the Galactic Community. An empire can owe another empire up to 10 Favors, and each Favor will increase Diplomatic Weight by “10%”.

For example – Empire B owes 10 Favors to Empire A. Empire A spends influence to call in all 10 Favors and adds 100% of the Diplomatic Weight that Empire B has. Empire A will add the Diplomatic Weight from Empire B, for a specific vote, without Empire B losing their Diplomatic Weight.

In effect, Favors allows an empire to manipulate vote results towards their point of view. It is not possible to Call in Favors when an empire is already voting the same way as you are. Multiple empires can call in favors from the same empire, and it's designed in this way to reduce the complexity of having to figure out which favors should have priority, or which favors should matter more.

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Pretty please. You owe me.

In addition to the Galactic Community, Favors can also be called in to increase acceptance chance by +5 when offering certain diplomatic deals.

Favors can be gained through diplomatic trades, or or some cases randomly through events.

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That is all for this week! Next week we’ll be back with some more details on the Juggernaut and the Mega Shipyard.
 
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Although Envoys are characters, they do not currently have any character-mechanics such as traits. We didn’t think it would be fun to have to micromanage and switch Envoys around to better fit certain jobs depending on their traits.
Maybe you could trade some notes with that studio that made CK2 :p
 
I don't like where this is going. It means you can multiply your own diplomatic weight by just giving favours to empires you know are going to vote in your favour (no pun intended).
Quick example. A,B and C are minor powers with 100 DW each. Their combined 300 DW will not make a difference in how the community will vote. Now each of them gives 10 favours to the other two and immediately uses the ones they got. Now they have somehow trippled their DW to a whopping 900 combined just by wheeling and dealing within themselfs. If they can get a fourth DW 100 power to cooperate in the same way they have a combined 1600 DW and so on.

This might not matter too much between minor powers, but a DW powerhouse with a vassal swarm can just multiply it's own DW by the number of Vassals and dominate the Senate.

Owing a favour should always have negative consequences because you gain someting for giving them away.

Not sure if you can just give favours away. I think others need to earn them.
 
The Xeno smell terrible. (And more importantly, it reduces relations with empires that are encroaching on your territory, similar to how the Xenophobe Fallen Empire reacts.)

So the Border Friction modifier affects how much your empire cares about Border Friction, not how much Border Friction your empire exerts on neighbours? Or does it do both?
 
Will there be a cooldown on canceling diplomatic treaties now? For example, it would feel really bad if I called in favors to get a research agreement just to have the other empire immediately cancel the research agreement.
 
Wait, I don't get it. We can't see the actual total opinion anymore? +798 in this case.
How high does it need to be to switch to Friendly? How will I know if I'm close to being Friendly? Do I need to add them all up every time?
Am I missing something?
 
I don't like where this is going. It means you can multiply your own diplomatic weight by just giving favours to empires you know are going to vote in your favour (no pun intended).

The dev diary mentioned that you can't call in favors on an empire that is voting the same way as you. They are essentially a way of making another empire's vote not count rather than actual amplification.
 
The dev diary mentioned that you can't call in favors on an empire that is voting the same way as you. They are essentially a way of making another empire's vote not count rather than actual amplification.
Yeah, I admit I overlooked that rule. But it actually makes things worse. Now I need to give favours to my allies and then abstain so they can call in their favours to vote for me multiple times? The very fact that such a rule needs to exists is a strong hint that the system is wrong.
 
Yeah, I admit I overlooked that rule. But it actually makes things worse. Now I need to give favours to my allies and then abstain so they can call in their favours to vote for me multiple times? The very fact that such a rule needs to exists is a strong hint that the system is wrong.

Why would you need to call in favors if they are voting your way already?
 
Is this not potentially exploitable? E.g. you want to pass vote for option A, you give 10 friends 10 favors each, and cast your vote for B, but all your friends cast vote for option A. Effectively you just voted with 9x your weight for option A.
There's an influence cost to calling in favors for a Galactic Community vote.

Wait, so it's _the isolationist_ the one who will get Border Friction towards the neighbors, not the other way around?
Yes, they view border friction as more important. Yes, this does mean that as a player, your empire's opinion of others (which was previously completely hidden) matters to a degree.
 
HOLY - ! Plus or minus FOUR HUNDRED?!

I like the new diplo screen, it’s good. And what’s this Belligerent I spy? But also, uh… where’s their dialogue?

Also liking the red glow on Rivalry.

Supremacy stance looks REALLY strong, but if I recall, being Humiliated takes you out of it, right?

Also, why would isolationists give MORE border friction?

It comes to mind: Where’s Trust on the diplo-screen? And I have absolutely NO idea what Relations are supposed to bring to the table. I get the uneasy feeling that this will make it easier to Best Friends Forever empires than ever before.

Also, I don’t like the idea of needing Influence to call in Favors. Isn’t Influence already kinda just ‘favors’? And why would a Gestalt need Influence to do so? I like that they’re not exclusively for the GC, though.
 
I would like to be able to set the diplomatic stance in the first contact screen. You encounter a new alien species and set the diplomatic stance for it.

Edit: Or do you set one diplomatic stance for all empires? ... Seems so ... that is weird. Why would I behave in the same way towards a pacifist megacorp and a barbaric despoiler.
 
There is an exploit that bugs me.

You get extra friendly with a neighbor with powerful fleets until his attitude becomes "protective" then you relay on him to protect you from others and not build any ships. They might ask you to become protectorate but will never declare war on you. Use this at beginning of game and you can go 100 % science with no
penalty. This is extremely OP and should not happen as you get a huge advantage. There should be big a penalty for doing this.

Will it be fixed with this new diplomatic expansion ?

ALSO can we have a slider/option in the start game settings screen that will "force" AI empires to collaborate against HUMAN PLAYERS ? PLEASE PLEASE PLEASE
And by collaborate i mean team up to crush, preferable even out of the start of the game so it war almost 100 % of the time.
 
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So are there ways to get other empires to be friendly with each other? For example, right now Diplomacy is a bit of a headache due to trying to make AI empires work together. While they do in fact cooperate it's only when their ethics are close enough to make them like each other. But if you have a fanatic pacifist ally and a fanatic militarist ally and you're trying to form an alliance with both of them forget it, especially if that militarist ally is an honorbound warrior AI! I have to use console commands to force both empires to join my Federations and it's a pain in the neck to do that because they will usually still dislike each other to the point that too many factors cause their trust to go down instead of going up!

Will envoys help resolve this issue?
 
You mention that favors are introduced as a way to increase player agency within the galactic community. I think one could further increase player agency by letting diplomatic weight be influenced by relations with other empires; having low relations with other empires causes a penalty to diplomatic weight based on the relative base diplomatic weight of the two empires in question, analogous to how a trade embargo works in EU4. Depending on design choices, these "diplomatic embargoes" could either be universal and constant or something you would have to declare upon specific empires (similar to rivalry).

Letting relations affect diplomatic weight would allow a beloved (but small) empire to have far more diplomatic weight than an empire that has gotten large (and unpopular) via conquest, which would hopefully help diversify possible playstyles. This further opens up the possibility of affecting an empire's power within the galactic community by sabotaging their relations with other empires: empire A sabotages relations between B and C, thus making B carry less weight in the community, possibly swinging the outcome of a vote.
Please make this a thing!
 
This looks really good.

Will gift (bribe) modifier limits be altered now.

Also, the opinion modifier capacity seems a little high from envoys. 1000? Should I ne able to get over something that made me that mad? Lol.