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EUIV - Development Diary - 17th of March 2020

Good morning! As you may have heard, the Paradox office has shut down temporarily due to Coronavirus concerns; we’re all continuing to work from home though, and you’ll be pleased to hear that thus far the team remains in good health. If all goes as planned we should be able to continue releasing dev diaries as normal.

Today I’ll be covering the Papal and Italian mission trees. It’s been a while since we had a content-focused dev diary, and there’s still quite a lot we haven’t covered. Emperor and the 1.30 patch have such an immense wealth of content that we almost definitely won’t be able to talk about it all before release. With that in mind, here’s a list of mission trees we’ve created over the last year or so:

Mission trees available with the Emperor expansion:
  • Austria
  • Bavaria/Bavarian minors
  • Bohemia
  • Burgundy
  • Netherlands/Dutch and Flemish minors
  • Crusader States
  • Florence/Tuscany
  • France
  • Genoa
  • Germany/HRE (several unique missions each)
  • Lubeck
  • Hungary
  • Italy
  • Milan
  • Naples
  • Papal States
  • Provence
  • Brandenburg/Prussia
  • Savoy/Sardinia-Piedmont
  • Saxony
  • Serbia
  • Switzerland
  • Venice
Mission trees available to all players:
  • Albania
  • Brittany
  • Bulgaria
  • Croatia/Ragusa/Dalmatia
  • Dithmarschen
  • Elector Bishops
  • Franconia/Franconian minors
  • French Duchies
  • Hannover/Hannoverian minors
  • Italian minors
  • Palatinate
  • Pomerania
  • Austrian Minors
  • Swabia/Swabian minors
  • Westphalia/Westphalian minors

Improving Catholic and Papal gameplay has been one of our core priorities during the development of Emperor, so it’s only fitting that the Papal States get a suitably comprehensive mission tree to boot. I won’t attempt to describe the requirements and rewards for every mission, so I’ll just focus on the parts I think are especially interesting.

pope_1.png


Starting from the Patrimony of St. Peter, the Holy Father is encouraged to embark on a campaign of conquest across the Italian peninsula. Besides uniting Italy under the rightful patrimony of the Pope being a noble goal in and of itself, this will also help you meet the requirements for the Kingdom of God decision.

Among the first missions the Papal States can pursue is Form the Swiss Guard. To achieve this the Pope must either have very good relations with Switzerland or else directly own a province in Switzerland itself.

swiss guard.png


The Swiss Guard is a unique mercenary company available only to the Papal States through the completion of this mission. They are very cheap to maintain, cheaper even than your normal Infantry regiments at base maintenance, and highly disciplined. They are however a very small Company, so while they will provide a significant edge in the early game they will not scale as well as other Companies later into your campaign.

Pursuing this branch of the mission tree will eventually get you to End the Schism. Besides completing previous missions in the branch, the owners of Constantinople and Moscow must both be Catholic. Completing this mission will give every remaining Orthodox country an important choice to make:

schism.png


Several of the missions for the Papal States give bonuses not only to the Pope himself but also to other Catholics. The Holy League for instance gives mercenary bonuses to the Pope’s allies, while Eastern Catholicization gives Lithuania a bonus to their Missionaries. The most interesting application of this idea is in the Missions to China and Japan. Using whatever means the Pope deems necessary, several provinces in China/Japan must be owned by a Catholic country to complete these missions of evangelism. Upon completing the mission, not only will relevant countries receive events giving them an opportunity to embrace Catholicism, but all provinces in China owned by a Catholic but not yet Catholic themselves will become easier to convert, while provinces already converted will receive reduced development cost.

Moving on, here’s the mission tree for a united Italy:

italy.png


As you can probably tell from some of the mission names, this mission tree has a somewhat Roman theme. Completing these missions will set you well on your way to restoring the Roman Empire and, therefore, Italy’s rightful place in the world.

The leftmost branch of the tree deals with bringing prosperity and advancement to Italy itself. Completing the Prosperity for all mission grants a temporary development cost modifier which will be useful in completing the Develop the South mission, which requires at least 5 provinces in southern Italy to have at least 25 development.

The main part of the mission tree encourages you to embark on a widespread campaign of conquest across the Mediterranean. A new Caesar must launch a new invasion of Gaul by crossing the Alps and defeating whatever barbarians have made it their home in the absence of proper Roman order. The so-called Holy Roman Empire must also be dealt with, either by dismantling it as a false pretender to the mantle of Rome or by seizing its crown for yourself. With the matter of Empire settled, it will be time to consider invasions of Iberia, the Balkans, and Anatolia. Completing this branch of the mission tree will reward you with 10% more manpower and land forcelimit for the rest of the game.

A united Italy must have a great navy, both to repel invasion from the sea and to launch invasions of its own. The Barbary Pirates inhabit the lan

d which was once Carthage, and later the Roman province of Africa. Once again it aligns itself against Italian interests, and must be annexed to ensure the safety of your trade routes. Before taking the fight onward to Egypt, it would be wise to secure an ally in Ethiopia, for the Kingdom of Prester John would surely aid your efforts. Jerusalem is the ultimate goal of this campaign, and once secured its religion will immediately be restored to your faith.

On the topic of Italy, we’ve added some new content about the Italian Wars:

italianwars.png


The Italian Wars can begin at any point during the Age of Discovery if an Italian country is the war leader (on either side) against a major Christian power - most likely France or Austria. Lasting for around 50 years, special Mercenary Companies such as the Tuscan Free Company will become available. Participants in the Italian Wars receive -10% mercenary cost and +5% mercenary discipline while they remain in an applicable war.

That’s all from me today. Next week Johan will reveal the major mechanical changes we’ve made to Catholicism, so come back next week to read all about it.
 
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Also still think that bosnia and its minor deserve a shared missiontree.

The Italian War Event look great - that is the flavor we need! How many Italian war events are there? Just the 1? :( Hopefully a lot to get sunk into

I hope in some check and balance for the venetian expansion in penisula territories like historically happen with the Agnadello Battle if the Serenissima takes too much territories (with this DLC, Venice start powerful with new provinces). An italian league war (with the participation of the italian nations and some foreign powers pro or versus Venice) could be an interesting event.
 
Will older mission tree be at least slightly changed too? It feels wrong when Russia has only 29 missions like the future Pope or Castile (not Spain). The potential is gigantic, mind you.

Ha, no.
They didn't bother to make a tree for Zaporozhia even during Polish update, preferring to make one for Mongolian Empire. Those are priorities in EU4, memes first.
 
Nice to hear that the EU4 team are in good health, the dev diary is very good, the papal states mission tree looks fantastic and it's also nice to hear that Brittany has a mission tree as well. I am really looking forward to this DLC.
 
Spreading catholizism with the papal missions is nice.
But I am not thrilled about the italian mission pushing it towards rome by default. Yes, its meme material you do once, but there is more to Italy than just Rome and by that point in time I think Italian mission should stand for themselves.
 
I liked the theme of Papal State missions. They will be looking for Portugal to christianize Japan and China most likely. So they will be looking for a decent Portugal AI. It's up to you at this point devs, don't disappoint the Pope! ;)
 
Are there more unique national ideas added to German and Italian minors, except for "just" midsize formables and the elector bishops?

Will Flanders be formable like other midsize German states?

I read the mission list as if you decided to not add a Rhineland tag, but go with only a Westphalian formable instead, is that right? Cause that would make Rhenish the only country in the German culture group that doesn't have it's own formable, and merging it with Westphalia feels really strange and ahistoric (though both tags are somewhat ahistoric in the EU4 timeframe of course).

Will there be a papal mission branch to deal with the HRE, that will allow the Pope to maybe join it and become a major power in it?

Will the requirements of reforming Austria be changed, so that every country with Austrian culture can form it, like other formables, and not only Styria as it is now?
 
Perhaps I do not understand what is happening, but why did the events of the Papacy transfer to missions? And most importantly, they pass it off as a new development? Half of the missions of the Papacy are old events.
 
Spreading catholizism with the papal missions is nice.
But I am not thrilled about the italian mission pushing it towards rome by default. Yes, its meme material you do once, but there is more to Italy than just Rome and by that point in time I think Italian mission should stand for themselves.
If you look at the descriptions for the Italian NIs, it's basically the same thing. Seems like there's nothing more to Italy than LARPing as Rome.
 
Papal tree mission with effect also for others nations is an interessing development. I hope the mission 'Crush the Italian Cities' can recreate claims as during popes Julius II and Alexander VI.
It could be very interesting if during the renaissance and reform age, Pope create randomly missions for some christian nations in good relation with it to conquer and convert some specific territories (for example protestant or islamic provinces) for increase the possibility to obtain some bonus from the Papal States (for example cardinals or more consent for the election of a controller of curia).
 
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Why would you want a Flanders formable. The tag already exists and can be released and played.


I'm not saying I want that. I asked out of curiosity, since in a much earlier Dev diary it was said that every subculture in the German group should get a formable, and that includes Flemish culture and Flanders. Though probably that's just merged with the Netherlands formation.
 
Italian missions are very projected towards the contemporaneity. In this sense, i hope that the missions give claims also for the Balcanic provinces (Croatia, Albania) and Greece provinces previously controlled directly or indirectly by Venice and its vassals.