• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 8th of November 2016

Hello, and welcome to another week, and another Europa Universalis development diary. This week we’re focusing on the interface improvements of our ‘Denmark’(1.19) update.

First of all, we’ve added more options to the player. You can now specify the ledger to be limited in multiplayer games, where detail data about other nations are hidden, but you can still use the ledger to keep track of your own nation.

Another cool new option is the ability to disable the rule that you can not stack ideagroups. Now it is possible for those that want, to go all military ideas in their games.

The Custom-Nation-Designer have gotten two new addition in 1.19. First of all, you can now choose to start without an heir, and secondly, for those that also have the Rights of Man expansion, it is now possible to define your consort.

eu4_138.png


We also added two new things to the province view. Besides the possibility to fabricate claims on that province directly from the province interface, there is now an icon for hostile attrition that is shown whenever a province provides it.

The religious UI have also been upgraded, and you can now see missionary strength in the interface, so you can plan better for the future. Another important aspect is the addition of another column in list of provinces to convert, detailing of how much that particular province impacts the religious unity.

eu4_136.png


A previous patch added a “skip to next song” button. This has now been replaced with a button that opens up a full interface to select which songs are allowed to play, and to select a song to play with.

eu4_137.png


There is now also an alert for high naval attrition that triggers for fleets that are taking more than 5% attrition and have a ship with hull strength less than 50%.

And for those of you playing with Rights of Man & Common Sense, and with lots of subjects and vast colonial empires, we added a checkbox to hide subjects in the development macrobuilder.

Some important information for those of you that mod EU4.

Republican Tradition refactored to be 0-100 like Legitimacy, Horde Unity and Devotion, so remember to go through your scripts when you update to support 1.19.

We also merged the 'relations_decay_of_me' modifier into 'improve_relation_modifier'. They were basically the same functionality, and this makes the game easier to understand.



Next week, we’ll let the artists take to the podium to talk about the new graphics in 1.19!
 
Last edited:
  • 102
  • 40
  • 1
Reactions:
Am I looking at this correctly? Can you specify the gender of your consort in nation designer?
Glad to hear, Paradox! :)
 
  • 4
  • 2
Reactions:
Is it just me, or do the Knights get the Dark Red color of Albania?
 
  • 1
Reactions:
Glad to see the idea group balance lock removed. I never understood why they did that in the first place. Especially when MIL points always stack up far more than ADM or DIP (as of a few patches ago anyways). I thought this patch may be out next week based on something I read earlier. Too bad. I want to start a new game, but I won't have time to complete one before I finish so I wish to wait for this patch..
 
  • 1
Reactions:
Glad to see the idea group balance lock removed. I never understood why they did that in the first place. Especially when MIL points always stack up far more than ADM or DIP (as of a few patches ago anyways). I thought this patch may be out next week based on something I read earlier. Too bad. I want to start a new game, but I won't have time to complete one before I finish so I wish to wait for this patch..
It makes sense to me, stops people from being forced to go all military(since otherwise it would be non competitive not too) and let's you get stuff like economic and trade
 
Now that the second screenshot is fixed, did you change The Knight's color*?

Or colour, if you prefer that spelling.

The Knights probably don't own that province.
 
I'd be happy to have a platypus correct me, but my understanding is anytime they make map changes like all the wasteland provinces in 1.19, it invalidates prior saves.
Only way they can be compatible is if you manually edit the save to assign the provinces
 
  • 1
Reactions:
Any client state love?

Please let us create client states on ANY continent. (If you want to exclude creating them in colonial regions it is fine)

As a powerful China I need client states in Africa and Europe PLEASE
 
  • 3
Reactions:
I'm probably the only person to be thrilled about having the ledger hidden as an option - feels more realistic that way.
 
  • 1
Reactions:
Jüllich is a perfect example of a province that'd be great to have but really does not fit without seriously impairing the clickability of what's already in the region.
That part of the map has the highest concentration of the smallest provinces in the game already.
have you thought about deforming the map? if you move Cologne and the Rhine from their accurate geographic position slightly to the east (Berg can survive a small reduction in size to allow this), then Jülich might fit in without sacrificing parts of Cologne and Aachen nor vital adjacencies. the map deformation isn't likely going to be obvious, and either way proper representation of tags > geographical accuracy.
 
  • 4
  • 1
Reactions:
I'm glad that the Biskra province is back, because Aures N'mamcha is just a mountain chain and was weird seeing it as a province.
And as a suggestion since Chott Djerid is already in the game you should add the Chott Melghir in the Biskra provicne too

As for the Music player are we allowed to add songs to the game like copying your own songs into a folder so they play ingame because sometimes when you play the game for over a 1000 hours the music gets a bit repetitive