Fleet isnt an issue imo. England has to be in game, that's not questionable. I must think about it a little more, before I vote
Venice not interesting?! Hah! If not Pope where you all would be?!
heh, good one . You make me smile.probably stil catholic :laugh:
Why do I sense a lot of irony here?I vote for A. I think Hal would make a great Englice, and it solves all our problems with the least trouble.
Yes, I'm Pope feared even by such powerful country like Spain, I know, but your people want to remain catholic!probably stil catholic :laugh:
Looking good guys, but why no screenies on the stats page? Makes random visits to eu2mp a lot more boring.
Well that protestant Spain is incredibly bullshit, well done on that one drake.
Notice the 21% inflation. Well done Drake.
#The Walloons in Sweden#
event = {
id = 3227
trigger = {
owned = {
province = 257
data = -1
}
}
random = no
country = SWE
name = "EVENTNAME3227"
desc = "EVENTHIST3227"
style = 3
date = { day = 1 month = january year = 1600 }
offset = 3649
deathdate = { day = 1 month = january year = 1611 }
action_a = { # Encourage Walloon immigration
name = "ACTIONNAME3227A"
command = { type = provincetax which = 257 value = 9 }
command = { type = provincetax which = 260 value = 4 }
command = { type = population which = 257 value = 2000 }
command = { type = population which = 260 value = 400 }
command = { type = mine which = 257 value = 100 }
command = { type = gainmanufactory which = 257 value = weapons }
command = { type = infra value = 1000 }
command = { type = revoltrisk which = 48 value = 3 } # Disgruntled Swedish workers
command = { type = stability value = -1 } # Integration problems
}
}
#The Military Reforms of Gustavus Adolphus#
event = {
id = 3228
random = no
country = SWE
name = "EVENTNAME3228"
desc = "EVENTHIST3228"
style = 3
date = { day = 1 month = january year = 1615 }
offset = 0
deathdate = { day = 1 month = january year = 1615 }
action_a ={ # Regional Conscription
name = "ACTIONNAME3228A"
command = { type = domestic which = QUALITY value = 2 }
command = { type = domestic which = OFFENSIVE value = 1 }
command = { type = land value = 2000 }
command = { type = provincemanpower which = -2 value = 2 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincemanpower which = -1 value = 1 }
command = { type = provincetax which = -1 value = -1 } # Lost farmers
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
action_b ={ # Mercenary Core
name = "ACTIONNAME3228B"
command = { type = manpower value = 5 }
command = { type = domestic which = QUALITY value = 1 }
command = { type = domestic which = OFFENSIVE value = 1 }
command = { type = land value = 2000 }
}
action_c ={ # Naval Expansion (for the colonial player)
name = "ACTIONNAME3228C"
command = { type = naval value = 4000 }
command = { type = gainbuilding which = 254 value = shipyard }
command = { type = gainmanufactory which = 252 value = navalequipment }
command = { type = domestic which = LAND value = -2 }
}
}
#King Sigismund and Duke Charles#
event = {
id = 3229
random = no
country = SWE
name = "EVENTNAME3229"
desc = "EVENTHIST3229"
style = 2
date = { day = 15 month = september year = 1598 }
action_a ={ #Duke Charles#
name = "ACTIONNAME3229A"
command = { type = sleepmonarch which = 06305 }
command = { type = domestic which = CENTRALIZATION value = 1 }
command = { type = domestic which = ARISTOCRACY value = -1 }
command = { type = domestic which = SERFDOM value = -1 }
command = { type = wakeleader which = 09524 }
command = { type = wakeleader which = 09541 }
command = { type = wakeleader which = 09542 }
command = { type = wakeleader which = 09548 }
command = { type = wakeleader which = 09465 }
command = { type = wakeleader which = 09471 }
command = { type = infra value = 500 }
command = { type = treasury value = 300 }
command = { type = stability value = 2 }
}
action_b ={ #King Sigismund#
name = "ACTIONNAME3229B"
command = { type = wakemonarch which = 06320 }
command = { type = wakemonarch which = 06321 }
command = { type = wakemonarch which = 06322 }
command = { type = wakemonarch which = 06323 }
command = { type = wakeleader which = 09565 }
command = { type = wakeleader which = 09566 }
#command = { type = sleepleader which = 09524 }
#command = { type = sleepleader which = 09541 }
#command = { type = sleepleader which = 09542 }
#command = { type = sleepleader which = 09548 }
#command = { type = sleepleader which = 09465 }
#command = { type = sleepleader which = 09471 }
command = { type = sleepevent which = 3230 }
command = { type = sleepevent which = 3236 }
command = { type = sleepevent which = 3237 }
command = { type = sleepevent which = 3238 }
command = { type = sleepevent which = 3239 }
command = { type = sleepevent which = 3240 }
command = { type = sleepevent which = 3245 }
command = { type = sleepevent which = 3246 }
command = { type = sleepevent which = 3248 }
command = { type = sleepevent which = 3254 }
command = { type = sleepevent which = 3754 }
command = { type = relation which = POL value = 250 }
command = { type = dynastic which = POL }
command = { type = alliance which = POL }
command = { type = vassal which = POL }
command = { type = religion which = catholic }
command = { type = stability value = -3 }
}
}