I would like to remind people, that EU is not a alt-history simulation, but a history game. The idea in EU is not to say 'what if Ming suddenly became a republic?' or 'what if Ulm had the entirity of Europe as vassal states?'[0], but rather 'how do I get there, if at all?'. The game mechanics are supposed to 'illustrate' history, but not to craft a completely accurate simulation.
As such, the reasons for the European advancement in technology are important to understand, but the game mechanic that European powers have a Western technology group is - for my money - good enough.
I would like to see a reduction in military tech cost, during warfare, but I also realise the game mechanic implication this may have, that it may overcomplicate some stuff and leave to undesired results.
[0] Note: This is totally realistic.
As such, the reasons for the European advancement in technology are important to understand, but the game mechanic that European powers have a Western technology group is - for my money - good enough.
I would like to see a reduction in military tech cost, during warfare, but I also realise the game mechanic implication this may have, that it may overcomplicate some stuff and leave to undesired results.
[0] Note: This is totally realistic.