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EU4 - Development Diary - 8th of November 2016

Hello, and welcome to another week, and another Europa Universalis development diary. This week we’re focusing on the interface improvements of our ‘Denmark’(1.19) update.

First of all, we’ve added more options to the player. You can now specify the ledger to be limited in multiplayer games, where detail data about other nations are hidden, but you can still use the ledger to keep track of your own nation.

Another cool new option is the ability to disable the rule that you can not stack ideagroups. Now it is possible for those that want, to go all military ideas in their games.

The Custom-Nation-Designer have gotten two new addition in 1.19. First of all, you can now choose to start without an heir, and secondly, for those that also have the Rights of Man expansion, it is now possible to define your consort.

eu4_138.png


We also added two new things to the province view. Besides the possibility to fabricate claims on that province directly from the province interface, there is now an icon for hostile attrition that is shown whenever a province provides it.

The religious UI have also been upgraded, and you can now see missionary strength in the interface, so you can plan better for the future. Another important aspect is the addition of another column in list of provinces to convert, detailing of how much that particular province impacts the religious unity.

eu4_136.png


A previous patch added a “skip to next song” button. This has now been replaced with a button that opens up a full interface to select which songs are allowed to play, and to select a song to play with.

eu4_137.png


There is now also an alert for high naval attrition that triggers for fleets that are taking more than 5% attrition and have a ship with hull strength less than 50%.

And for those of you playing with Rights of Man & Common Sense, and with lots of subjects and vast colonial empires, we added a checkbox to hide subjects in the development macrobuilder.

Some important information for those of you that mod EU4.

Republican Tradition refactored to be 0-100 like Legitimacy, Horde Unity and Devotion, so remember to go through your scripts when you update to support 1.19.

We also merged the 'relations_decay_of_me' modifier into 'improve_relation_modifier'. They were basically the same functionality, and this makes the game easier to understand.



Next week, we’ll let the artists take to the podium to talk about the new graphics in 1.19!
 
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I sure hope you're not still going through with the removal of combat width penalties from terrain.
 
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@Trin Tragula
My intention was not to start a debate, where every player starts to claim smaller and smaller duchies to be incorporated. I just made this suggestion because Jülich was not an unimportand region during the starting period. I really hope you can find a solution to bring this province (Duchy) into the game, so I finally can be at peace at last. Maybe one of the shown inspire you to find a solution. Apart from the map I would design this situation like for Burgundy: Jülich as Duchy in a personal union with Cleves and Berg.

@chrnno
Hell no, I like many features of these mods but I am a big map lover. In 2013, I was totally happy when I saw the new EU IV map which brought a realistic map projection.

 
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I just have to say, for the sake of saying this; while everyone debates about tiny european provinces and city states, China still has high development provinces like Beijing which are the size of entire states in Europe.
 
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You make good points but we are unlikely to remove existing playable tags from the game. The current setup in this area dates to eu3 which had a very peculiar map projection where it all fit a lot better. When eu4 was made the eu3 German setup was adopted with some effort to fit the map we now have and the current tiny provinces are a result of that.
Had we started with a clean slate I imagine some calls would've been different in regards to tags here but now that Aachen is in the game it's here to stay.
That's the current thinking anyway, I do agree it would be very nice to see Jullich in the game in some way at some point.

So, and pardon me if I'm overstepping my boundaries, do you think the same will happen with EU5? Or will you start the map off on a clean slate for it?
 
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A few random ideas that I don't want to start a separate thread for:

1. With the AI being so effective at carpet sieging and the new fort rules making it more difficult to keep them out of your country, I suggest that global fort defense bonuses also increase the length of time it takes to occupy non-fort provinces.

2. With it being so easy to get merchant compared to the much earlier patches I think it's time to buff trade ideas. It would be nice if one of the +1 merchants was replaced with the ability to build trading posts like the merchant republics can.

3. Can we please get a core-all button. I mean like 99% of the time I core everything that I've just conquered. Make it so that the cheapest ones are prioritised if you don't have enough mana at the time.

Feedback welcome!
The Trade City idea is excellent and would make Trading Ideas much more worthwhile, especially if I play as say, Aragon. The only issue is, what would these trade cities be a part of? Perhaps a trade league only consisting of the nation's trade cities, or would this also grant the ability to create trade league?

Edit: What if trade cities for nations that have finished Trade Ideas are basically vassals with Enable Seutage, but they help defend in wars and give things such as trade power instead? Perhaps you can pay money or something to develop their lands, increasing the value of the trade node and making the city more profitable?
 
Any chance of making Spain prioritize colonizing Mexico and the Caribbean, Portugal Brazil, and England American East and Canada? At least for the last 8 months, and probably closer to a year or more, Spain colonizes Brazil, Portugal goes after the Caribbean, and England colonizes Mexico. They don't even do it randomly, those are the ones they go after 95% of the time.

They once did colonizer their traditional areas, then another DLC came out and nobody every bothered to work on it again.
 
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That would take a lot of effort and no one wants to spend that much money on more provinces dlc.
Map changes have to go in the free patch anyway.
 
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Over the years the eu4 map has expanded greatly in detail and I fully agree Jullich is sorely missed in this region. Hopefully we can at some point find a way to incorporate it.
That said there are some things that vanilla will never do, not because it has no merit but because it would not fit vanilla. Mods are of course free to make different decisions and the modding community is a great asset to this game :)

Thank you very much for that response. Jülich's absence is of course not gamebreaking, but (having argued for this since the EU2 days) it would make me quite happy ;)
That said, and somewhat independently from the decision of whether to add a Jülich province, would there be a possibility of an independent Berg? The Duchies of Jülich-Berg were only united by marriage with Kleve-Mark-Ravensberg in 1521, and there was an independent Jülich-Berg ruled by the Pfalz-Neuburg dynasty after 1609 as a result of the disputed Jülich-Kleves succession, which entertained designs on the Polish crown and, during the Great Turkish War, on the Kingdom of Armenia, and which ended up inheriting first the Palatinate and later Bavaria. Johann Wilhelm (or Jan Wellem), the guy who wanted to become King of Armenia and who incorporated the Palatinate, was in fact one of the most fascinating and enterprising princes of the late 17th century and a great patron of the arts in his residence of Düsseldorf.
 
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Amazing! I don't know if it's already been brought up in the thread, but could we also have an alert when a disaster is above 80% or 90% progress and about to fire? Like with rebels
 
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Any chance of making Spain prioritize colonizing Mexico and the Caribbean, Portugal Brazil, and England American East and Canada? At least for the last 8 months, and probably closer to a year or more, Spain colonizes Brazil, Portugal goes after the Caribbean, and England colonizes Mexico. They don't even do it randomly, those are the ones they go after 95% of the time.

They once did colonizer their traditional areas, then another DLC came out and nobody every bothered to work on it again.
They fixed things like Western Europe colonising Siberia and Spain colonising Canada, but those things you mentioned aren't as bad because those countries can all get trade from those nodes back home. I don't think railroading colonisation is something Paradox or the community wants. Now if there is something making England colonise Mexico over other regions then maybe that could be looked at.
 
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They fixed things like Western Europe colonising Siberia and Spain colonising Canada, but those things you mentioned aren't as bad because those countries can all get trade from those nodes back home. I don't think railroading colonisation is something Paradox or the community wants. Now if there is something making England colonise Mexico over other regions then maybe that could be looked at.
Plus didn't England historically colonise the Atlantic Seaboard because places like Mexico and Brazil already had been taken?
 
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