If Paradox did a Cold War game, what features would you want?

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Not sure if it's been mentioned but I'll throw it in anyway. A tension system to mirror the crisis that would happen during the cold war. The winner gets a boost to prestige while the loser is humiliated, but may get some boosts as a compensation. Like after the Cuban Missile Crisis, the USSR doubled down on ICBMs getting reliable rockets for those. Perhaps it could also run a limited war and conflict system where things slowly spiral out of control as players and the AI scramble to try and back down, provided they want to back down.
 
Not sure if it's been mentioned but I'll throw it in anyway. A tension system to mirror the crisis that would happen during the cold war. The winner gets a boost to prestige while the loser is humiliated, but may get some boosts as a compensation. Like after the Cuban Missile Crisis, the USSR doubled down on ICBMs getting reliable rockets for those. Perhaps it could also run a limited war and conflict system where things slowly spiral out of control as players and the AI scramble to try and back down, provided they want to back down.

I really like this idea... especially if it also applied to proxy wars.
 
I know this is an old topic, but I wanted to give my two cents.

I think one thing that hasn't been touched too much in this thread is the United Nations. It's vital to a Cold War game's success that the United Nations is implemented and handled well.
I'm personally not entirely sure what form it would take. On one hand, it could be a Civilization 5 style World Congress system where the United Nations convenes once per year, etc, or it could just appear as a notification whenever someone makes a proposal. If it was really good, it could even have random minor countries be selected to join the Security Council each rotation. This would allow them to play a roll in world politics in a much more tangible way, while majors like the USSR and USA can do the heavy lifting for diplomatic agendas.

And at the same time, this system has the potential to fix almost every problem brought up in this thread. Imagine making a proposal to the United Nations to intervene in a foreign war, such as Vietnam or Korea, or attempting to introduce a a treaty to embargo the Warsaw Pact, or since its the cold war, introduce nuclear non-proliferation treaties or banning ground silos, etc, etc. The possibilities are endless, and Paradox could go as far as they want with this. I just hope they wouldn't make any of it paid DLC. Of course, majors would be able to veto most actions, just like the real UNSC, so Papua New Guinea probably won't be getting very far with world politics.

Economy has also always been pretty lackluster in Paradox games. Money systems are cheap and ineffective, and Hearts of Iron's civilian factory system is an interesting premise, but fails to deliver a sense of economic inflation or booms. I think this hurts Hearts of Iron significantly since it attempts to tackle the Great Depression. I believe that currency value, rather than currency itself, can be of a huge value to an economic system. Think of it like this: USD > rubles. Therefore, the United States would have a much better time with industry, etc.
I think this would fit quite nicely within a cold war setting.

That being said, many of the issues that need to be addressed with Paradox's recent games are because of their DLC policy, and most of the others stem from how difficult it really is to make a great strategy game. Because it's not about creating systems that are realistic, it's about creating a game built on systems that are appropriate for the time period and setting, while being fun to play and replay.

That being said, I absolutely think that Paradox have it in them to do something great with the theme, but it'll be a much larger task than many here think. Hearts of Iron IV spanned from 1936 - 1945 and that was a huge task for the team. Now imagine doing 1949 - 2000. Perhaps even 2010 if they wanted to give us a decent amount of breathing space for alternate history, although I doubt they will. And even with that being said, if they were going to create a Cold War game, it would have to be completely different from everything they've made before, as it would have to promote a peaceful play style, and punish overly aggressive players. Because it's the cold war, and we don't call it the hot war for a reason.
 
1) Modes of production. Because modes of production should determine how your economy mechanics, politics and diplomacy to be handled in the game just like IRL.
×Capitalism: Means of productions is mostly owned by Capitalists(which is AI in this game), causing you to produce for gaining profits in order to invest in the country. The system is hard to balance and sometimes (either via events or game mechanics) crashes but you can easily maintain your order without any radical collapse.
×Feudalism: Only a few countries and colonies/mandates/protectorates begin with this system.
You can gain more money easier and gain more base resource output but you can't invest in heavy industry and any hostile faction in your country can revolt easier.
×Socialism: Means of production is in the workers hands. You can industrialize easily but you need to control your complicated economy with automation, otherwise you'll have to resist against illegal economy feeding from your lack of central planning.
You can easily prosper with minor nations, but any blow can wipe your system radically.

2) International links between parties and playable armed insurgency movements:

×Every party in every country, illegal or not, in power or not, will be controlled by the AI unless the party in power in a Player's country, doing everything to get in power.

For example, lets think about Democratic Party of USA. They've just lost their country to CPUSA and want to restore bourgoise democracy. But no problem, since AI Controlled Republic of China will help them to get organised. They will just give neccesary equipment to the party to arm themselves against the Player controlled Communist America and infiltrate the administration to help a Counterrevolution.

And now, as they've had enough weapons, illegal Democrat Party has started an insurgency movement called 'Liberty Rangers' to gain political support and further weaken the Communists. Not only that, but Californian seperatists are also supporting the 'Rangers'. If they turn their movement into a civil war and win, Democrat Party will restore bourgoise democracy(player will choose to play or die) and win the elections by forming a coalition with Rebublican Party via game mechanic(Seperatist will get their bourgoise democracy seperately in California.)

3) A globe instead of a flat map. This way, if we zoom out, we should be able to see Earth's orbit and click to see any information about sattelites or space stations if we can see any.

4)Detailed population and building damage to model any Strategic Warfare in a WW3 scenario
 
you should be able to hit a button and zoom out to space, help with the space race and satellites, etc

they could do an alternative history cold war with kaserreich-like settings
 
Space-Race and satellite coverage can easily be done without a complicated and intensive visible space-layer. I would rather a simplified space-race, with satellite coverage more abstracted. I think a cold-war game's strengths should lie in internal politics to a V2 level, and foreign politics also to a high level, and I think the space-race is, in the end, a sexy distraction that adds prestige and force-multiplication, but little more.
 
I think the space-race is, in the end, a sexy distraction that adds prestige and force-multiplication, but little more.
indeed, I think a few flavor events that also give some big research boosts, or maybe even unique technologies(or at least super rare if you don't invest in space) would also be important to it's implementation, help motivate the player to invest more money into their space program's budget then just as a "money-to-prestige converter" system that is around for a decade or so.

though if a Cold War game did come about, I wouldn't be surprised if the space race, the subsequent space-based technologies, and maybe even an option for manned Mars missions/landings wouldn't later get an entire DLC dedicated to it down the line.
 
I want to:
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I've mentioned some mechanics, but since this thread is going amazingly well, I would like to add more of my ideas:

×Espionage×
Your spies should be recruited either with the help of your ally's or your intelligence agency.
As every intelligence agency is not a static foundation, but one which develops itself further, every intelligence agency should gain some additional traits and experience overtime depending on it's missions, which specializes both it's foundations and spies it recruits. This will make KGB and CIA fearful powers, compared to STASI or Turkish Intelligence.
To gain any intel alone, attacker has to infiltrate the country, simply by managing to pass it's border to get in. This actions success will be determined via experience, revolt risk, core mechanic, military presence and buildings and counterintelligence agents in the defender's country.

Once it's done, the spy will be able to enter 1 region of the defenders country. Now our spy can only take limited information about the target country. To increase the influence further, it has to establish or use an already established spy network.
After spy network is established, the agency can try to accomplish it's missions with risks of it's establishment to be found by the enemy, failing the mission and even giving an adventageus Casus Belli to the defender. (This risks too will be caluculated via a alot factors)
×There should be a variety of missions which some of them can only be unlocked by having more presence in the area.
×And finally, the missions will be divided into two categories: National and Regional level

Some of these missons will be like:
×Regional Intelligence
×National Intelligence
×Civillian sabotage
×Military sabotage
×Aiding the opposition with equipments
×Military Assasination
×Government-level Assasination
×False Flag
×Encouraging Propaganda
×Rescue Operations
×Hacking
 
Listen up, people: Paradox is conducting now a survey titled: "Help Us Improve Our Strategy Games!". In the survey there is one question regarding being interested (or not) in a "digital strategy game set post-1946". If you want to make Paradox-made Cold War game a reality, fill out the survey accordingly. You have time until March 22nd (17:00 CET), so don't waste time and voice your opinion NOW and maybe, just maybe, we will finally get a proper Cold War game we have been waiting for so long! Imperator: Rome is just around the corner, Victoria 3 will soon became reality, so let us set the stage for our dream-come-true!
C:\Users\UKASZK~2\AppData\Local\Temp\msohtmlclip1\01\clip_image001.png
:)
 
Listen up, people: Paradox is conducting now a survey titled: "Help Us Improve Our Strategy Games!". In the survey there is one question regarding being interested (or not) in a "digital strategy game set post-1946". If you want to make Paradox-made Cold War game a reality, fill out the survey accordingly. You have time until March 22nd (17:00 CET), so don't waste time and voice your opinion NOW and maybe, just maybe, we will finally get a proper Cold War game we have been waiting for so long! Imperator: Rome is just around the corner, Victoria 3 will soon became reality, so let us set the stage for our dream-come-true!
C:\Users\UKASZK~2\AppData\Local\Temp\msohtmlclip1\01\clip_image001.png
:)

I think they are intent on letting our dream remain just that...