I'm pretty happy with the 3.02 beta patch. Honestly, the only thing I'd really like to see change is for the capitalist AI to put a higher weight on considering the availability of input goods when deciding what factories to build. With the HoD economy if you're not a top tier Great Power there are lots of common goods (like coal) which you can't get in large quantities for any amount of money during the mid-game if you aren't producing them yourself.
Playing as the Philipines and owning half of Southeast Asia, I have a hugely successful furniture factory and over 100 units of tropical wood being produced. Do my capitalists build a luxury furniture factory? Nope. They want to build factories that require inputs I have no access to and which are 1000 points in demand. Good luck with that guys.
I couldn't agree more.
This is in my opinion this is one of most serious issues in the current version of Victoria II. In fact I think it not just the issue of adapting to the new input goods system, I also think there are serious problems with the way Capitalist select what factories to build. This is just some of the issues I have encountered:
1. Capitalist do not properly consider whether they can get the goods required to produce a certain product. Capitalists tend to build factories to produce a high value product even if the country in which they are placed does not produce any of the goods required and is unable to import these goods. This results in factories that are unprofitable. One of the worst examples of this was in a recent game as Switzerland, where my capitalists decided to build a telephone factory, even though my country did not have an electrical gear factory, or access to importing electrical gears. The factory in question actually requires electrical gears in order to be build, so the results where not only was the factory not build, it also continued to stay on the capitalist building list, so capitalists stopped build factories in this state.
2. Capitalist do not consider which goods are available to them locally when selecting which factories to build. This is of cause related to the problem described above, but countries aught to start building factories that require goods they have easily available, countries with large amounts of fruit should build wine factories, countries with coal and Iron should build steel factories and so on.
3. Capitalists tend to priorities the higher levels of the production chain without paying any attention to the lower levels. Capitalist tend to build a lot of Luxury Clothes and Luxury Furniture even though the country in which they are does not have any regular clothes or furniture factories.Capitalist should priorities controlling the entire production chain, particularly as this puts them in a better position in case of conflict.
4. Capitalists should be more adventures. Right now it takes quite a while for capitalist to pick up on new technology. Business driving innovation is an important part of most industries, thus when new kinds of factories become available in the late game(like automobiles, planes, tanks) they should automatic be moved to the top of the build list.