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admiral drake

Cogito ergo sum
53 Badges
Jun 30, 2003
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goal here is to get started again we can play when majority is back from the holidays

startdate either Aug 18 or september 1
this wil depend on holidays

Gametime will be sunday 20:00-24:00
The mod used wil be UMP
Scenario 1419 or 1453
http://europa2.ru/Europa/watk scenarios/UMPversion1.21.rar
Roster :

England : Borek
France : TC pilot
Spain : Drake
Austria : John
Venice : HAL
Ottoman Empire :Imperator
Russia : Pepsi
Poland : Mystic
Sweden : Delian
Brandenburg : Krisz
Persia : Alter-ego

Rules :

Vassalization:

If you get vassalised by a human player you must stay that way for 20 years, unless the overlord chooses to break it. After 20 years the vassal can break vassalage, but must do so by DOWing the overlord, unless otherwise agreed between them and their erstwhile master.

1. Any NAP agreement signed for a duration exceeding 20 years is null for whatever portion extends beyond the 20 year period, meaning that either side can declare it invalid past that point without taint to their honor. This does not prevent from regularly renewing NAP agreements, but at no given time can anybody be sure of the security of a border for decades and decades or even centuries, as often occurs.
2. This makes #1 a little redundant, but now any agreement with clauses that extend for over 20 years can be broken after the 20 year period without a loss of honor.
3. As a vassal :
* You cannot enter any other alliance than that of your overlord, nor start one of your own unless ok'd by your leader(excepting AI that are your vassals).
* You must accept a proposal of TA/MA from your overlord.
* You are not allowed to start any wars without permission of your overlord.
* You cannot give MA to any power without your Overlord's consent.
* You are *not* required to dow someone at the command of your overlord, send him cash at his command, provide troop support, or help him in any other way not included in the five clauses above.

4. The land-naval slider will be reset to 5 between every session. You are allowed to make slider moves, but just be aware that you will lose them at the end of the session.

5. Using certain exploits is forbidden. See below for more details.

* Attacking an enemy fleet with pirates, and attacking with small fleets to hinder an enemy shore landing.
* Releasing one or more vassals during wartime, to hinder an enemy.
* Force-burning of manufactories, i.e. repeated move and halt orders to an
army in a province with a manufactory.
* Using lag to your advantage. This includes (but is not limited to):
Sending lag colonists, building lag fortresses, sending lag missionaries,
using lag diplomats. (The exception is using lag diplomats to send cash).
* Declaring a 'fake' war on a country, with the aim to:
* Increase the stability of the nation you declare war on.
* Change the religion of a protestant or Counter-Reformed-Catholic
nation back to Catholicism before the Edict of Tolerance.
* Exploiting Simultanity: Using the game engine to break a deal, that would
occur simultaneously in the real word. This includes (but is not limited
to) the 'sale' of something in game. A break of any aspect of a deal after the initial exchange, like a refusal to continue to make payments or maintain a monopoly, is ok. However, if a peace deal is made that requires staggered payments or monopoly rights or anything like that, it MUST be honored by the tributary for the duration of the five year truce.
* Converting from Catholiscism to either Counter-reformed-Catholicism or
Protestantism and then switching back to Catholiscism before the Edict
of Tolerance.
* Trading maps with the AI.
* Sending loans to the AI.
* Signing a peace deal with the AI, that bankrupts it in the same day.
* Ceding TPs to reduce Bad Boy.
* Deploying pirates since most uses are banned anyway
* Using MA to deprive another country of supplies without being at war with them
* Using MA to place 1 ship fleets in another country's ports in order to maintain them there for spying without the other person having any way of dislodging them.

8. no exploration with 100 or 100+ ships. Within known seazones avoiding attrition with 100+ ships is allright
9. when pausing the game, communicate with all other players
10. * Breaking a truce, except when the truce is a result of a province swap
deal in game, or when ok'd by both parties. You are not allowed to dow AI alliance members or vassals of
someone you have a truce with.
11. Brandenburg will become Prussia in 1701 no matter what
12. Spanish Bancrupty events will be slept
13. gold and trade inflation will be added in 1575 and 1650, gold and trade will be added up and for every 500combined income you will gain 1% inflation
14. No claiming DOTF or converting to counter reformed catholicism.
15. No trading maps, period. Asking for MA and using it to explore the others territory is ok, as is sacking the capital for maps.
16. if you DOW a vassal of another player you must dow the overlord. if this isnt possible you must break RM/MA so the other player can dow you without any stabhit.

Force peace rule:

Case 1: War between two nations.
If one side manages 99 warscore, the loser is at -3 stability and the war has been going on for at least 5 years, the winner can force peace with a stab-hitting peace offer.

Case 2: War between an alliance of 2 or more versus 1 nation (gang).
For any separate peace, see case 1.
If the alliance leader wants to force peace for the alliance against the 1 nation, he requires 99 alliance warscore and 99 warscore of his own (separately).

Case 3: War between 2 alliances of 2 or more nations.
For any non-alliance peace between two nations, see case 1.
For any alliance to separate nation peace deal (for any member of the other alliance, even leader), see case 2.
If the winning alliance's leader wants to force-peace the whole other alliance, he needs 99 warscore for his alliance on the other alliance and 99 warscore of his own against the losing alliance leader. It is the losing leader's stability that is taken into consideration.


no warships in europe
you can build warships in europe
you can use warships to transport troops from europe to ROTW
you cannot use warships in combat inside europe after 1500 (to allow those that start with warships to use them)
if you get caught in combat after this year you have to retreat as soon as the batle starts


Military acces
You have to cancel MA on an opponent request
it doesnt matter if your atwar or at peace
this includes Ma in vassals

+ NO military acces with any ai country outside europe*
unles you take the MA in a peacedeal


Random Leaders

techlevel / max stats / amount leaders / average all arround

lt 01 3331 2 generals/0conq avg 2.6
lt 09 3332 2 generals/0conq avg 2.8
lt 14 3342 2 generals/1conq avg 3.0 <---- first conq
lt 18 3442 3 generals/1conq avg 3.2
lt 21 3442 3 generals/2conq avg 3.2 <---- secund conq
lt 26 4443 3 generals/2conq avg 3.4
lt 35 4453 4 generals/2conq avg 3.6
lt 41 4553 4 generals/2conq avg 3.8
lt 51 5553 5 generals/2conq avg 4.0
lt 60 6663 5 generals/2conq avg 4.0

nt 01 333 2 admirals/0explorer avg 2.6
nt 09 333 2 admirals/0explorer avg 2.8
nt 11 333 2 admirals/1explorer avg 2.8 <---- first explorer
nt 18 334 2 admirals/1explorer avg 3.0
nt 21 344 3 admirals/2explorer avg 3.2 <---- secund explorer
nt 26 444 3 admirals/2explorer avg 3.4
nt 31 445 4 admirals/2explorer avg 3.6
nt 43 455 4 admirals/2explorer avg 3.8
nt 51 555 5 admirals/2explorer avg 4.0
nt 60 655 5 admirals/2explorer avg 4.0


this is the random leaders system we wil be using
at the end of each session i will generate leaders seperatly for army/navy
and i wil also generate seperatly depending on the crt you are in based on the stats


military tradition rules
When you declare war on a player, pauze the game for a moment and say it in public, make sure delian or me or whoever else keeps track knows
same deal when you peace out just inform us so we can keep track.

starting from 1500 every 50years you loose 1offensive and 1quality, capped at 5 ( 1550-1600-1650-1700-1750-1800)
edited in after the session ends
this is a compromise so we dont have to add those really annoyng random events from john, this keeps things fair everybody get them and we all get hit equally and it wont cost some people insane amounts to keep there sliders.

Military tradition will allow you to slow this decline,
MT3 = if a nation has fought atleast 3player wars in the last 50years they will only loose 1 offensive or 1quality (whichever is highest)
MT5 = if a nation has fought atleast 5player wars in the last 50years they will not get any slider decay

alliances do not count as 1 player so.
if france fights austria+spain in 1 war it counts as 2 for france and only 1 for austria and spain

however fake wars dont count, if your in a alliancewar but your not fighting you should declare it like that
the war has to be actively fought and has to last for more then a year to count.
if i find out your cheating the system on purpose you may get a double decay

extra bonus
MT 3 wil get you a extra of 1 general and 1 admiral for the next 50 years
MT 5 wil get you a extra of 2 generals and 2 admirals for the next 50 years

when you achieve NT14 and LT 14
MT 3 you can choose 1explorer OR 1 conq ontop of the extra leaders for the same duration
MT 5 you get 1 explorer AND 1 conq ontop of the extra leaders for the same duration

MT 10 may offer a additional bonus but not desided yet
* after 1650 wars only count for 0.5 anymore (before 1650 1war = 1mt after 1650 1war = 0.5)


MT 1450-1550

Austria: 9
BB: 4
England: 6
France: 4
Muscowy: 5
OE: 12
Persia: 4
Poland: 5
Spain: 5
Sweden: 4
Venice: 2 (!!)
 
Last edited:
1453
Russia, Austria, Denmark, Venice, France
 
I assume that's 20-24 CET? If so count me in. England, Russia, OE. 1453.

I haven't been following the last few games too closely, but I seem to remember new random events and a rule about no warships in European waters. Are we planning on using those? I also think that we should ban using MA with AIs to explore on land. Russia/OE getting to China in 1500 is kind of silly.
 
Assuming we only have 8 players:
1. France
2. Spain
3. Austria

Assuming we fill in the extra countries:
1. France
2. Spain
3. Burgundy

Let's make it unanimous: 1453

i think odds are good we get to +8 this time
 
Ah this is 20.00-24.00 CET? That's too bad. That's 01.00-05.00 AM at my part of the world. Well best of luck to you, pals, and a nice campaign.
 
Ah this is 20.00-24.00 CET? That's too bad. That's 01.00-05.00 AM at my part of the world. Well best of luck to you, pals, and a nice campaign.

ya sorry ampo but there is just no way i can make the time from our previous game.
wish i could tho
 
Message from Mystic:

"write on the forum in drake campaing "Mystic said: let me play Eng, Eng, Eng, Pol, Spa
if 8 countries. More than 8: Eng, Eng, Eng, Pol, Venice" Thats all "

Start: 1453
 
Last edited:
Hi all.

You guys are still playing EU2 mp. Thats amazing!!

I would love to join your game if you want a rusty player back. Unfortunately nowadays I dont have that much free time as I used to have years ago in the good old EU2 mp times. But I´ll have a look in my time schedule and talk to wife to see if its feaseable to get free Sunday nights for the coming months.

I´ll come back to you the next days. Hopefully with a positive answer. I am really excited to play EU2 again.

First session is on August 18th?
 
Message from Mystic:

"write on the forum in drake campaing "Mystic said: let me play Eng, Eng, Eng, Pol, Spa
if 8 countries. More than 8: Eng, Eng, Eng, Pol, Venice" Thats all "

Start: 1453

ok i wil remember
 
Yep