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EUIV - Development Diary - 17th of March 2020

Good morning! As you may have heard, the Paradox office has shut down temporarily due to Coronavirus concerns; we’re all continuing to work from home though, and you’ll be pleased to hear that thus far the team remains in good health. If all goes as planned we should be able to continue releasing dev diaries as normal.

Today I’ll be covering the Papal and Italian mission trees. It’s been a while since we had a content-focused dev diary, and there’s still quite a lot we haven’t covered. Emperor and the 1.30 patch have such an immense wealth of content that we almost definitely won’t be able to talk about it all before release. With that in mind, here’s a list of mission trees we’ve created over the last year or so:

Mission trees available with the Emperor expansion:
  • Austria
  • Bavaria/Bavarian minors
  • Bohemia
  • Burgundy
  • Netherlands/Dutch and Flemish minors
  • Crusader States
  • Florence/Tuscany
  • France
  • Genoa
  • Germany/HRE (several unique missions each)
  • Lubeck
  • Hungary
  • Italy
  • Milan
  • Naples
  • Papal States
  • Provence
  • Brandenburg/Prussia
  • Savoy/Sardinia-Piedmont
  • Saxony
  • Serbia
  • Switzerland
  • Venice
Mission trees available to all players:
  • Albania
  • Brittany
  • Bulgaria
  • Croatia/Ragusa/Dalmatia
  • Dithmarschen
  • Elector Bishops
  • Franconia/Franconian minors
  • French Duchies
  • Hannover/Hannoverian minors
  • Italian minors
  • Palatinate
  • Pomerania
  • Austrian Minors
  • Swabia/Swabian minors
  • Westphalia/Westphalian minors

Improving Catholic and Papal gameplay has been one of our core priorities during the development of Emperor, so it’s only fitting that the Papal States get a suitably comprehensive mission tree to boot. I won’t attempt to describe the requirements and rewards for every mission, so I’ll just focus on the parts I think are especially interesting.

pope_1.png


Starting from the Patrimony of St. Peter, the Holy Father is encouraged to embark on a campaign of conquest across the Italian peninsula. Besides uniting Italy under the rightful patrimony of the Pope being a noble goal in and of itself, this will also help you meet the requirements for the Kingdom of God decision.

Among the first missions the Papal States can pursue is Form the Swiss Guard. To achieve this the Pope must either have very good relations with Switzerland or else directly own a province in Switzerland itself.

swiss guard.png


The Swiss Guard is a unique mercenary company available only to the Papal States through the completion of this mission. They are very cheap to maintain, cheaper even than your normal Infantry regiments at base maintenance, and highly disciplined. They are however a very small Company, so while they will provide a significant edge in the early game they will not scale as well as other Companies later into your campaign.

Pursuing this branch of the mission tree will eventually get you to End the Schism. Besides completing previous missions in the branch, the owners of Constantinople and Moscow must both be Catholic. Completing this mission will give every remaining Orthodox country an important choice to make:

schism.png


Several of the missions for the Papal States give bonuses not only to the Pope himself but also to other Catholics. The Holy League for instance gives mercenary bonuses to the Pope’s allies, while Eastern Catholicization gives Lithuania a bonus to their Missionaries. The most interesting application of this idea is in the Missions to China and Japan. Using whatever means the Pope deems necessary, several provinces in China/Japan must be owned by a Catholic country to complete these missions of evangelism. Upon completing the mission, not only will relevant countries receive events giving them an opportunity to embrace Catholicism, but all provinces in China owned by a Catholic but not yet Catholic themselves will become easier to convert, while provinces already converted will receive reduced development cost.

Moving on, here’s the mission tree for a united Italy:

italy.png


As you can probably tell from some of the mission names, this mission tree has a somewhat Roman theme. Completing these missions will set you well on your way to restoring the Roman Empire and, therefore, Italy’s rightful place in the world.

The leftmost branch of the tree deals with bringing prosperity and advancement to Italy itself. Completing the Prosperity for all mission grants a temporary development cost modifier which will be useful in completing the Develop the South mission, which requires at least 5 provinces in southern Italy to have at least 25 development.

The main part of the mission tree encourages you to embark on a widespread campaign of conquest across the Mediterranean. A new Caesar must launch a new invasion of Gaul by crossing the Alps and defeating whatever barbarians have made it their home in the absence of proper Roman order. The so-called Holy Roman Empire must also be dealt with, either by dismantling it as a false pretender to the mantle of Rome or by seizing its crown for yourself. With the matter of Empire settled, it will be time to consider invasions of Iberia, the Balkans, and Anatolia. Completing this branch of the mission tree will reward you with 10% more manpower and land forcelimit for the rest of the game.

A united Italy must have a great navy, both to repel invasion from the sea and to launch invasions of its own. The Barbary Pirates inhabit the lan

d which was once Carthage, and later the Roman province of Africa. Once again it aligns itself against Italian interests, and must be annexed to ensure the safety of your trade routes. Before taking the fight onward to Egypt, it would be wise to secure an ally in Ethiopia, for the Kingdom of Prester John would surely aid your efforts. Jerusalem is the ultimate goal of this campaign, and once secured its religion will immediately be restored to your faith.

On the topic of Italy, we’ve added some new content about the Italian Wars:

italianwars.png


The Italian Wars can begin at any point during the Age of Discovery if an Italian country is the war leader (on either side) against a major Christian power - most likely France or Austria. Lasting for around 50 years, special Mercenary Companies such as the Tuscan Free Company will become available. Participants in the Italian Wars receive -10% mercenary cost and +5% mercenary discipline while they remain in an applicable war.

That’s all from me today. Next week Johan will reveal the major mechanical changes we’ve made to Catholicism, so come back next week to read all about it.
 
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Will Flanders be formable like other midsize German states?

Why would you want a Flanders formable. The tag already exists and can be released and played.

Are you refering to the modern seperation of Flanders and Walloon? Cause that is very modern. (1970-1993).

Furthermore, the only other Flemish tag in the game apart from Flanders is Brabant, so having the option to form Flanders as Brabant sounds rather redundant, not to mention that the Flemish tags already have a more interesting formable tag to go after: the Netherlands. Besides, Brabant was a duchy while Flanders was a county, so it wouldn't make sense for Brabant to demote its title. Ultimately, it seems that the desire to form Flanders is because Flanders is Flemish culture's primary tag, and the primary tags of other small nations in HRE (like Silesia and Pomerania) are now formables.
 
I'm not saying I want that. I asked out of curiosity, since in a much earlier Dev diary it was said that every subculture in the German group should get a formable, and that includes Flemish culture and Flanders. Though probably that's just merged with the Netherlands formation.

Pretty sure they meant German as in Germany.

Germanic Group is what it is known, big difference.

Dutch, Frisian and Flemish are now going to be the "dutch" cultures who can form the netherlands.
 
With the Papal missions only saying that a catholic nation needs to do this or that, you could probably try to force those missions like mending the shism even when you're not the papal state yourself.
 
What about the Pope's mission to reconquest (and reconvert) of Great Britain if is there the Anglican Church?. I hope that Emperor DLC can introduce also the possibility to create the Gallican Church in France as alternative of Roman Catholicism, Anglicanism, Reform and Lutheran protestant beliefs.
Obviously it could be great also to create the mission for restore the Roman Catholicism in France in Absolutism Age if the french king proclaim himself the head of the national catholic church.
The introduction of various religious estates factions (as catholics) could be useful for this event.
 
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*Deus Vult intensifies*
Seriously can't wait for this expansion, going to do a Papal runthrough ASAP
 
@neondt If you form the Kingdom of the Two Sicillies as Sicilly instead of Naples, will you also gain those sweet Neapolitan missions?
Kingdom of the Two Sicilies historically comprises also Naples and the others southern italian provinces. So, maybe you refer to Kingdom of Sicily for obtain the claims not only on the island provinces.
But before that situation happen, the Kingdom of Sicily must secede or be released from Kingdom of the Two Sicilies. Because, i suppose it can happen only when Kingdom of the Two Sicilies is independent and not a vassal of PU with Aragon or Spain.
 
Some feedback about the Italian flags in the missions: if the the "conquer Egypt" mission has the current in-game flag for Italy, why does the the next mission portray an italian Jerusalem with the modern (revolutionary!) tricolor?
 
Kingdom of the Two Sicilies historically comprises also Naples and the others southern italian provinces. So, maybe you refer to Kingdom of Sicily for obtain the claims not only on the island provinces.
But before that situation, the Kingdom of Sicily must secede or be released from Kingdom of the Two Sicilies.
I know, just asking if you form the Two Sicilies as Sicily instead of Naples, will you still get the mission tree Two Sicillies has
 
So a Lot of events are now missions for the pope, are the rewards the same? And do we geht the lost 10% manpower reward for the swiss guard Event anywhere else? I feel like a early game buff over a permanent modifiere isnt worth.
 
Some feedback about the Italian flags in the missions: if the the "conquer Egypt" mission has the current in-game flag for Italy, why does the the next mission portray an italian Jerusalem with the modern (revolutionary!) tricolor?

Icon mission is wrong for the italian flag used in this game. Anyway the Savoy Family has got among the nobles titles also King of Jerusalem and Cyprus.
 
Mission trees available with the Emperor expansion:
  • Austria
  • Bavaria/Bavarian minors
  • Bohemia
  • Burgundy
  • Crusader States
  • Netherlands/Dutch and Flemish minors
  • Crusader States
  • Florence/Tuscany
  • France
  • Genoa
  • Germany/HRE (several unique missions each)
  • (...)

As Crusader States were stated twice, could you guys exchange one of them for Teutonic and Livonian Orders? Pretty please? :D
 
Since Italy's getting a Roman themed mission tree, the Roman Empire is the ultimate Empire symbol, and would be fitting for the expansion named "Emperor" to flesh it out.
Give it a mission tree focused on securing it's borders, it's national cohesion, so it will never fall prey again to barbarians, as well as enticing the player to expand into areas the romans wanted to, but never got to, thinking of North African and Ethiopan expeditions, expansion towards India, and a more cohesive pontic step and Rhineland.

It should have a unique government all its own, to emulate the Roman senate. Since most players are likely to form this late game, it could integrate well with revolutions, making the empire hold together harder due to revolutionary sentiments having a more serious effect. Or make the Roman Empire a target of sorts for Revolutionary countries themselves, seeing them as the ultimate absolutist opressors.
 
I could not help but cringe really hard at Italy having missions to re conquest "Galia" and "Hispania" :rolleyes::rolleyes: in freaking 1600 - 1800. So we have the Byzantine Empire with missions themed on the Roman Empire, we Russia with missions themed on the Roman Empire, we have the HRE with missions themed on the Roman Empire, we have Italy with missions themed on the Roman Empire (despite nobody in the Italy represented in the game believed them to be the successors of Rome). Who is next? Serbian Roman Empire?

I think that if the devs of EU4 want that bad to make a mission three for a WWII Italy they should work in HOI4 where is needed
 
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