The ultimate goal of EU4. Russia edition. One culture campaign in 1.14.

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Gringovoir

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Sep 23, 2014
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I have been thinking of this campaign for a long time since after Common Sense DLC as it introduced Parliaments and a new Assimilation debate that gave -15% to culture conversion. That meant that if all bonuses (religious IG finisher, Cultural Unity policy, fish bonus, Oprichnina and the debate) are stacked it will give Muscovy -90% of culture conversion cost and a decent shot at culture converting all the world. But then came Cossacks that also gave multiplicative -25% to adjacent provinces. All that meant that 1 development could cost as low as -0.75 of diplomatic points, so it was time to push the plug and get to the culture converting sink business.

The goal can be seen as one of the most inclusive goals as it has the following progressing levels of difficulty:

1) Do WC
2) Do one-tag
3) Do "One Faith"
4) Culture convert to Russian all of the Old World (3 is prerequisite to 4)
5) Colonize everything
6) Have all non-wasteland provinces be of the same culture (4 and 5 are prerequisites to 6)

Muscovy is uniquely positioned to do this. First and foremost, it has -20% to culture conversion. Without any bonuses to culture conversion, the minimal cost per development would have been 2.25 and that would mean extra 24K of necessary diplo points or 150 years of diplomatic generation. Second, it is very strong in religious conversion as an Orthodox country it has up to 2% additional missionary strength. Also it can have a large number of missionaries pretty fast with Mecca, Jerusalem, Rome and Pentarchy triggered modifier. Third, it has an additional colonist which is very important to be able to colonise everything.

A choice of religion deserves a special consideration. To do one-tag it would been much simpler to convert to Catholicism through rebels of Livonian order and then become an HREmperor. However, I was mindful of the new world and had the idea that I have to reach colonisers soon if I want to have colonial nations that don't have colonisers cultures as accepted. So I had to go through Scandinavia to England to France to Castille and Portugal fairly soon. In order to grab so much land with as little MPs spent as possible I thought I needed a religious CB and so I stayed Orthodox. Besides, it added to the RP satisfaction. Still, fabricating claims on all India and China reduced the costs significantly to 2.5 per development before administrative efficiency.

Because of this path the idea groups order was Influence, Religious, Administrative, Exploration, Diplomatic, Expansion, Quantity. At the beginning most of land goes to vassal and so there is relatively less need for the adaptability idea. Also, after integrating Tatar lands it is important to convert that land to Orthodox to ensure power base and stability. Judging how slow colonisation was, it might have been a good idea to have Expansion earlier, but I was stacking so much diplomatic points that it was a nuisance and extra diplomat allowed me to fabricate faster and annex two countries at the same time with less problems.

So to show finally some pictures.

"They want to divide us in 1.16 we want to be united" picture. This is the final moment of the campaign with the last available colonies being finished appropriately in Alaska and all of the old world converted.

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Unfortunately, in the new world, New Russia (USA) just refused to convert to Russian three provinces (one Iroquois and two Cherokee) that were never accepted and stayed unconverted for more than a hundred of years. No matter how much I replaced their governors with diplomatic ones (a useful trick to speed up culture conversion), they just pumped all that extra MPs into development.

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I was thinking of releasing them and culture converting the land for them through war or just playing as them and finishing the process, but at that point just as I loosely remember a Chinese saying - a slight blemish on the ring only highlights how round it is.

The list of development in the world. It would have been higher if I haven't systematically and often denied seats to Parliament. I also turned on Common Sense DLC in about 1540 (I obviously didn't want HRE to go ballistic in their development, but I also knew that I will have to use Parliament, so I decided that to not be too exploitative I should turn it on as soon as I hit the cap for military MPs; recent changes in 1.15 may make finally quell that summer rage on forums from HRE minors overdeveloping their provinces). Notice New Russia crazy level. Also: who cares about inflation.

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We should get more of these pie charts.

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And the colonisation proof:

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As for the exploits I tried to be very moderate with them. I used a couple quite intensely though:

1) Starting and cancelling culture conversion to prevent teching too quickly. This helped to get Influence and Exploration to be filled up fairly soon. More importantly, I had to carry a lot of diplomatic MPs late into the game when I will be culture converting, so I carried around 5-6K to the first round of culture converting and then about 3-4K to the second round. The first one was intense, I had so many diplomatic points stored that I had to monitor which provinces I was actually converting with full adjacency bonus and which were just the storage facility, which I had to cancel before they reach 10%. I hadto physically write down about 40 provinces and manually check on them each month.

2) I noticed in my game that if a debate is not selected, one can quit the game and have a new set of 5 debates. While the first one was a merely -5% tech cost that helped me tech diplomatic levels, remaining ones were -15% to diplomatic annexation and culture conversion.

Another useful trick in the game may be to notice that in the late game diplomatic annexation can be as low as 0.8. For this you need Influence, it's policy, an appropriate debate and an event "Loyal subjects" from subject interactions events, which can trigger if there are 3 subjects with less than 10% Liberty Desire. When I had very high diplomatic reputation and had a lot of CNs, it fired fairly often.

Some goalposts along the way

Quick elimination of Novgorod (almost) and Russian minors, through a war with Novgorod, Ryazan (who became it's ally) and Tver (militarist Tver will attack Novgorod fairly certainly).

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Securing distant overseas and Danzig
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Denmark had kept its PUs, so it was joyful stomping over it together with PLC
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Polish-Lithuanian union was fairly strong, so it took some effort to make it never an issue. While I was of higher military tech, I still need Hungary to serve as distraction.
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Sitting a little bit on Lithuanian land though was a good idea as pretender rebels broke the PU.
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Distant overseas coring was a bit hard to do at first, as in some provinces autonomy couldn't have been raised. That resulted in some big rebellions, which this patch were more potent as stacks were more concentrated

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Still bankrupting Timurids and pushing to India is always a good idea. That "Central Asia" tag would stay for almost entire game when I will have all India and China
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Rulers were generally good to me having generally 8 in total for Admin and Diplomatic, but Pyotr was the Great. He was born to Semen. Notice some initial culture converting to establish a strong powerbase
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In 1538 I finally declared on Iberians. Castille was going very rapidly through Exploration and Expansion idea groups. Thankfully, they were mostly focused on Africa until I noticed through the goods location ledger that Hispaniola is already 10 provinces large. The war for the new world ensued.

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I teched up to level 7 or 9 in diplomatic tech to reach the colonies, starting at 184 per technology and then after the war Castille formed Spain, which was good as I could reconquest a lot of land from to aragon vassal. Portugal was also soon annexed with it's small La Plata CN.

KKRbIPFjm1J09Oz4e0bq50ZRtzwFDR-zcPasdKrZXlkGh8A8cZHZpbzwwHVLvr7o7e5GocWMAmAWhJttE-UvYTGhbTFy4usa9fF7Nwms9nJFbjPmDGAhux7xGGfN69hbsfZlGS8D1BxV4CvI_IlRUg7-tAcPZNCg32-yfcBk2DFz5RyIsD7sdj0urXbplW7SM6kEImILd6-0zHFs5CGiHw-idqAA5QonxQyNhs8ulX1BH7GP_5GorqAB4RyJqdyJRujz9tufQzIQV9hOqLFVK2cJeB82qgjB5tzOYdQXlkpOfxJudwTuvjphcgnlweS_5zoRX9OO0AqZH0ApiVS9oOd57qpc-QCXj8hpAbm0tlLy6zjdvImA4sjtURBa9eSoOYarJRAWbuz-I8yHAzmcedFtOoIk6qP6sg5ixzvINCmb520sUIxfEw5T7W1n-vtfZOIyZX1qvLPRpL0btDYRjJ36MjH-WCvt_49OelGcbaGumyy2dWPGUZTXWE__yNRjJZF-NvDrhSbrRbPCY0P7ZzTMTFiPxcZR5nhMpDfbFIFcbjsXH2JApObJRTHbN8zoucNU=w1440-h900-no

After taking Guyenne from France and cutting Ottomans from Egypt to make them colonies, nobody was really a threat

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Still I had to deal though with Castilian culture in the Caribbean somehow. I decided to wait till separatism is down in 4 biggest colonies and convert it to Russian to make a CN with Castilian not accepted. Later on I would dump some Russian non-cored colonies to Leon that also started colonizing in the new world. After annexing it I had two colonial nations in the caribbean I released one and DOWed it. That way Castilian was never accepted in my colonial nation. As it would turn out that may have been unnecessary as CNs would convert even accepted cultures sometime. Still I wanted to make sure the conversion process goes smoothly.

v_qYrJLGHqa-ejUgvxJffFaAy9ejctE7t8va2i9-NjoxmFK4pHnCWd_QjigMroJewiuHTyNyQK_MIV-_3IiG1natkiVAO9KRPKYdQ7pxHG5-leqhkU4cfPii27JnwnjBRhGhkcjcVN76KDdYYHObZkiT9ZBFU4XrdCdjLQwn0fOn97FlUzsKYF_TLP1sOFgwaaEfuzYUDvdE36j5WYdrkzBPH6dwMIAjhTZx7rqe1eWPnxhOAoJYMBFO6_c9GhUSoezi0KCW047d90ZoJg9eMBu3loYRZC6N7si1Ng0Oll55APMUVHBqMzkWzu_r81LrEuNiyYSBLYjD790zoWNdCyNHxkiTuWVRTSacUraqMpECW-ITLfRlnIz5BSUqitjEKcmNDvgWNxWkDCz1WGj7J62IzDALwexLKhR1GWG0KFYORpKCqFprriS7_iUF8QGI4nzS8eMGRsNvxql_WM_H4UQTCKYL287AgcUghQk1x3UHvTV_BpgajQCn3jtveRfSTVcG1ceOdpxfn0jLUoa18AC_LF6emt_16Lh33IPENAXo6QmNIHhzFfeKUvMOKffQC6Cb=w1440-h900-no

As it turned out, I was colonizing not as fast as I should initially keeping positive balance in money income. I had about 8 colonies running in the mid-game and 14 in the late game. As cost for colonising is quadratic I should have colonised more aggressively earlier. A debate "Charter colonies" was used 2 or three times. Also I should have moved my capital sooner to a place in Europe closer to colonies. Tsargrad aka Constantinople came to mind. That cut the way to Oceania quite significantly.

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A bit overzealous with the number of colonies here (look at the cost)
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The first round of culture converting was intense
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The first WC is always sweet
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As is the first "One Faith"

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Culture conversion was finished with the second Assimilation debate in 1797

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And then we reached the final chapter of historical Russian colonisation
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P.S. My deepest thanks to DicRoNero who planted one culture idea in my mind last summer.
 
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Hell, yeah!

That's easily the very best achievement I've ever seen here. No disrespect for the Three Mountaineers, but this one is simply amazingly awesome and stylish.

I'm now just slightly jealous that you've done it first, despite that being my end-goal for the last 1000 or 1500 hours logged in UE4 (out of 2500 in total). Insane stuff, well done!

Also, a great inspiration for quite a lot of us, that's for sure! Go beat that!! >.<
 
Hell, yeah!

That's easily the very best achievement I've ever seen here. No disrespect for the Three Mountaineers, but this one is simply amazingly awesome and stylish.

I'm now just slightly jealous that you've done it first, despite that being my end-goal for the last 1000 or 1500 hours logged in UE4 (out of 2500 in total). Insane stuff, well done!

Also, a great inspiration for quite a lot of us, that's for sure! Go beat that!! >.<

Thanks, man! Well, the achievement wasn't perfect, so you can still improve on it )
 
Russia is weak, they said.

In theory the time that you did this probobly means it's achievable with almost any culture and tag, if you go Constitutional.

Clearly the next move is to do this as Ryuyku
 
Russia is weak, they said.

In theory the time that you did this probobly means it's achievable with almost any culture and tag, if you go Constitutional.

Clearly the next move is to do this as Ryuyku

Well, without any culture conversion reduction costs, one would need to have 24K more diplomatic points. I wasn't very stringy when I was doing conversion and converted small provinces without adjacency bonuses. One could could also core more of the mainland. But in general without further bonuses to culture conversion, diplomatic annexation or coring or without free integration in HRE, I don't think it's possible.
 
Russia is weak, they said.

In theory the time that you did this probobly means it's achievable with almost any culture and tag, if you go Constitutional.

Clearly the next move is to do this as Ryuyku
I doubt that, I only consider Muscovy and Karaman being viable as first tags. Obviously, you can then switch to any tag and culture and no one prevents you from doing one-tag one-culture with Muscovian Lombardian Netherlands (soulds weird, but makes total sense game wise), but doing that with stuff like Ryuku... I can't even imagine what kind of wizardry it would require. My IRL mana pool (aka brain) surely will boil up halfway through that!
 
"culture converting the world is impossible" they said.

No, it's not. Russia is likely the best nation to do it.

Nice job.
 
Hahah, the russian swansong. It has been one of the most interesting wc i've seen! I'm not even trying that tho xD
 
I think I saw someone do a 'one tag, one faith, one culture' as Kazan. Doing it without overpowered Horde mechanics though is even more impressive. Great job!
 
I think I saw someone do a 'one tag, one faith, one culture' as Kazan. Doing it without overpowered Horde mechanics though is even more impressive. Great job!

Thanks! I also saw it reddit (I think it was with Manchu), it wasn't clear though how well he did with the New World (I haven't though finished that myself).

Funny part is I also have now a notebook half filled with calculation on remaining ADM and DIP needs for every 10 years starting in 17th century, which I would have never done with a horde.
 
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Very nice job!
Was Kazakh a free nation when you did distant overseas? I presume you cored the provinces and then kept one core on the other side of the wall to spread on the rest of Asia?

Also, how did you conquer China? Did Ming explode or did you simply truce break very often?

I really should attempt a WC as Russia before 1.16, and it's always been my policy to utilize that sweet culture conversion bonuses. With Common Sense and Cossacks (estates esp.) this is likely a lot easier than in the past. Last I've played Muscovy it was Art of War, after all.

Did you move capitol to Constantinople or just Tradeport? I presume you collected in many places (Genoa, Venice, Channel, etc.)?

Also, why take Quantity as last? Did you just end up having 50 stacks all over the world to wage 10 wars simultaneously? 1 million isn't enough, so you need 2 million for true WC? :D

Lastly, with all the culture conversion bonuses, did you actually gain dip points or is the cost capped?

Thanks!
 
Achievement Unlocked:

Little Green Men!
 
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Very nice job!
Was Kazakh a free nation when you did distant overseas? I presume you cored the provinces and then kept one core on the other side of the wall to spread on the rest of Asia?

Also, how did you conquer China? Did Ming explode or did you simply truce break very often?

I really should attempt a WC as Russia before 1.16, and it's always been my policy to utilize that sweet culture conversion bonuses. With Common Sense and Cossacks (estates esp.) this is likely a lot easier than in the past. Last I've played Muscovy it was Art of War, after all.

Did you move capitol to Constantinople or just Tradeport? I presume you collected in many places (Genoa, Venice, Channel, etc.)?

Also, why take Quantity as last? Did you just end up having 50 stacks all over the world to wage 10 wars simultaneously? 1 million isn't enough, so you need 2 million for true WC? :D

Lastly, with all the culture conversion bonuses, did you actually gain dip points or is the cost capped?

Thanks!

Thanks, I released Kazakh when I cored some of the Asia provinces. In that way I could start distant overseas coring very soon.

Ming didn't explode, so I just had to conquer it all. With further admin efficiency and with diplomatic idea -20% to was score cost of provinces, one can get a lot of land from Ming and also have a was score of 60%, so wars can be fought quicker.

I moved capital only in the very end to shorten travel time of colonists. Before that I had about 20 merchants, so definitely collecting in all the end nodes, in Persia and transferring Asia trade to Novgorod.

I took Quantity for the Expansion+Quantity policy of +10 Settler growth. At that point my standing army was less than half of the force limit )

The lowest cost you can get for culture converting is 0.75. So, it still cost diplomatic MPs to culture convert.
 
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