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EU4 - Development Diary - 8th of November 2016

Hello, and welcome to another week, and another Europa Universalis development diary. This week we’re focusing on the interface improvements of our ‘Denmark’(1.19) update.

First of all, we’ve added more options to the player. You can now specify the ledger to be limited in multiplayer games, where detail data about other nations are hidden, but you can still use the ledger to keep track of your own nation.

Another cool new option is the ability to disable the rule that you can not stack ideagroups. Now it is possible for those that want, to go all military ideas in their games.

The Custom-Nation-Designer have gotten two new addition in 1.19. First of all, you can now choose to start without an heir, and secondly, for those that also have the Rights of Man expansion, it is now possible to define your consort.

eu4_138.png


We also added two new things to the province view. Besides the possibility to fabricate claims on that province directly from the province interface, there is now an icon for hostile attrition that is shown whenever a province provides it.

The religious UI have also been upgraded, and you can now see missionary strength in the interface, so you can plan better for the future. Another important aspect is the addition of another column in list of provinces to convert, detailing of how much that particular province impacts the religious unity.

eu4_136.png


A previous patch added a “skip to next song” button. This has now been replaced with a button that opens up a full interface to select which songs are allowed to play, and to select a song to play with.

eu4_137.png


There is now also an alert for high naval attrition that triggers for fleets that are taking more than 5% attrition and have a ship with hull strength less than 50%.

And for those of you playing with Rights of Man & Common Sense, and with lots of subjects and vast colonial empires, we added a checkbox to hide subjects in the development macrobuilder.

Some important information for those of you that mod EU4.

Republican Tradition refactored to be 0-100 like Legitimacy, Horde Unity and Devotion, so remember to go through your scripts when you update to support 1.19.

We also merged the 'relations_decay_of_me' modifier into 'improve_relation_modifier'. They were basically the same functionality, and this makes the game easier to understand.



Next week, we’ll let the artists take to the podium to talk about the new graphics in 1.19!
 
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Any chances the music player will get ported to other Paradox games?
 
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If i recall from Joann's twitter, no limitations on idea groups are ironman compatible.

Everything is great, like also previous DDs, but we have one question. WHEN?
 
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Would you consider adding the ability to set a custom nation to be an elector / emperor of HRE (subject to the condition that the number of electors /HREmperors is not already maxed)?
 
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Jüllich is a perfect example of a province that'd be great to have but really does not fit without seriously impairing the clickability of what's already in the region.
That part of the map has the highest concentration of the smallest provinces in the game already.
Could you just make a click map mode, with no troops on it?
 
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First of all, we’ve added more options to the player. You can now specify the ledger to be limited in multiplayer games, where detail data about other nations are hidden, but you can still use the ledger to keep track of your own nation.

The religious UI have also been upgraded, and you can now see missionary strength in the interface, so you can plan better for the future. Another important aspect is the addition of another column in list of provinces to convert, detailing of how much that particular province impacts the religious unity.

And for those of you playing with Rights of Man & Common Sense, and with lots of subjects and vast colonial empires, we added a checkbox to hide subjects in the development macrobuilder.

That's my Top 3. In my new game with Castille/Spain I though it would be very helpful hiding subjects respecting development macrobuilder... and here it is :) Using the ledger for your own country in MPs where it's disabled looks also a great improvement to make you easier its management.

I'm looking forward to 1.19 beta
 
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The music player addiction would be somehow "shared" with other Pdox titles? I'm especially thinking about CK2 and Hoi4 .
Are you planning to add more "customizable rules" besides that related to NI ?
 
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Is it just me, or do the Knights get the Dark Red color of Albania?
 
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Glad to see the idea group balance lock removed. I never understood why they did that in the first place. Especially when MIL points always stack up far more than ADM or DIP (as of a few patches ago anyways). I thought this patch may be out next week based on something I read earlier. Too bad. I want to start a new game, but I won't have time to complete one before I finish so I wish to wait for this patch..
 
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I'd be happy to have a platypus correct me, but my understanding is anytime they make map changes like all the wasteland provinces in 1.19, it invalidates prior saves.
Only way they can be compatible is if you manually edit the save to assign the provinces
 
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I'm probably the only person to be thrilled about having the ledger hidden as an option - feels more realistic that way.
 
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Is there any chance in this patch you will include modifiers that allow for Free and Trade cities to function under unique governments in mods. The current way they work is so limiting and you are unable to make a special function, even a simple script function like can_form_trade_city or can_free_city = yes would be a vast improvement, especially considering the incoming patch having the Peasant republic, which can potentially be instantly overwritten by the Emperor, making it a Free city.
 
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You make good points but we are unlikely to remove existing playable tags from the game. The current setup in this area dates to eu3 which had a very peculiar map projection where it all fit a lot better. When eu4 was made the eu3 German setup was adopted with some effort to fit the map we now have and the current tiny provinces are a result of that.
Had we started with a clean slate I imagine some calls would've been different in regards to tags here but now that Aachen is in the game it's here to stay.
That's the current thinking anyway, I do agree it would be very nice to see Jullich in the game in some way at some point.

How likely would it be for the next generation of Europa Universalis (read: EU5) to have a larger map size, which then could potentially allow for more smaller provinces to be added?
 
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I don't know why this misinformation persists. 1.8 had by far the most map chances along with a myriad other major mechanic chances and it was save compatible.
For some values of "save compatible".
 
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Nifty changes! The interface is continuously updated, and those small additions maker a lot of sense.
 
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