Personally I think to be realistic it wouldn't be so bad seeing it as a side-project, because some devs already said they didn't think a rome sequel was overly marketable
not that I wouldn't love a full fledged rome 2
It's really quite an awkward situation in my opinion.
EU:Rome 2 has very little market potential, given the poor performance of the first game. If they make a sequel to that game, they should do it as a side project, as it won't go anywhere.
Crusader Kings: Rome (or a new IP) however has huge market potential, as they'd firstly be capturing the fans which Rome 2 lost by having very poor character mechanics and secondly they'd be "starting afresh" so to speak.
What they need to do it scrap the draconian restrictions of EU:Rome and build a character based game which might be imported into a dark ages game (if not directly into CK2 or CK3). I mean, Paradox must by now realise that they've split their fanbase (I know many people are into both styles, but many also aren't) into those who like Crusader Kings 2 style gameplay and those who like EU style gameplay.
HoI, Vicky and EU all feature the "EU style" of gameplay, while only CK features the character-based gameplay which a lot of us are a fan of. Many CK2 fans didn't really get into Europa Universalis, and consequently, they're left wanting a non-medieval Paradox game which features character based gameplay. What better period to do that with than ancent Rome and the classical period?
Furthermore, the game would be different enough from CK2 seeing as they'd have to really diversify the character-based approach away from feudalism, which would surely be both a new experience for all of us and an aid to CK3 when they eventually get around to making it.
So yes, EU:Rome 2 would be a disaster, but a new ip which is basically Crusader Kings: Rome would easily be a big hit for the studio, both financially and as a development of their character-based formula.
I have no doubt that sooner or later they will give Rome2 a try but I think they lost a wonderful chance to pickup market from the discontent segment that has left RTW2.
I completely agree. The thing is that Rome 2 is an excellent wargame (as of patch 9) with a terrible, awful political system, which is never truly going to be fixed no matter how much work they put into it. Each faction basically feels the same beyond their unit differences, which makes campaign mode awful. What PI could develop to appeal to Total War's lost players is a passable wargame with an extensive, accurate and enjoyable model of classical era politics, diplomacy and events.