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I think I find a bug with the Internal Troops event while playing as the Soviet Union. Before clicking the event, disbanding INF units returns manpower to the manpower pool. After clicking the event, disbanding INF cause manpower to decrease.

This event also cause manpower cost of building new INF unit to be 0.

This event seems to affect only the INF unit.

Thank you.
 
HI,
I played 5 test matches with Switzerland and in all of them Germany declared war: against Lithuania 3 times in 1935
and 2 times to communist china always in 35, i installed the latest version of Dr Bob's patch
does it only happen to me?
 
HI,
I played 5 test matches with Switzerland and in all of them Germany declared war: against Lithuania 3 times in 1935
and 2 times to communist china always in 35, i installed the latest version of Dr Bob's patch
does it only happen to me?
I never experienced that with pure All in One Gold, so it must be something to do with Dr Bob submod.
 
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Germany seems to destroy the Soviets in 1942 most every time.
This has been happening in all mods that use WiF as a base since DH 1.05. I try to help SOV (and the game) by giving them blueprints when I play other nations, but it usually doesn't help. @DrBob has been trying to fix this though. God Bless him!
 
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This has been happening in all mods that use WiF as a base since DH 1.05. I try to help SOV (and the game) by giving them blueprints when I play other nations, but it usually doesn't help. @DrBob has been trying to fix this though. God Bless him!
I don't know if it's responsible or not, but I just noticed that the 'lessons from the winter war' event for SU gives +1 mobilization(bringing them up to the equivalent of the 'partial mobilization' decision, but does not give them the huge lump of MP that decision usually gives. It also happens when the SU would be better off waiting a while.

Maybe it should be +1 hawk lobby instead?
 
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Found it:

####################################################################################### db suply was -20000
# 3183088 Lessons of the Winter War (by Aregorn 051120)
#######################################################################################

event = {
id = 3183088
country = SOV
random = no

name = "EVT_NAME_3183088"
desc = "EVT_DESC_3183088"
style = 2
picture = "lessons_learned_finishwar"

action_a = {
name = "3183088a"
ai_chance = 100
command = { type = supplies value = -200 }
command = { type = gain_tech which = 6330 }
command = { type = gain_tech which = 2080 }
command = { type = domestic which = professional_army value = 1 }
}
action_b = {
name = "3183088b"
ai_chance = 0
command = { type = domestic which = professional_army value = -1 }
}
}


I think this event predates the 'mobilization' system because " command = { type = domestic which = professional_army value = 1 }" would have made sense for the old 'paid-army vs draft army' slider but effectively does the opposite with the new system.
 
Found it:

####################################################################################### db suply was -20000
# 3183088 Lessons of the Winter War (by Aregorn 051120)
#######################################################################################

event = {
id = 3183088
country = SOV
random = no

name = "EVT_NAME_3183088"
desc = "EVT_DESC_3183088"
style = 2
picture = "lessons_learned_finishwar"

action_a = {
name = "3183088a"
ai_chance = 100
command = { type = supplies value = -200 }
command = { type = gain_tech which = 6330 }
command = { type = gain_tech which = 2080 }
command = { type = domestic which = professional_army value = 1 }
}
action_b = {
name = "3183088b"
ai_chance = 0
command = { type = domestic which = professional_army value = -1 }
}
}


I think this event predates the 'mobilization' system because " command = { type = domestic which = professional_army value = 1 }" would have made sense for the old 'paid-army vs draft army' slider but effectively does the opposite with the new system.
Good find. I'll eliminate it from my copy.
 
Found it:

####################################################################################### db suply was -20000
# 3183088 Lessons of the Winter War (by Aregorn 051120)
#######################################################################################

event = {
id = 3183088
country = SOV
random = no

name = "EVT_NAME_3183088"
desc = "EVT_DESC_3183088"
style = 2
picture = "lessons_learned_finishwar"

action_a = {
name = "3183088a"
ai_chance = 100
command = { type = supplies value = -200 }
command = { type = gain_tech which = 6330 }
command = { type = gain_tech which = 2080 }
command = { type = domestic which = professional_army value = 1 }
}
action_b = {
name = "3183088b"
ai_chance = 0
command = { type = domestic which = professional_army value = -1 }
}
}


I think this event predates the 'mobilization' system because " command = { type = domestic which = professional_army value = 1 }" would have made sense for the old 'paid-army vs draft army' slider but effectively does the opposite with the new system.
Hi, thanks for posting this. It looks like I modded the supplies but did not notice the prof. army being old version. Nice catch. I don't see a trigger. It might be called from another event so you would have to delete or mod the other event also. Is is triggered by event 3183077, just above it so remove that call or delete that event also. I believe it will cause a crash if not removed.

I think I will keep the events and just remove the command for prof. army. Cheers!!!
 
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So after researching a bit further i found that ic values are screwed up for so many nations, Finland and Bulgaria for example start with less than 10 ic while India got 132. Where are the values saved, values from grand campaign / other all in one for 1933 seem correct more or less i want to copy them....

Edit: Ok so it seems the province.csv was reworked in a way that ruined ic for many countries. Does using the province.csv from the other all in one do the trick? And in gold version there are 2 province.csv, one in the map folder and another in map_1 whats that about can someone with some knowledge about that stuff tell me?

provinces_old is the one gold was using and the other is from normal all in one, i dont know why this file was changed at all if it messes so many countries up....
My game crashes when i want to use the old file for gold, i dont know what changed so much for the file to be incompatible....
Hi, i have noticed alot of IC changes in the gold version. Not sure why it was done but it does help some nations, hurts others. I have noticed China and India increased. I think Hun. and Rom. were lowered. From your work above, old prov. file causing issues, then I would manually change the existing file numbers to the old IC numbers. Very time intensive. Maybe, change a couple of the main ones. I may do it but I don't have the time now.

You also posted about combining 2 different modes and you posted that file. I will DL that and take a look. Thanks
 
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Hi all, I looked at the starting IC on the old version and then looked at the gold version and there are lots of changes. I looked into using the bases file in the scen./1933 folder and I added some ic and it works. What i ended up doing was adding IC to each capital for the minor nations of Europe. It boosts their total IC some but not up to the old versions start. It helps just enough to get them going. I looked into balance on all countries and it seems tech research was pushing all countries to get money. Start of 3 was to high, lowered to 2, switched interval back to 20 between adding another tech slot.

Still working on Ger. research and UK. Seems much better. Ger. researching naval early on. Worked on Can. research, going for Light Carriers, added Med. to target area. Updating beach areas for UK and USA, again.

Increased IC to $ by a little. Increased Dissent reduction from IC. Fixed a couple of events. Looking at Sov. manpower issue. Looking at GER.(ai) vs. Sov (ai).

Thanks for the updates!!! It helps.
 
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Ok, the UK surrender happened, but then I(as Germany) get dragged back to war with them when Pearl Harbor happens(because victory over UK somehow allied me with Japan, and Japan DoWd UK even though the British pacific possessions went to Japan when they surrendered to me so they had no reason to.) The UK surrender event presumably won't fire *again* and they can't really be annexed because they somehow have level 10 forts in Scotland, including on a VP site that I would need to take in order to annex them.

The ring of level 9 forts around Chongquing in China seem kind of excessive too.
 
Ok, the UK surrender happened, but then I(as Germany) get dragged back to war with them when Pearl Harbor happens(because victory over UK somehow allied me with Japan, and Japan DoWd UK even though the British pacific possessions went to Japan when they surrendered to me so they had no reason to.) The UK surrender event presumably won't fire *again* and they can't really be annexed because they somehow have level 10 forts in Scotland, including on a VP site that I would need to take in order to annex them.

The ring of level 9 forts around Chongquing in China seem kind of excessive too.
HI, I never looked at the UK surrender events. Looks like it some modifying, not sure where it is located. I did not add the 9/10 forts. China was surrendering way early so I think they were added for balance.

I am working on an update and should post it soon.
 
First of I absulutly enjoy this MOD.
But now to my poblem, why can`t I build CVs & escort CVs.
If somebody could enlighten me I would be greatfull.
Is it me or an event that needs to trigger? Any way still a great MOD.
Having my own issues with this one - any ideas on why I can't build CVs?
 
Having my own issues with this one - any ideas on why I can't build CVs?
In what year? I'm guessing it's the Washington/London naval treaties. I'm pretty sure they expire around 36 or 37 and you'll see a pop up or decision. Sorry, haven't played AIO in a long time.