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EU4 - Development Diary - 8th of November 2016

Hello, and welcome to another week, and another Europa Universalis development diary. This week we’re focusing on the interface improvements of our ‘Denmark’(1.19) update.

First of all, we’ve added more options to the player. You can now specify the ledger to be limited in multiplayer games, where detail data about other nations are hidden, but you can still use the ledger to keep track of your own nation.

Another cool new option is the ability to disable the rule that you can not stack ideagroups. Now it is possible for those that want, to go all military ideas in their games.

The Custom-Nation-Designer have gotten two new addition in 1.19. First of all, you can now choose to start without an heir, and secondly, for those that also have the Rights of Man expansion, it is now possible to define your consort.

eu4_138.png


We also added two new things to the province view. Besides the possibility to fabricate claims on that province directly from the province interface, there is now an icon for hostile attrition that is shown whenever a province provides it.

The religious UI have also been upgraded, and you can now see missionary strength in the interface, so you can plan better for the future. Another important aspect is the addition of another column in list of provinces to convert, detailing of how much that particular province impacts the religious unity.

eu4_136.png


A previous patch added a “skip to next song” button. This has now been replaced with a button that opens up a full interface to select which songs are allowed to play, and to select a song to play with.

eu4_137.png


There is now also an alert for high naval attrition that triggers for fleets that are taking more than 5% attrition and have a ship with hull strength less than 50%.

And for those of you playing with Rights of Man & Common Sense, and with lots of subjects and vast colonial empires, we added a checkbox to hide subjects in the development macrobuilder.

Some important information for those of you that mod EU4.

Republican Tradition refactored to be 0-100 like Legitimacy, Horde Unity and Devotion, so remember to go through your scripts when you update to support 1.19.

We also merged the 'relations_decay_of_me' modifier into 'improve_relation_modifier'. They were basically the same functionality, and this makes the game easier to understand.



Next week, we’ll let the artists take to the podium to talk about the new graphics in 1.19!
 
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I don't have any problems clicking on any province in this region. If this is already a problem, then we should talk about Bremen, Lübeck, Hamburg and all small Islands.
It is already a problem, and yes, all of those places you just named are themselves problems... but they're already here, so we have to put up with them. "Hard-to-click provinces already exist" is not a valid justification for making the problem worse.
 
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I sure hope you're not still going through with the removal of combat width penalties from terrain.
 
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Amazing! I don't know if it's already been brought up in the thread, but could we also have an alert when a disaster is above 80% or 90% progress and about to fire? Like with rebels
 
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Any chance of making Spain prioritize colonizing Mexico and the Caribbean, Portugal Brazil, and England American East and Canada? At least for the last 8 months, and probably closer to a year or more, Spain colonizes Brazil, Portugal goes after the Caribbean, and England colonizes Mexico. They don't even do it randomly, those are the ones they go after 95% of the time.

They once did colonizer their traditional areas, then another DLC came out and nobody every bothered to work on it again.
They fixed things like Western Europe colonising Siberia and Spain colonising Canada, but those things you mentioned aren't as bad because those countries can all get trade from those nodes back home. I don't think railroading colonisation is something Paradox or the community wants. Now if there is something making England colonise Mexico over other regions then maybe that could be looked at.
 
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I would love to have an option to start with limited information in the ledger that gets slowly more accurate/reveals more details as you send spies towards the country you want to get information from. Is there a chance of that being incorporated into the game?

Figuring out if outdated information is correct, if estimates are accurate, etc. would bring the game to a whole new level - it could even get more/less important depending on the difficulty level you choose.

PS. Maybe this would require spies to be an actual person like diplomats, etc. If so, I'd welcome that as well, would make espionage ideas really cool as well.
This.
This would make the game very interesting. Even if just partially implemented.
 
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I think it should be the other way around. Relations Decay is less tedium and most importantly affects AE of everyone at once. Improving relations with everyone on the other hand requires you to manually send diplomats.
I think you've misunderstood what was said.

What was said is that instead of separate modifiers for the two things (BROT and ImpRel), there is one.
 
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Cheers for the DD Johan, some most excellent UI improvements (as well as game options :)). Can't wait to do an all-diplo idea game o_O. Looking forward to seeing what the artists have in store for us next week :).
 
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B-but.. they're the only vanilla ones with any actual armor! :(
Not really, the Japanese have armor ;)

But really, the Eastern Europeans are pretty poor looking. The only ones that I could think of that look worse are the Tier 4 Western troops with those murderous sideburns.
 
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Would it be possible to make it so that right-clicking on the revamped music player button would grant the old/current skip-to-new-random-track function?

I ask because most of the time I just want to listen to anything else than what chance currently gave me, without the hassle of having to browse a zillion songs and pick specific ones, which seems to be what the revamped interface is designed for. Even if you added the old 'random song' button on the new interface, that'd still be two-click action plus a menu drill-down at best, which I honestly think is bad (re)design.
 
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A previous patch added a “skip to next song” button. This has now been replaced with a button that opens up a full interface to select which songs are allowed to play, and to select a song to play with.

Fantastic. This needs to be a base feature in all current/future PDS games.
 
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Any client state love?

Please let us create client states on ANY continent. (If you want to exclude creating them in colonial regions it is fine)

As a powerful China I need client states in Africa and Europe PLEASE
 
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Jüllich is a perfect example of a province that'd be great to have but really does not fit without seriously impairing the clickability of what's already in the region.
That part of the map has the highest concentration of the smallest provinces in the game already.
Wouldn't it be worth consideration to have Jülich replace Aachen, then? Aachen obviously was an important-ish Imperial city, but its glory days were pretty much over in the EU4 era, and the Dukes of Jülich even had the Schirmvogtei (protective bailiwick???) over Aachen since 1269, i.e. despite it being a free Imperial city, there was some degree of feudal suzerainty of Jülich over Aachen.

Jülich was quite a wealthy and strategically important territory (the United Duchies were usually called Jülich-Kleve-Berg for a reason) and I believe it warrants representation quite a bit more than several provinces and independent countries that have been included within the HRE.

Aachen probably exists mostly because of the need to have one free city in that region, however there are other Imperial cities in somewhat less crowded parts of Northwestern Germany (Dortmund would come to mind, or possibly Goslar, and the most important Imperial City in the whole region by a far cry would be Cologne, though I'm not sure if it would fit a whole lot better than Aachen).
 
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It looks great!

If I may suggest to consider adding clickable province names in religion screen just like in the corinng/overextensionscreen while you are working on that window? I like to check in what part of my empire im converting and try to convert region by region. Now i have to search for that listed provinces with ctrl+f. This is especially annoying when tryng to convert very small colonial island near Australia and in the Pacyfic Ocean, because you have to zoom in and out all the time to make sure you can check religion with map mode or try to click on them to check it in province screen. But if there is already mechanism used in overextension screen maybe it can be applied to religion as well?
 
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Get your point, but then why mods with even smaller provinces like VEF or MEIOU are such successful?
VEF and (especially) MEIOU are effectively different games to EU4, with different audiences. (I can't stand the MOAR PROVINCES fixation of the modding community; heck, I'd cheerfully revert a hundred or more provinces on the vanilla map to wasteland if I could be bothered to maintain the result across versions.)
 
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Any chance of making Spain prioritize colonizing Mexico and the Caribbean, Portugal Brazil, and England American East and Canada? At least for the last 8 months, and probably closer to a year or more, Spain colonizes Brazil, Portugal goes after the Caribbean, and England colonizes Mexico. They don't even do it randomly, those are the ones they go after 95% of the time.

They once did colonizer their traditional areas, then another DLC came out and nobody every bothered to work on it again.
 
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