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EU4 - Development Diary - 8th of November 2016

Hello, and welcome to another week, and another Europa Universalis development diary. This week we’re focusing on the interface improvements of our ‘Denmark’(1.19) update.

First of all, we’ve added more options to the player. You can now specify the ledger to be limited in multiplayer games, where detail data about other nations are hidden, but you can still use the ledger to keep track of your own nation.

Another cool new option is the ability to disable the rule that you can not stack ideagroups. Now it is possible for those that want, to go all military ideas in their games.

The Custom-Nation-Designer have gotten two new addition in 1.19. First of all, you can now choose to start without an heir, and secondly, for those that also have the Rights of Man expansion, it is now possible to define your consort.

eu4_138.png


We also added two new things to the province view. Besides the possibility to fabricate claims on that province directly from the province interface, there is now an icon for hostile attrition that is shown whenever a province provides it.

The religious UI have also been upgraded, and you can now see missionary strength in the interface, so you can plan better for the future. Another important aspect is the addition of another column in list of provinces to convert, detailing of how much that particular province impacts the religious unity.

eu4_136.png


A previous patch added a “skip to next song” button. This has now been replaced with a button that opens up a full interface to select which songs are allowed to play, and to select a song to play with.

eu4_137.png


There is now also an alert for high naval attrition that triggers for fleets that are taking more than 5% attrition and have a ship with hull strength less than 50%.

And for those of you playing with Rights of Man & Common Sense, and with lots of subjects and vast colonial empires, we added a checkbox to hide subjects in the development macrobuilder.

Some important information for those of you that mod EU4.

Republican Tradition refactored to be 0-100 like Legitimacy, Horde Unity and Devotion, so remember to go through your scripts when you update to support 1.19.

We also merged the 'relations_decay_of_me' modifier into 'improve_relation_modifier'. They were basically the same functionality, and this makes the game easier to understand.



Next week, we’ll let the artists take to the podium to talk about the new graphics in 1.19!
 
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You make good points but we are unlikely to remove existing playable tags from the game. The current setup in this area dates to eu3 which had a very peculiar map projection where it all fit a lot better. When eu4 was made the eu3 German setup was adopted with some effort to fit the map we now have and the current tiny provinces are a result of that.
Had we started with a clean slate I imagine some calls would've been different in regards to tags here but now that Aachen is in the game it's here to stay.
That's the current thinking anyway, I do agree it would be very nice to see Jullich in the game in some way at some point.

Get the developers to recreate the EU4 map from scratch, making the resolution 20 to 25% larger. :rolleyes:
 
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For some values of "save compatible".
Yes off course strictly speaking not a single patch was ever really save compatible instead some patches left saves from previous playable.

1.8 was better in that regard than every patch since and considering people call some of those save compatible I figure it follows to call it that too.
 
I'd be happy to have a platypus correct me, but my understanding is anytime they make map changes like all the wasteland provinces in 1.19, it invalidates prior saves.
But they were using the save that they use on their MP game, which is in 1.18
 
It looks great!

If I may suggest to consider adding clickable province names in religion screen just like in the corinng/overextensionscreen while you are working on that window? I like to check in what part of my empire im converting and try to convert region by region. Now i have to search for that listed provinces with ctrl+f. This is especially annoying when tryng to convert very small colonial island near Australia and in the Pacyfic Ocean, because you have to zoom in and out all the time to make sure you can check religion with map mode or try to click on them to check it in province screen. But if there is already mechanism used in overextension screen maybe it can be applied to religion as well?
 
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A few random ideas that I don't want to start a separate thread for:

1. With the AI being so effective at carpet sieging and the new fort rules making it more difficult to keep them out of your country, I suggest that global fort defense bonuses also increase the length of time it takes to occupy non-fort provinces.

2. With it being so easy to get merchant compared to the much earlier patches I think it's time to buff trade ideas. It would be nice if one of the +1 merchants was replaced with the ability to build trading posts like the merchant republics can.

3. Can we please get a core-all button. I mean like 99% of the time I core everything that I've just conquered. Make it so that the cheapest ones are prioritised if you don't have enough mana at the time.

Feedback welcome!
 
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I'm really liking the ability to select which songs can play, as well as to select the exact song you want playing at that moment. Excellent addition!
 
Not really, the Japanese have armor ;)

But really, the Eastern Europeans are pretty poor looking. The only ones that I could think of that look worse are the Tier 4 Western troops with those murderous sideburns.
Looks like the killer sideburns are fixed at least! Looking forward to next week's DD!!!! Can't wait to see just how many of the vanilla sprites are changed!
https://forum.paradoxplaza.com/forum/index.php?threads/new-tier-4-unit-for-germans.980929/
 
@Trin Tragula @Em Ay Ef

Jüllich is a perfect example of a province that'd be great to have but really does not fit without seriously impairing the clickability of what's already in the region.
That part of the map has the highest concentration of the smallest provinces in the game already.

have you thought about deforming the map? if you move Cologne and the Rhine from their accurate geographic position slightly to the east (Berg can survive a small reduction in size to allow this), then Jülich might fit in without sacrificing parts of Cologne and Aachen nor vital adjacencies. the map deformation isn't likely going to be obvious, and either way proper representation of tags > geographical accuracy.

You make good points but we are unlikely to remove existing playable tags from the game. The current setup in this area dates to eu3 which had a very peculiar map projection where it all fit a lot better. When eu4 was made the eu3 German setup was adopted with some effort to fit the map we now have and the current tiny provinces are a result of that.
Had we started with a clean slate I imagine some calls would've been different in regards to tags here but now that Aachen is in the game it's here to stay.
That's the current thinking anyway, I do agree it would be very nice to see Jullich in the game in some way at some point.

I created a possible option for this situation, it is inspired my to map of Veritas et Fortitudo:



I only had to create one more province - just Jülich. It is also realistic because troops from Cologne can't reach Aachen without crossing any other territory. The shape of the new province is not perfect yet. Maybe there is still need for some fine tuning betreen Trier, Lüttich and Aachen.
 
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That map is in fact a perfect example of Trin's point about clickability...
 
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Any chance that sometime in the future that we can have a unrestricted ledger for MP or at least be able to see AI nations numbers in the ledger and the war overview screen. I
 
I don't have any problems clicking on any province in this region. If this is already a problem, then we should talk about Bremen, Lübeck, Hamburg and all small Islands.
It is already a problem, and yes, all of those places you just named are themselves problems... but they're already here, so we have to put up with them. "Hard-to-click provinces already exist" is not a valid justification for making the problem worse.
 
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Get your point, but then why mods with even smaller provinces like VEF or MEIOU are such successful? In my opinion the problem is not the amount of provinces, it is the map-scale that makes detailled maps complicated. I am not a fan of putting every micronation into the game but in this case it makes sense because in this time Cleves was ruled by an country that don't even exist on the actual map. Furthermore Jülich is not a small territory like Bremen, Frankfurt or Magdeburg. On this map you can see that Jülich-Cleves-Berg was one of the largest duchies in that time.
 
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That music interface is the greatest thing to ever happen to EU4. Its a dream come true!
 
Get your point, but then why mods with even smaller provinces like VEF or MEIOU are such successful?
VEF and (especially) MEIOU are effectively different games to EU4, with different audiences. (I can't stand the MOAR PROVINCES fixation of the modding community; heck, I'd cheerfully revert a hundred or more provinces on the vanilla map to wasteland if I could be bothered to maintain the result across versions.)
 
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I can understand your position. Especially your thoughts on provinces that could be wasteland. In some cases, many provinces are making the game work more complicated, than it should be. But in this special case I am just not satisfied with the current situation because of the reasons I mentioned.

Here is the MEIOU (EU III) map
, which shows a "clickable" map and is also close to the real situation.
This solution by the "Improved HRE Map Mod" also shows an accurate solution. Maybe even better because Aachen and Mark (the Ruhr has no own province in Vanilla) also exists. Furthermore, Geldern is totally correct in this version.
 
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Get your point, but then why mods with even smaller provinces like VEF or MEIOU are such successful?

As s former EU map modder myself I consider both of these as fine pieces of work. The base game has a different set of demands placed upon it than mods do however and needs to cater to a much larger audience. What is a good size or shape for one mods province is not necessarily so for the base game.

Over the years the eu4 map has expanded greatly in detail and I fully agree Jullich is sorely missed in this region. Hopefully we can at some point find a way to incorporate it.
That said there are some things that vanilla will never do, not because it has no merit but because it would not fit vanilla. Mods are of course free to make different decisions and the modding community is a great asset to this game :)
 
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Get your point, but then why mods with even smaller provinces like VEF or MEIOU are such successful?
It would be pretty sad if the reason they were liked was the comparatively minor map changes instead of the rework given to pretty much everything. It is like saying the main improvement EU4 had over time is map when so much changed.

I personally am with grommile in there being more than enough provinces already in EU4. In EU3 I thought MEIOU could be interesting to play with, tried and enjoyed many of the changes as different(not necessarily better) than the base game and thus getting me into playing again but slowing the game ten times* made me tire again pretty quickly.
*No it is not an exaggeration I remember measuring in different computers even.
 
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