the completely OP research gain uncivs get from conquest
Another thing you can change yourself...although having it in a patch will make it "official".
the completely OP research gain uncivs get from conquest
Not really an issue with the expansion but i wouldve liked to have seen it added:
Remove the silly thing with GP getting involved with wars in support of nations its "Friendly with" or atleast give an indication that they will get involved... to many games have been ruined because mid-war some GP got relations to friendly and joined in with overwelming power.
This isn't silly at all. It's a powerful tool to make sure nations don't mess with a region you don't want them to (either because you plan to sphere them, or you have your own conquest designs).
It's important to look at who is influencing a nation that you plan to war with and factor that into your decision.
Seems like that feature is working as expected.
Rename ships & brigades..
Texas won because of a fluke; nothing more, nothing lessSometimes, the marker that a country is busy colonizing a province disappears. Both the icon on the map and the progress in the tab on the bottom-left. But as soon as you promote your own expedition to the next level, the other country's expedition reappears.
And I suppose it's not strictly speaking a bug, but it would be nice if Texas was able to survive without US aid. I've never seen it happen, even though that's what happened historically.
Another thing is that some countries get smashed on a regular basis. For example prussia gets torn apart by france and austria in every single game...so far played 5 games, both happend in all of them.
Texas won because of a fluke; nothing more, nothing less
I hope Paradox changes the AI's decisionmaking with regard to colonies. They seem to rush headlong into colonization without regard for who they're up against. There's no reason why Russia should be pouring all of their effort into colonizing northern Canada when it would only mean a crisis against Super-UK for an overseas territory they are already incapable of defending. Likewise, I've seen Russia go into the 20th Century without colonizing Northern Siberia even when their colonial points aren't occupied anywhere else.
This is probably something that we'd be unlikely to see in a patch, but it'd be nice for Paradox to revamp the way diplomatic influence points are gained. Every country gets generally the same amount, whether they're a huge superpower or a tiny #8 GP. It could use more variability. For instance, a large navy could increase the rate at which you get influence in countries with long coastlines.
Also, fix the code in the defines that allows us to change the warscore cost needed during great wars! It's broken and changing the value does nothing.
One of my favorite things about Paradox is how everyone has such insanely different experiences with the same game. I've only finished 3 games in HoD so far, but Prussia has been totally unstoppable in all of them. They formed Germany in all 3 games. And in my most recent game the AI formed Greater Germany. By itself. I was fighting all my wars in Asia. Then the AI Greater Germany invaded England and took it over. Seriously. They finished #1 in two of the three games. Prussia is now my new priority target. UK never seems to survive at #1 anymore even if I leave them alone.
- one way to disable that pause when the event have only one option.
- The bug of the factories that doesn't pay salaries for workers even after having big profits .
- Avoid the AI to release unfinished historical dominions like half colonized Australia and Canada .
- Remove this silly idea of dynamic dominions in general it sux and makes the map looks only uglier .
- Fix the game logs to really reflect the game steps . Especially for errors in the errors log . It's empty when CTDs and you never know what's exactly the problem .
- Fix the annoying bug that "replace_path" in modding files does not works . >_<
- Make the AI more aggressive when units are on Islands then transport them to enemy mainland and fight for victory .
- The AI doesn't use the sea power properly . Countries like UK should organize bigger navies and less small and useless squadrons that can't fight at all .
I haven't played long enough to notice the factory wage pay bug, does it happen in every game and how bad does it effect the game?