I would like a complex and Tiered economic and trading system. One that makes nearly every country somewhat important for their resources.
Level One "Raw goods": These are simple and accessible to every nation. Things like Coal, Iron, Different types of agriculture, metals, and Fossil Fuels. Basically stuff that you drill or mine for. Easily accessible but not as profitable. Though some can be very profitable given their occurrence and need.
Level Two "Refined goods": These require level one goods to procure. Things like steel, fuel, plastics, chemicals, rubber, cement, etc etc etc. These are made in factories the player builds or allows to be built. These goods are more profitable but require a steady stream of raw goods and power/infrastructure to make.
Level Three "Complex goods": These require level 2 goods to procure. Cars, Tanks, Planes, ships, weapons, etc etc. These are very profitable but require vast manpower and resources, trade, industry, infrastructure to produce.
Level One "Raw goods": These are simple and accessible to every nation. Things like Coal, Iron, Different types of agriculture, metals, and Fossil Fuels. Basically stuff that you drill or mine for. Easily accessible but not as profitable. Though some can be very profitable given their occurrence and need.
Level Two "Refined goods": These require level one goods to procure. Things like steel, fuel, plastics, chemicals, rubber, cement, etc etc etc. These are made in factories the player builds or allows to be built. These goods are more profitable but require a steady stream of raw goods and power/infrastructure to make.
Level Three "Complex goods": These require level 2 goods to procure. Cars, Tanks, Planes, ships, weapons, etc etc. These are very profitable but require vast manpower and resources, trade, industry, infrastructure to produce.