• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
More progress toward our upgrades.

sb-630.jpg




sb-631.jpg


That takes us up to December 1998.
 
  • 1Like
Reactions:
Our second-generation Gauss PD Frigate.



Storm II class Frigate 6,665 tons 135 Crew 1,095.9 BP TCS 133 TH 880 EM 0
6601 km/s Armour 3-31 Shields 0-0 HTK 45 Sensors 8/14/0/0 DCR 6-9 PPV 34.71
Maint Life 5.42 Years MSP 2,066 AFR 59% IFR 0.8% 1YR 118 5YR 1,768 Max Repair 440 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 24 months Morale Check Required

1998 Magnetic Fusion Drive EP880.00 PWR-110 HS-40 (1) Power 880 Fuel Use 31.73% Signature 880 Explosion 11%
Fuel Capacity 1,350,000 Litres Range 114.9 billion km (201 days at full power)

Quad Gauss Cannon R300-100 Turret 1977 (1x12) Range 30,000km TS: 20000 km/s Power 0-0 RM 30,000 km ROF 5
1998 PD Beam Fire Control R160-TS20000 (SW) (1) Max Range: 160,000 km TS: 20,000 km/s ECCM-1 94 88 81 75 69 62 56 50 44 38

1992 CIV PD Sensor AS11-R1 (1) GPS 28 Range 11.2m km MCR 1m km Resolution 1
1992 CIV Sensor AS51-R100 (1) GPS 2800 Range 51.8m km Resolution 100
1993 EM Sensor EM1.0-14.0 (1) Sensitivity 14 Detect Sig Strength 1000: 29.6m km
Thermal Sensor TH1.0-8.0 1969 (1) Sensitivity 8 Detect Sig Strength 1000: 22.4m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes



Still using the same first-generation weapon, unfortunately. We really must study better Gauss Cannon, Turret Traverse and Beam Fire Control Speed techs.
 
Why did we need new jump drives?
Each level of jump drive is more compact than the level before, so it uses less tonnage, allowing your ship to carry more mission-critical components - more powerful weapons, faster engines, thicker armor... whatever your priority is.
 
  • 1
Reactions:
The shipyard is still being retooled, so I've made a few last-minute changes to the Admiral II's design to reflect the latest round of scientific developments.



Admiral II class Command Cruiser 25,000 tons 504 Crew 4,896.3 BP TCS 500 TH 3,300 EM 0
6600 km/s JR 6-500 Armour 6-76 Shields 0-0 HTK 92 Sensors 56/98/0/0 DCR 15-6 PPV 12
Maint Life 2.56 Years MSP 9,561 AFR 333% IFR 4.6% 1YR 2,038 5YR 30,577 Max Repair 1650 MSP
Magazine 492 / 0
Commander Control Rating 1 BRG
Intended Deployment Time: 24 months Morale Check Required

J25000(6-500) Military Jump Drive 1998 Max Ship Size 25000 tons Distance 500k km Squadron Size 6

1998 Magnetic Fusion Drive HS-150 PWR-110 EP-3300.00 (1) Power 3300 Fuel Use 16.38% Signature 3300 Explosion 11%
Fuel Capacity 5,500,000 Litres Range 241.7 billion km (423 days at full power)
Refuelling Capability: 125,000 litres per hour Complete Refuel 44 hours

1998 Size 1 Missile Launcher RoF-5 (12) Missile Size: 1 Rate of Fire 5
Missile PD Fire Control FC34-R1 1978 (4) Range 34.3m km Resolution 1
Hoplite AMM 1-61k-4m-61th 1987 (492) Speed: 61,600 km/s End: 1.1m Range: 4.2m km WH: 1 Size: 1 TH: 205/123/61

1992 Active Sensor AS40-R1 HS-13 (1) GPS 364 Range 40.3m km MCR 3.6m km Resolution 1
1992 Active Sensor AS254-R100 HS-24 (1) GPS 67200 Range 254m km Resolution 100
Thermal Sensor TH7-56 1976 (1) Sensitivity 56 Detect Sig Strength 1000: 59.2m km
1993 EM Sensor EM7-98 (1) Sensitivity 98 Detect Sig Strength 1000: 78.3m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes



By replacing the first-gen jump drive with the more compact one that we just developed, we gain enough room for more spare parts storage. Also, the first-gen fuel pumps can be replaced with the more powerful set of pumps developed by Wagonlitz. The Admiral II will be able to refuel a Carrier... so indirectly, a share of its fuel can be used by Fighters or Sabres.
 
  • 1Like
Reactions:
Culise has discovered out first loop.

sb-632.jpg


He has found a backwards connection from one known star system to another already-known system... forming a loop.

sb-633.jpg



Our first "hidden" jump point!
 
Last edited:
  • 3Like
Reactions:
Inspired by our contact with the Pirates, we've been making some progress on ECM and ECCM techs, although they haven't yet been included in our designs.

Here are our current ECM (Electronic Counter-Measures) technologies:

sb-634.jpg


The level-2 Fire Control Jammer and Missile Jammer each mass 150 tons, so it's not a trivial investment of ship's tonnage.



In other news:

sb-635.jpg
 
  • 2
Reactions:
Four more Airfield space stations are built, and now we have a place to put obsolete Fighters as we upgrade our Carriers to Fusion-tech Fighters.

sb-636.jpg


Our retooling for second-gen Gauss PD Frigates has finished, and we can start upgrading the old ones.
 
  • 1Like
Reactions:
Culise has discovered out first loop.

View attachment 1102409

He has found a backwards connection from one known star system to another already-known system... forming a loop.

View attachment 1102413


Our first "hidden" jump point!
We can use that hidden jump point in both directions now, right?
That'll massively shorten the supplylines down to Xi Botis and beyond, right?
Do we have a naval station in Psi Ceti? If not then we might want to make one, in case the civvies starts going that direction.

Four more Airfield space stations are built, and now we have a place to put obsolete Fighters as we upgrade our Carriers to Fusion-tech Fighters.
We can't upgrade the old fighters?
Whre did we want to station those airfield stations?
 
orange ring was unexplored JPs, right?
What's the red ring?
What's teh cyan ring? A population being present in the system?

And what's teh difference between a system being filled in with green and not being filled in?
 
Not being filled means no planets. Red rings are unexplored system bodies. The rest I think is as you say.
Ah. That should mean that our uridium deposits are secure as long as ther'es no hidden JPs and as long as Tau Ceti holds firm.
That's good.
 
Though, that'd also mean that everything west of Earth and Psi Ceti can't be reached outside of hidden JPs. I.e. with even Galapagnia secluded from the wider galaxy, then that's quite teh large amount of systems that will be pretty much safe from invasion, if we discount the Jerx.
 
orange ring was unexplored JPs, right? - Yes.
What's the red ring? - Thick red ring INSIDE just means "Earth Sector". Thin red ring OUTSIDE means "not yet fully mapped for jump points".
What's teh cyan ring? A population being present in the system? - Yes

And what's teh difference between a system being filled in with green and not being filled in? - Green = has planets. Black = has no planets, comets only.
 
  • 1
Reactions:
We can use that hidden jump point in both directions now, right? - Correct.
That'll massively shorten the supplylines down to Xi Bootis and beyond, right? - To some extent, yes.
Do we have a naval station in Psi Ceti? If not then we might want to make one, in case the civvies starts going that direction. - I'll put a Naval base there as they become available. Need more Arks, for one thing. Until then... no real point in joining up that jump point with a Star Gate.

We can't upgrade the old fighters? - No.
Whre did we want to station those airfield stations? - I put them in orbot around inhabited planets, which are more likely to have the supporting AWACS.
 
  • 1
Reactions:
Whyu is 25 Ursae Minoris not part of the Earth Sector?

What does the light green fill of Xi Bootis mean? Is that just that it's the one you've been loking at latest?
 
The Admiral II will be able to refuel a Carrier... so indirectly, a share of its fuel can be used by Fighters or Sabres.
That's probably been said before, but that refuelling system is something Steve added in C, or at some point in the last 5-6 years, isn't it? I'm fairly sure I remember being able to trade fuel between ships without any trouble in the earlier versions of Aurora.

What does the light green fill of Xi Bootis mean? Is that just that it's the one you've been loking at latest?
IIRC, it's the system which is being displayed in the main window of the game (the galaxy map is just an additional window that opens up on top of the main one, even though depending on your game setup it can actually fill the entire screen as well).
 
That's probably been said before, but that refuelling system is something Steve added in C, or at some point in the last 5-6 years, isn't it? I'm fairly sure I remember being able to trade fuel between ships without any trouble in the earlier versions of Aurora. - Yes. You used to be able to freely pass fuel, spare parts and missiles back and forth between ships moving at thousands of kilomeers per second. It's not quite so easy now.

IIRC, it's the system which is being displayed in the main window of the game (the galaxy map is just an additional window that opens up on top of the main one, even though depending on your game setup it can actually fill the entire screen as well). - It means "this system is currently selected", yes.
Whyu is 25 Ursae Minoris not part of the Earth Sector? - There's a certain radius effect. We might need to build a few more Sector Command buildings.

What does the light green fill of Xi Bootis mean? Is that just that it's the one you've been loking at latest? - Yes.
 
  • 1
Reactions:
Yes. You used to be able to freely pass fuel, spare parts and missiles back and forth between ships moving at thousands of kilomeers per second. It's not quite so easy now.
Well, as long as they matched speed and direction it should be reasonably easy in the vast emptiness of space? But have a risk for catastrophic failure. :D

The "better ECM is smaller" reminds me of another space game (Spaceward Ho maybe) where one of the techs was "miniaturization", so your main techs just made stronger (and possibly bigger), and then it was a separate endeavor to make them smaller to be able to fit more/better stuff on your ships.
 
  • 1
Reactions: