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I think 'ton' might be closer to 'of the', as in Basileia ton Rhomaion (Empire of the Romans), which is generally written simply as Basileia Rhomaion.

You also have Alexandros o Megas (Alexander the Great), but even his name is often rendered as Megas Alexandros (Great Alexander), I believe.

Language is a funny thing. :)
 
I've made updates to the parties again. Though not in the mod yet. I think I'm going to do some work with cultures, hopefully making for some interesting nationalist movements.

In the meanwhile, a new question: what of North America? Should I keep the civil war event chain for the USA? Should I keep the manifest destiny decision? How about something to encourage Canada to expand? And something to help end up with a clean border between them and the USA?

And should I give Mexico breakaway nations? They have very distinct ethnic regions, though all the cultures are accepted.

I think on the whole, I'm happy with South America.
 
I've made updates to the parties again. Though not in the mod yet. I think I'm going to do some work with cultures, hopefully making for some interesting nationalist movements.

In the meanwhile, a new question: what of North America? Should I keep the civil war event chain for the USA? Should I keep the manifest destiny decision? How about something to encourage Canada to expand? And something to help end up with a clean border between them and the USA?

And should I give Mexico breakaway nations? They have very distinct ethnic regions, though all the cultures are accepted.

I think on the whole, I'm happy with South America.

First of all I think that USA and Canada should have alternate names, since they were formed by westernized natives instead of Europeans. New England can be the Iroquois Confederacy. I'd change the spelling of Mexico to Mexihco to emphasize that Nahuatl is its official language and dominant culture, and you might do the same for Peru (Biru). As to what you name USA and Canada, that's up to you (United Tribes of America and Huron Republic, perhaps?).

As for a Civil War, I think the issue of slavery can be a catalyst, since in OTL the Cherokee Nation had some slaveowners. This likely wouldn't sit well with some of the other tribes under their jurisdiction, and maybe even some of the white minority of ex-settlers. There could also be an event chain for a war with New England/Iroquois, since I'm sure both would have cores on each other.
 
I've made updates to the parties again. Though not in the mod yet. I think I'm going to do some work with cultures, hopefully making for some interesting nationalist movements.

In the meanwhile, a new question: what of North America? Should I keep the civil war event chain for the USA? Should I keep the manifest destiny decision? How about something to encourage Canada to expand? And something to help end up with a clean border between them and the USA?

And should I give Mexico breakaway nations? They have very distinct ethnic regions, though all the cultures are accepted.

I think on the whole, I'm happy with South America.

You could try modding in a decision similar to the one where Russia gives Alaska to the US to ensure a clean border between them once they colonize inland. It could be very similar to the historical agreement between the two countries to use the 49th parallel as a border. Or you could give it all to Canada... because reasons. :p

First of all I think that USA and Canada should have alternate names, since they were formed by westernized natives instead of Europeans. New England can be the Iroquois Confederacy. I'd change the spelling of Mexico to Mexihco to emphasize that Nahuatl is its official language and dominant culture, and you might do the same for Peru (Biru). As to what you name USA and Canada, that's up to you (United Tribes of America and Huron Republic, perhaps?).

As for a Civil War, I think the issue of slavery can be a catalyst, since in OTL the Cherokee Nation had some slaveowners. This likely wouldn't sit well with some of the other tribes under their jurisdiction, and maybe even some of the white minority of ex-settlers. There could also be an event chain for a war with New England/Iroquois, since I'm sure both would have cores on each other.

Well Canada as a name actually originates from the Native population. Wikipedia says the word Canada comes from the word Iroquois word kanata, meaning village or settlement.
 
You could try modding in a decision similar to the one where Russia gives Alaska to the US to ensure a clean border between them once they colonize inland. It could be very similar to the historical agreement between the two countries to use the 49th parallel as a border. Or you could give it all to Canada... because reasons. :p



Well Canada as a name actually originates from the Native population. Wikipedia says the word Canada comes from the word Iroquois word kanata, meaning village or settlement.

Hmm, then perhaps in that case it can be called Kanata. Then again, the Huron are running the country, not the Iroquois.
 
I've updated some things (including both the downloadable save and the mod). I'm thinking I'm going to drop most of NNM, I feel like it's too much effort to get it to work.

I need to add some nations for Iberian and French nationalist movements (in addition to the full nations), as well as make some edits to Africa and implement some of the events we've already discussed. Then there are some converter updates like slaves and improvements to cultural conversion. Is there anything else you all think I should include?
 
May I suggest Two Fascist parties, One Being the Byzantines who advocate for more monarchical power, and another being revolutionary/republican fascists, which advocate for a Nazi-esque (without the genocide) form of government. I always found the one-size-fits-all with the political parties in Vic II to be strange.
 
Given that Patrikioi and the Varangians have the same party traits, those two already do the job of the monarchic fascists, just without the overt fascism (or one of them, at least). Some republican fascists could be potentially be interesting, I think.
 
Given that Patrikioi and the Varangians have the same party traits, those two already do the job of the monarchic fascists, just without the overt fascism (or one of them, at least). Some republican fascists could be potentially be interesting, I think.
Aye, maybe Fascists claiming decent from the SPQR, prefering the "meritocratic oligarchy" of Rome under a republic. Also, from reading back through the EU III AAR, might I suggest two socialist parties: One centrist one (Planned economy, Protectionism, anti-military), one federalist one (State-Capitalism, possibly Free-trade and pacifist), representing the different socialist factions that would develop in such an empire, on wanting to use it to give socialism to the people, the other wanting the people to have far more autonomy and decide things at a local level. As for names, I know not much of the Greek/Latin language, so I will leave that to the other contributors.

EDIT: Also, adding some elements from PDM, such as the new rebels and some of the flavour events could make the game more fun.
 
If you have any language questions just throw 'em at me, I know ancient and modern Greek. Better than trying to guess what "ton" and stuff mean ;)

Ton Koinotita makes absolutely no sense. You have a female noun in the nominative and use the plural genitive article for it? If you want it to be "the Commune" you should go for "Η Κοινότητα"/"I Koinotita". I am assuming Greek in this timeline is the same Greek that people spoke in our timeline during that time so I am not using the rules of transliterating ancient Greek. You could go for "I Kinotita" as well, for a more phonetic transcription. Or "Hē Koinotēs" if you want to go full ancient style.
 
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Hobbes, you are a godsend.
 
If you want it to be "the Commune" you should go for "Η Κοινότητα"/"I Koinotita".

You mean that Google Translate got some complicated grammar right? (That's what I originally suggested.) I'm shocked. :D
 
Okay, I haven't updated the parties again (yet), but I finally went and made a bunch of other changes. In addition to remapping a few nations to use default Vic2 ones (instead of newly generated nations), I got Flemish represented, added Burgundian culture (Germanic peoples in what we would consider France), added a slew of cores for releasable nations (so if rebellions get strong enough, the western Empire would fall apart…again), gave USA and Kanatta provinces to ensure colonization happens sensibly in the Americas, and a few other little things (documented in the first post).

Things I still need to do:
  • Add cores for California
  • Add cores for India
  • Add cores for Azerbaijan
  • Adjust cultural union definitions
  • Maybe give the USA more provinces so they stand a chance against Mexhico
  • Figure out how to make USA localize as UTA/United Tribes of America
  • Finalize Roman Empire's political parties
  • Make country history files not be blank (which makes for weirdness with released nations)
  • Add minority pops: Ashkenazi, Sephardi, maybe Kurds.
  • Copy USA events to UTA

In any case, I'm a lot closer to being able to start the next phase. The downloads on the first post (EU3 save and Vic2 mod) have been updated for those who care to take a look at things.
 
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For USA's localisation, wouldn't it be simplest to do a file search in the V2 localisation files and then add your changes to a specific "Idhrendur's mod" folder?
 
For USA's localisation, wouldn't it be simplest to do a file search in the V2 localisation files and then add your changes to a specific "Idhrendur's mod" folder?

The thing is, I did. All my other localisation changes are showing up, but the USA's isn't (and for that matter, it's not matching what I see in Vic2's files).
 
Okay, I'll be finishing updating the mod, but in the meanwhile, it begins.